Hi! I am creating Make Them Real, a character creator with the possibility of making loop animations.
I leave you some special functions that I have programmed:
Future plans (a lot are already in programming stage):
-Mesh more performant and of my own design.
-Custom Skin creator.
-Cloth importer and skinner
-More free deform tools.
-Scenario creator (With obj importer).
-More pose control (Face rig, fingers, etc)
-Physics deformation for the penetration system.
-Pass the multi-thread code to the gpu.
Game Thread = Make Them Real
I leave you some special functions that I have programmed:
Visual morphing for a more interactive way to modify characters
Free deformation tools for details that are not possible with preset
Complete Pose and Animation Tool (With save and load functions)
Complete body physics (Configurable)
Free deformation tools for details that are not possible with preset
Complete Pose and Animation Tool (With save and load functions)
Complete body physics (Configurable)
List of mechanics for now:
-Visual morphing (Multi-thread).
-FreeDeform tools (Multi-thread).
-Subsurface scattering shader for the skin.
-Save/Load character byte based for performance (With thumbnails).
-Strand based physical hair system, unity tech, running on gpu (When I have some support I will add card based hair for better performance too).
-Free camera (FOV configurable).
-Simple shader editor (Color, gloss, bumps).
-Timeline animation system (Can pose a char, copy the pose to other, animated, save, load etc).
-Simple auto penetration system ( No physical deformation for now, gpu based).
-Complete character physics. (Configurable with mass, tension, weight mapping. RigidBody and Particle based Softbody(Multi-Thread)).
-Precise convex collisions created in runtime depend on each character.
-Inverse kinematic system for easy posing.
-Simple UI(Im not very good at this, so in the future maybe a change for a better looking one)
Future plans (a lot are already in programming stage):
-Mesh more performant and of my own design.
-Custom Skin creator.
-Cloth importer and skinner
-More free deform tools.
-Scenario creator (With obj importer).
-More pose control (Face rig, fingers, etc)
-Physics deformation for the penetration system.
-Pass the multi-thread code to the gpu.
Game Thread = Make Them Real
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