At least for text and VN-type stuff, Renpy is very easy to pick up for a non-coder. Most of it is literally just normal written text. Your average line looks something like this, if not even simpler;
If you have the time and discipline, you don't need to hire a coder or take expensive lessons to make it work. I didn't know jack shit about Python, or really any coding language, when I started - I learned as I went. I still have a lot to learn, but I bumbled my way through a shitty RPG system, and have slowly been refining it ever since.
Best thing I can say is to cultivate discipline, not motivation. Motivation is great when it's there, and useless the rest of the time. Nothing other than hard work and dedication will make a good game.
If you want to make a game game, like a full on RPG or Vampire Survivor clone or whatever... I don't think there's a way around putting in some real effort. Learning is the easiest part of making a serious game, compared to the discipline, planning, and focus needed. It's a project you're going to be working on for a few years.Sarah uncomfortable "Um, it's just, things naturally try to return to equilibrium. So, hypothetically, you could take forty-nine percent of someone's soul, and it would eventually grow back. Though it might lose information along the way, which could interpolate that data with errors or alterations..."
If you have the time and discipline, you don't need to hire a coder or take expensive lessons to make it work. I didn't know jack shit about Python, or really any coding language, when I started - I learned as I went. I still have a lot to learn, but I bumbled my way through a shitty RPG system, and have slowly been refining it ever since.
Best thing I can say is to cultivate discipline, not motivation. Motivation is great when it's there, and useless the rest of the time. Nothing other than hard work and dedication will make a good game.