- May 3, 2017
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Which i commend as a nice effort and project. Just wanted to make sure the idea wasnt based on misconception about what is possible or not possible in QSP since the thread had the QSP tag. I code in c++ and other languages in my professional life and strongly believe high-level stuff isnt really a good base for a game engine as there is a different focus on what to achieve with it then a programming IDE has.Yes I definitely do lack knowledge about what is possible in those engines that I have mentioned, however from what I've seen they are all mostly aimed at beginners or non-coders (thats not to say that you can't do more advanced things in them), and I have a lot of experience with programming so personally I would prefer an engine that is strongly typed, and I've also had quite a bit of experience (although still not enough) with writing custom languages, which is why I decided to make my own.