That's true. Daz software is very proprietary, and does not play well with others. Again, Exporting from Daz Studio isn't the issue, you can use Daz models in any 3D software. The problem is importing other models into Daz Studio. They prefer that you only buy from Daz. Importing into Daz is a long process, even longer if you want to use Daz's proprietary Iray.
For those of you experienced Daz Studio users, who know how to import other models, and character models, into Daz Studio, and create custom bones and skeletal controls... why don't you make a tutorial to show the noobs, if it's so easy for you.
Again, this simply isn't true. Not all modeling programs can easily and flawlessly load Daz models. If they did, you'd see the appropriate Daz tags listed for every modeling program. Specifically, .duf, and of course the Poser tags .cr2, etc. for some of the older stuff.
And a number of other modeling programs have very proprietary formats too. Daz isn't the only 'outlier' in that regard. And even if an extension IS listed for a program, there's no guarantee whatsoever that every file with that extension will open without any issues. Some of the time, you have to figure out which program created the file, and open it in that program to get it to open properly, and then export it to a 'neutral' format to have any hope of it importing properly into the other program.
One only has to pay attention to notice all of the 'this file isn't opening properly' threads for various non-native formats for any particular 3D software, (and not just the Daz specific extensions, I'm talking ALL OF THEM), on the appropriate forum for any given modeling software.
AGAIN, it's time for you to start threads for your own 3D model/rendering program of choice. If others share your passion and experience for said programs, I'm sure they will contribute to said threads as well.
Also, there's the 'cost' and 'time' factors for any 3D modeling program.
As an example, 3DSMax is an awesome program, sure, but have you SEEN the licensing fees? Which is on a subscription model now, btw...
Link to the
You must be registered to see the links
Maya is similarly expensive:
Link to the
You must be registered to see the links
There are cheaper alternatives, sure, but the point is that COST is a major driver for the casual modeler. It doesn't matter how cool a program is if you can't afford it. Or the models that are avalable separately for said programs.
And have you SEEN some of the prices on sites like Turbosquid for models?
You must be registered to see the links
Some of the paid Daz models look like extreme bargains by comparison.
Sure there are a number of free models around the web, with variious levels of usage rights (personal, commercial OK, etc.), but you DO need to pay attention to those usage rights, if you are making sure your bases are covered.
Anyways, the cost issue is why so many people use Blender these days. It's free. And why a number of developers here on F95Zone use Daz Studio, because the program itself, and a number of models for it are free, and you can set your own budget r.e. the paid Daz stuff (i.e. buy other stuff when can afford it, hopefully it's on sale at the time). And there's no worries about the software deactivating if you miss a licensing payment (which is relevant if the software you are using is on a licensing model).
For those using pirated versions of software, sure cost may be less of an issue/a non-issue, but of course you open yourself up to the risk of being sued or even thrown in jail for illegally using said software. And if you've set up Patreon accounts, etc. to market your game, well that's a big finger pointing right at your bank of choice, which makes it that much easier for the authorities to track you down via DMCA, etc.
Pontificating and Zealotry r.e. standards isn't doing anyone any favors, including yourself. And for someone that says they don't have a chip on their shoulder about Daz Studio, you sure come across exactly like you have a chip on your shoulder about Daz Studio. That my not be your intent, but that's how some are seeing it.
It's time for you to pick a program, and start advocating for it, in a new thread, and then share a link to that thread in this one for future reference. There are already numerous threads on this forum about Daz, and some of those have been linked to in this thread already, so I think the Daz angle has been covered to an extent. I think there's a couple of Honey Select links too...
I REALLY DO want to see other threads that are advocating for affordable and efficient alternatives to Daz Studio, and to a lesser extent Honey Select (this forum does have a few threads that talk about Honey Select as well). I'm not just saying that either. Some of our current developers here may be looking around and wanting to try something new, and such threads could be useful to them.
I'm sure the OP had no idea that this thread would become a shitstorm so quickly, and deserved better. Everyone has been civil (more or less) in this thread, which is good, but the entire point should be to point out alternatives for the OP, not to endlessly debate stuff that isn't entirely relevant to the OP's question (I wanna make pics for my game).
@maxic009
My personal apologies to you (the OP). I think, based on the discussion in this thread, you will now 'get' that Daz Studio is one of your choices, and that there are a number of other alternatives as well. In that regard, I hope at the very least that we are being helpful to you.