M
MantisK
Guest
Guest
I have not tried, I generally open a 3D section of one of my creative programs and think...hmm, way to much to learn today...and close it.
I recall, maybe incorrectly, that one can use photos to make 3D models. Also several programs have rough forms that, I assume, can be molded by artistic hands.
If these are compatible points, why are so many buying forms?
It seems there would be a ready market for just model makers here.
Much like set designers. I've seen more work put into free fan art than most semi-commercial projects (like BB) and think, "If they only collaborated...".
Anyways, let this thread exist for discussion on the various free to high-end platforms for making models and how to improve upon this segment of game design.
I recall, maybe incorrectly, that one can use photos to make 3D models. Also several programs have rough forms that, I assume, can be molded by artistic hands.
If these are compatible points, why are so many buying forms?
It seems there would be a ready market for just model makers here.
Much like set designers. I've seen more work put into free fan art than most semi-commercial projects (like BB) and think, "If they only collaborated...".
Anyways, let this thread exist for discussion on the various free to high-end platforms for making models and how to improve upon this segment of game design.