Making my own: What engine?

elliochness

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Aug 15, 2016
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I've played a lot of games and lately I've toyed with the idea of making a game of my own, but I'm wondering what the best engine would be. I have zero talent as an artist and I have no intention of making anything professional, I just want to put something out there and see if I can make it good. So it will be mostly text with some underlying numbers and (probably) stock photos.

I'm thinking Twine would suit me but I've been playing a lot of QSP games and I'm wondering what the main differences are between the two. Or if there's something else that might work I'd be interested in hearing about that too.
 

nuclearnemo

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Aug 5, 2016
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If it is just text based with stock photo's, i would suggest using twine. You do have to have some knowledge of programming (it depends a bit on what kind of choices you will have do), but there are tutorials online for twine. QSP is more difficult and although maybe more suited for a text based game with images. However QSP has less help files online, you basicly have to look at other games that use QSP to figure out how to work with it. So i would suggest using twine.
 

TCMS

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Twine = simple actions.
Qsp = Complex actions.

It comes down to that. If it's text based go with twine for sure.
 

Ramblo

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Aug 25, 2017
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I'm not sure about QSP, but I believe Twine has add-on languages like SugarCube. And I think something like FreeCities is all sorts of complicated.
What I like about Twine is the fact that even a layperson like me can open it up and insert my own writing if I wanted to.

Then again, if you wanted to become a full time dev and this was your breadmaker, you might not want something that someone can easily open apart and see what makes it ticks.

If you're doing it for fun and pleasure though. I don't see how accesibility (to even fork it, see Freecities and CoC ) would be detrimental to your bottom line as people who like your content tend to be willing to put forward constructive feedback to make your game better.
 

elliochness

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Aug 15, 2016
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Free Cities is not anywhere near where I'm thinking of going with my ideas, Basic conditional logic and variable tracking should be fine.

If I wanted to become a full time dev I'd look into 3D modelling and posing to cover my artistic deficiencies because projects without art rarely get any money, but that would be work and I'm doing this because I have an idea and I want to see if maybe I can put together something interesting for my own gratification.
 

Goatface

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Aug 10, 2017
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Free Cities is not anywhere near where I'm thinking of going with my ideas, Basic conditional logic and variable tracking should be fine.

If I wanted to become a full time dev I'd look into 3D modelling and posing to cover my artistic deficiencies because projects without art rarely get any money, but that would be work and I'm doing this because I have an idea and I want to see if maybe I can put together something interesting for my own gratification.
I have several different story lines, as well as a few programs to use to make games. I ended up talking to a friend of mine that is a programmer. She and I are going to start bashing out a very basic game with simple 3D renders and a simple story line just to see if it's going to be worth our time. I not only work full time, but also have a wife and two teenagers, so I haven't a lot of time to try to do it myself. To start, I'm thinking about RPG Maker MV, although I'm not sure if this is where I want to go. Ren'py looks intriguing, as well. I'll probably use Poser or Daz3D for rendering, but I do have some Illusion games (SBPR, CM3D2, HS) that could lend themselves well to the images.
 

elliochness

Newbie
Aug 15, 2016
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I have an aversion to JRPG's in general so RPG Maker is right out for me. I can see how it saves time as the basic game framework is there, but it's not a framework I enjoy playing. Too fiddly with the interface, too much busywork, and I'd rather have no graphics than the functional ugliness of a typical RPG Maker tileset.

Ren'Py seems like the standard for text adventures with custom graphics, and for more ambitious stuff there's Unity. I like Ren'Py because the interface is always fast and responsive and that's important because if a player is fighting the interface then that's time when he's not enjoying the game. It's also why I don't like games that have me physically walking around. It's just a tax on my time until I get to actually do something unless there's something interesting to see during the walk. And unless it's a game made by a professional studio on a professional budget there won't be.
 

Mark600601

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Apr 25, 2017
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I have an aversion to JRPG's in general so RPG Maker is right out for me. I can see how it saves time as the basic game framework is there, but it's not a framework I enjoy playing. Too fiddly with the interface, too much busywork, and I'd rather have no graphics than the functional ugliness of a typical RPG Maker tileset.

Ren'Py seems like the standard for text adventures with custom graphics, and for more ambitious stuff there's Unity. I like Ren'Py because the interface is always fast and responsive and that's important because if a player is fighting the interface then that's time when he's not enjoying the game. It's also why I don't like games that have me physically walking around. It's just a tax on my time until I get to actually do something unless there's something interesting to see during the walk. And unless it's a game made by a professional studio on a professional budget there won't be.
I dont mind rpgm games so long as they actually follow a typical RPG setting.
IE theres a legit reason for me to be walking around. is a good example of that.
For the majority of games I play I stick to Ren'py and Unity. Most rpgm games dont need to be rpgm games
But thats just my take on it xD
I dont actually know jack shit about being a dev so Im not gonna be much help here
 

Goatface

Member
Aug 10, 2017
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I dont mind rpgm games so long as they actually follow a typical RPG setting.
IE theres a legit reason for me to be walking around. is a good example of that.
For the majority of games I play I stick to Ren'py and Unity. Most rpgm games dont need to be rpgm games
But thats just my take on it XD
I dont actually know jack shit about being a dev so Im not gonna be much help here
Ceceter Chronicles is a decent game, but it's at an awkwardly unfinished state ATM. I'll probably use Ren'py, though. What are some good Unity games for me to take a look at?
 

Mark600601

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Apr 25, 2017
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Ceceter Chronicles is a decent game, but it's at an awkwardly unfinished state ATM. I'll probably use Ren'py, though. What are some good Unity games for me to take a look at?
Yeah but majority of games on here are unfinished :p. Ive been following coceter since near the beggining and while I havent played cuz im waiting for more progress its still at the top of my adult games list.
Ummm lets see. My first Unity game was House Party. It was made for PCs not laptops so its defintely on the higher end of gaming lol. But not all unity games are like that.
You could also take a look at Big Brother which is an extremely popular game. Not just on here but in adult games in general.
And you can also look at Two Sides. I see a lot of really good things for Two Sides due to the fact he chose the Unity engine though his game is quite a bit more buggy
 

elliochness

Newbie
Aug 15, 2016
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35
Unity is used to build a lot of professional games, not just the semi-pro porn games seen on this site, so the possibilites there are only limited by your skills and your ambition.