[Makura cover soft] Dungeon and Bride - suggestions, changes, modding, improvement discussion

CobraPL

NTR PALADIN
Donor
Sep 3, 2016
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Alright, everyone — after nearly two weeks of gameplay, it's clear what this game delivers and where it falls short.

Despite some expected bugs, the game is a solid dungeon crawler, and that aspect of the gameplay was well-executed by Makura Soft. However, the NSFW content is underwhelming and appears to have been cut or scaled back — for example, the Elf prison scene shown on the developer’s blog back in 2021 is missing. The event numbers in the code also suggest that many scenes simply aren’t present in the current version.

Let’s brainstorm together on how this game could be improved. With a solid concept and its various branches, we can create organized, high-quality feedback for both the developer and the modding community.

The purpose of this thread is to:
  • Discuss the current state of the game with thoughtful, constructive criticism
  • Share suggestions, ideas, or even code snippets
  • Collaborate and support contributors who want to enhance the game
This thread is not about:
A tool to unpack and repack xp3 files:
kirikiri_unpack_repack.7z
 
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CobraPL

NTR PALADIN
Donor
Sep 3, 2016
2,432
4,678
POST'S REBUILD IN PROGRESS

EARLIER PART OF THIS POST (some NTR theory):
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My general suggestions:
  1. Fix the current game so it will be just bug free. Then announce working on revamped version (2.0, DLC, whatever), which will not be save-compatible. Enter public beta or early access mode. Like in Baldurs Gate 3 by Larian, have players be testers.
  2. Since both main story and girl's stories are flawed both story-wise and code-wise, just drop it. Keep the assets, but resume work based on free-mode. Really, made this part from scratch. Do not fix it, it is a burden for game's improvement in core elements.
  3. Do code cleanup and refactoring. Especially clear it from demo code, from story-mode code, from bugfix/repair code.
  4. Focus on fixing and improving core game elements (specifics below). Results you wanted to achieve with story mode, achieve with gameplay elements first. The game will have a lot of unavoidable NTR for now and some people will complain. Explain them, that both story elements and pure route MUST be at the end of game development. The pure route mode will be made on top of already working NTR mode by adjusting or disabling some parameters.
  5. Invite community to contribute: mods (code), ideas, maps, testing, feedback.
  6. During the process make new generic assets, so more girls will have scenes with more monsters and more adversaries. Have some generic assets for both you and modders. Generic means the scene will fit a girl with any male. Share unused assets like Elf scene in dungeon from around 2021.
  7. After having the game ready, add a story (if still needed, it may be not needed) and prepare pure route.

a) Introduce a general increase in difficulty across various aspects of the game, such as limited or no field repairs, reduced gold availability, tougher enemies, etc. Since ccmod already supports a wide range of configurable parameters, playtesters could experiment to find the most balanced settings. These settings could then be recommended as standardized difficulty presets within the mod.

b) INN mechanic improvement:
- Female mercenaries are now always stationed in the barn. As such, the mechanic that causes the player to lose gold for staying in the barn will no longer apply. These characters are immovable and serve as a last-resort sexual outlet for male characters.
- Female side characters (and female mercenaries with a Heat value ≥ X) may attempt to seduce the main character (MC). If the MC has low Heat, the player can choose to refuse. However, if the MC's Heat is ≥ 100, MC will be seduced automatically. Being seduced increases the MC’s “technique” stat (a benefit), but results in a loss of affection from other girls. The specifics of this affection loss are still to be determined—possibilities include: a flat affection reduction for all girls, only affecting girls with affection above a certain threshold, affecting only a fiancée or wife.
- "shields" shall protect from full-con sex only and there shall be more situations, where shields will not help. We have a few such mechanics already (Blue, mobs, love hotel, scripted NTR), I suggest adding alcohol intoxication as another source of dubiously consensual encounters where shields offer no protection.
- More events could be added (more seduction phases), along with the ability to reverse the seduction state by investing time or resources into a girl. Each girl will function as a sort of "frontline," requiring ongoing attention and effort from the player.

c) impregnation improvement:
- similar to CCMod, any additional pouring contributes to a normal pregnancy
- however, after marriage, a wife's special child will be born. Each male's pour in her history shapes the characteristics of their son, who will have an NG+ trait. It is TBD how. NG+ is useless anyway, since MC is too powerful already. But starting a new game with character inheriting from the last gameplay? That would be superb! Ofc the first thing I think of is penis size LOL. The son will have father's one (within limitations, because it is technically doable now to have penis 70cm long if playing NG+ and drinking Men's Medicine). The rest of this mechanic is TBD.
An example: MC poured 10 times, Blue 3 times and a mob 1 time. There is a RND for 14 with results 1-10 MC's child, 11-13 Blue's one, 14 a darkspawn.
An example: There are some special traits and flavors enabled if there were enough (percentage!) mob creampies, like default "bad" affinity, or some lesser magic inherited. If tentacle creampied mother in previous gameplay, MC's penis will have flavor text about strange schlong appearance. Or a wife having sex with such tentacle-bred MC will be more prone to give herself to tentacle monster.
Each NG+ attempt shall make a new roll.

d) the dev could re-introduce cut elements

e) variable sex events, not easy to foresee even after completing the game once. Examples:
- A kidnapping event involving a girl (possibly by WildBull?), triggered randomly or based on other factors.
- Another party operating in the same location, who might succeed in their mission before the MC's party does (this could involve a quick sexual encounter instead of a kidnapping).
- A rival party attacking the MC's group as they are leaving a dungeon, when the MC's party is weakened.
- The MC's party is defeated by mobs, but someone rescues them at a cost, avoiding a game over.
- Hot Springs might lead to sexual encounters under certain conditions; Hot Springs needed to fully recover a party from a fatigue. So the lowest fatigue level will rise with each sleep by x. Only Hot Springs will reset it to zero. The party fill be forced to visit HS and face the challenges!
- love hotel never nerfed (currently LH becomes a common inn after it's events); the main inn may be in renovation; every town having love hotel.

f) barrels having RNG effects and/or all of them having hidden effect.

g) chest opening overhaul, example of procuring failures:
- A thief always requires assistance, but assisting characters may fail.
- The maximum success rate is reduced to, for example, 95%.
- A secondary trap that always activates, with lighter effects.
- Each chest has a second compartment with an extra reward, but it comes with a guaranteed side effect. The player can choose whether to attempt it.
Secondary effects' examples: Heat +5 for one character, Fatigue +5 for one character, stolen panties.
 
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Yasaki74

Member
Aug 21, 2020
137
142
I would love to see some of these features in the game
1. Battle fuck mid-fight:
- inspired by I am not a Leader from Kegani Laboratory games | probably not going to happen
- You can tease or fuck the girls mid-fight, just a good way to increase their lust
> increase lust
> decrease affection
> could work well with their beliefs mechanic like between neutral, good, evil, etc...

2. Camps:
- set up camps to heal and rest just like the inn system, but you can do it anywhere
> stolen money, stolen gear, unless you have someone guarding overnight or sacrifice 1 person to have their sleep meter max out
> introduce surprised attack from monsters and enemies
> rape during night times

3. Slave crest:
- I don't know if this is in the game yet, but I would love to see slave crest on girls
> increase lust or affection
> increase sexual stats

4. Slaves:
- Introduce slaves in to the game
- implement an obedience stat into the game

5. Debt: (The IRS)
- Allow you to borrow a sum of money that you have to pay in the limited amount of time
- If unable to payback
> 1 girl go work as a whore to earn money
> lose assets > you can still get it back by paying
> Turn 1 girl into slave or the man into slave

6. More H-scene:
- This is where obedience stat comes in
> Working in the brothel
> Public display
> Sexual Quest - I think there are some but I would love to see more like a random generated quest just for this
> Incest - self-explanatory
> Scat play
> Gore

7. Witch Doctor: (probably too much work tbh)
- Inspired by Jack-o-nine-tails
- Body modifications
- Cure disease
- Produce Milk
- Lay eggs

8. Party Rules
- Allow you to change the rule of your party
> no masturbation - increase lust
> morning wood - one of the girls has to give you blowjob every morning
> must be naked - with the exception of weapons
> etc....
- The requirement is pretty much the obedience stat explained above
 
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Azai99

Member
Oct 20, 2019
385
558
Is it possible to mod the game so that whenever we attempt to create a character or MC at the start we get max points instead if trying to reroll?
 

Erika8

Newbie
Dec 18, 2017
76
43
Lots of good ideas. Is the developer known for adding content or changing gameplay in their previous games?

A mod to increase the chances of clothing being damaged, and make it repairable only in town.
 

drchainchair2

Member
Mar 28, 2020
379
1,013
c) The thief character always succeeds; the chest-opening mechanic is essentially a mindless clicker.
d) The WildBull party consistently loses to the main character, and mobs are easily wiped out later in the game within a single round.
f) The main character's party ends up with millions in gold, making resource management irrelevant.
Funny you bring up the thief thing since just earlier I made a change to treasure boxes (it's on 'ccmod' branch for now).

I have a bunch of ideas to overhaul Wild Bull, but it's quite a bit of work to get through.

Can somewhat manipulate combat difficulty and the economy with what my mod currently does.
 
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ChupacabraGonzales

Active Member
Jun 19, 2018
788
1,372
+1 to previous request about lewd crests.

Heart pupils, pink glow eyes for high arousal, mindbreak/brainwash state.
Brainwashing or some sort of lust-induced mental decline.

Cursed items: BDSM Gear:
- collar (torso slot)?
- piercings (underwear slot?)
- probably collar + piercings (underwear slot so you can mix with armour)

Head equipment:
- ballgag
- blindfold
- maybe collar in this category?

Belly Inflation Framework - tracking ml of semen inside heroine's body plus accompanying visuals. (I recognize this is challenging to implement due to the way cutscenes work)

Tattoo, Bodywriting, Slave Brand on butcheek or breast (depending on what the character's combat posture looks like. For example, elf has back facing towards the camera, so she can get it on butt).
 
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NutInShell

Member
Dec 1, 2019
439
579
First of all gameplaywise i was interested in the game because i saw the word "freedom" when i read about it.
When i saw the game itself what dev ment about it probabaly would be the open world and rpg elements to it (but that exist in almost every rpg maker game out there) and lack of direction wich is bad since actual story is very much linear.
Story mode should have more sense of direction because no person would be able to play the game without outside help on it's current state.

---
The fatigue mechanic feels like one of dev's central ideas to build upon as it is painting the game with some survival like game's urge to move faster. That though cuts down from the "freedom" too because forces the player in needless back and forth in a badly build explorational theme. Like i said in a post game needs to have access in all visited maps as means to give you help strategizing where to go next and be able to guide someone more efficiently.

---
The lust mechanic currently has no meaning since not doing anything when you are moving around. It's purely there for the inn and very rarely some flavor. That been said it's not bad to have it but it's severly lacking utilization to the point of been almost non existant.

---
Jobs are heavily unbalanced and some like monk are very much nonsense since they are limited too much on equipment and they do best barebones with their fists from start to finish.
Asassins for another example would naturally be better than thiefs but should also maintain everything a thief has access to. Makes no sense that there are equipment that thiefs can use and when turn into assasin can not any longer.
In general once you evolve or change job you should be able to keep all previous/skills traits and having collective access to equipments would make more sense.
Instead addition of some kind of penalty would be better suited for those changes. If for example wearing a heavy plate after turning from fighter to thief, would give a small penalty to speed and with heavy weapons in accuracy etc etc.


---
Costumization is very limited for a game of this promised magnitude.
The ragdoll system was a good choice for this common minded setup but badly implemented. If you ever heard the open source game called Hentai High School+ or HHS+ (not the stolen concepts in f95) it utilizes a ragdoll system that manifests random genarated variations in hairstyle, boobsize, weight, height, eyes, hair and skin colour for an entire town. It can even distinct age in those characters.
Also characters lack character and depth... flavor exists only for race related choices and if you have for example an all elf party, all of them feel and behave the same. They need a character traits system of some sorts and pros and cons in flavour and bonuses/penalties in use.

---
Lacks of presence in many areas. that means the world is not lively enough and even the feat of clan duels system is marely limited to a couple fixed locations wich you are not interested at at all aside for go farm some bombs and actively force yourself for some h scenes. After a couple encounters you forget that is even there and only bores you when you get disrupted from your journey through those locations.
Cities too need more interactivity and options. The arena and the brothel inn is the only things created with a tiny bit of free purpose distraction.
Also needs more random elements other than random encounters of enemies to be called an rpg.. More random characters in guilds more random events in or out of the cities or some random insta dungeons if that's possible (that would only be outside of story and probably not happening for this game unless some miracle dlc comes out in the future).

---
About H it surely lacking alot indeed. surely needs something along party members doing h during battle to make your battle potentially harder or missing from inn/party in cities during night time and you go around searching for them to see an event.
portraits and animations in battles should be changing too with the character's state when h or when is developed etc etc.
Another thing that is needed on this dark setup would be a slave market with auctions perhaps. You could potentially loose characters there or buy new random ones as slaves!? And see some interesting events in proccess.
"PS" on that imagine getting your party members bought by rival clans or lords and you go through the circle seeing them like usual in captured member's screen or more events in cities locations like the tavern or brothel.

---
Extra: Multigenerational mechanics would be a good way to keep you going too. Like breeding offsprings with some extras like traits and keep it sandbox or trying to achieve better offspring. Release or keep options and even direct involvement with slavery or work options to makie them generate money, farm some resources or general management of some sort.


-For Cobrapl's question on what's a good NTR.
1) Good NTR assuming we mean TYPE B then the story needs to unfolding slowly and hidden from your direct knowledge but not limit you from discovering hints at the same time.
* This means that when it starts you can know because you noticed something or found out on your own and you can go search for the slight hints or evidences to tease your self instantly.

-Needs to eventually evolve and involve you, run you by the nose and also let you progress and cripple you at same time.
* It will naturally becomes more open and developed as you discover things but not force you to lock your state. You need to be able to fight back and become somehow stronger yourself or outright ignore it alltogether and keep moving in a new page.
Not good to force you down on beta state without "hope". That hope would be ofcourse through your own actions and not just running around seeing the events happens.

-Needs to prolong for a long time and not jump states or be brief about it.
*Most games out there are subtle only on the tease state but you need to see more depth in the development state rather than just the first and last contacts.

-Needs the partner's stance to not feel just an add on but be active and fighting as well. And a state of realization that things becomes open eventually.
* Partner needs more POV and dialog to show more resistance rather than being straight up passive. That would only build more hope and despair if character builds depth through that proccess and also would be good to feel that partner becomes actively stronger character as well. Key point is to keep being involved with cuck all time even to a state that eventually forced or called openly by antagonist. On that state should still be active fight for both cuck and partner so to prolong the misery and hope feelings.

-Fall needs to ultimately be dramatic and surprising.
*No clear answer on that but many ways can work. Examples are in this game when you saved finally the opening girl she just left. Another great game out there "NTRPG2" had you follow Ophelia around only at the end to see that you also lost your sister as well.
 
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pitsukoro2

New Member
Jan 4, 2025
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2
Currently, the rooms available at an inn tends to grow based on the number of people in the party. What if it wasn't the case - merchants, adventurers, Alex, etc could have already booked so there isn't enough space. The greedy innkeeper is happy to let you convince them to share but they have one condition, only if it is a cute girl!

How would it be balanced? Most are meant to represent people you are unlikely to meet again so development/hearts doesn't make sense. At low lust, the girl spurns the advances but gains lust. At high lust, she gives in. They have a much higher chance of pregnancy (via % as opposed to egg durability model which requires too high a frequency for this). After the birth, you lose the girl even longer because she wants to find/inform the father.

Do I really want the female merc with Max and risk a core member? If a female merc is chosen, she definitely give in (that's what we agreed on, didn't they tell you?) and is so loud it boosts everyone's lust the next day. EDIT: on second thought, mercs/guests are not accepted because otherwise the same counter works for everything - just go to the inn tired and lust is irrelevant. Instead, the overbooked event is rolled per day rather than visit. Now there is risk to just going to town tired to avoid the normal ntr.

Why not just use the stable instead? Because there is no protection - you can put your stuff in the warehouse but not a lock on the door. The poor victim is caught while sleeping, blindfolded and cuffed so unable to identify the attacker(s).

The delay between the stay and the pregnancy check adds to the tension. I toyed with the idea of a random ailment system but wasn't satisfied with something that would 1) hint at the pregnancy, 2) have enough randomization to give false positives but 3) at the same time not be annoying. Great, someone is poisoned again. We really need to stop eating here.

Perhaps the pool of candidates and overall chance of the event grows as you meet people. Imagine perverted merchants getting added after visiting their stores, hot springs guys remembering you flashing them or that adventurer that still dreams about that "dress" one of you wore at the guild.

Another variation could have a woman that will only accept the MC and has a chance of accusing him of something that lowers hearts or causes some members to refuse to stay with him for a few days (like if you stay with one for too many days).
 
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ravven_7

Newbie
Apr 22, 2019
45
46
About the battle:
1 Dual weapons are too strong and can be reduced by 20-30%.
2 Magic is too weak, the Intelligence should increase damage.
About sex:
1 Male character too little activity in the inn, which can add some non-penetrative sexual activity.
2 Blue needs more aggression, more jerk in the story, and low lust cannot limit his activities.
3 Female characters should also take the initiative to find men in the case of high lust.
4 Liesel and Maria...
 

Faceface13

Newbie
May 21, 2021
71
34
For me, I’d definitely like the male party members to be more of an ever-present threat that you REALLY have to work hard to deal with/manage their lust in more ways to save your girls.

I think the most appealing way to go about this would be some kind of system where as the male members’ lust gets higher over time, they start groping and harassing the female party members WHILE you’re walking around or battling. This could raise the female members’ lust and/or affection to the ones groping them. Then, as the girls’ lust increases, the intensity of the groping can increase too, going from like ass grabs or tit gropes to handjobs and maybe capping off at a blowjob (or to make things more complicated when they’re both at max lust the man can take the woman and hide somewhere on the current map where you have to find them before penetration starts). You could even pair all this stuff with like silhouettes and shadow play to provide another layer of mystery/debauchery (I love hidden NTR).

Then, we can think about battles in a similar way. Male member has high lust, decides to ignore whatever order they have and instead grope a party member. I like what was said about the Kegani Lab “I Am Not the Leader” because I think a system of you then deciding to either sacrifice your attack to prevent/stop the groping would work great in this game.

The things I mentioned above are my absolute biggest things that I’d like to see added, because I love the thrill of having to genuinely really work hard through skill and some unfair luck in gameplay in order to try and win your girl. It makes the loss hit harder and the win feel sweeter. That’s the best type of NTR stuff to me.

Obviously as an aside I’d also really like to see
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but the stuff above is the biggest want.

Ideally, best case scenario, the dev ends up adding a system like what I described down the line, but if I’m being honest I don’t see them doing a change THAT drastic, so the most likely scenario is that the community eventually cracks it given time and dedication.

I think this is probably already one of the best NTR games to have released when you look at it from a gameplay perspective, but I think with tons of new features, including the ones I’ve mentioned, and a lot of additional H scenarios, this could possibly become the best and most expansive gameplay oriented NTR games of all time.

Apologies for the long post, I haven’t been this passionate about something in a while lmao
 

Faceface13

Newbie
May 21, 2021
71
34
Another thing is the Inn system. I think at its core it’s really creative and an awesome management simulator way of avoiding the NTR, but in practice it becomes way too easy to avoid it all. I think it could use a few new features to make it more uniquely challenging.

A big one is that it’s super easy to manage Blue by always sticking Sandra or a slave with him, which completely eliminates the threat. Maybe make it so that Blue can get bored of a woman if he sleeps with them for 2 or 3 nights in a row? Then he can refuse the placement of Sandra/slave to prevent you from abusing that mechanic too much.

Then maybe make all the guys act differently in the Inn? Like Max can steal their clothes and force them to wander around naked, or Linus could cook up a sensitivity potion. These ones are kinda just spitballs, but I’d love to see some kind of way in the future to make the Inn segments feel much more difficult to manage, while still being ultimately able to protect your girls if you’re smart/careful enough
 

Faceface13

Newbie
May 21, 2021
71
34
Again, ideally we somehow convince the dev to add all this stuff in order to make the game even better, but I think that’s a seriously long shot assuming the dev doesn’t already have these plans
 

Rengu999

New Member
Aug 7, 2025
2
0
I have a fairly simple and probably impossible proposal - to reformat the game. Now events happen strictly in the order they measure out, which is not at all obvious to the player. Without hints, nothing can be done, it is impossible to guess on your own (unless you try all possible actions in the game, which goes beyond common sense). This is simply a mistake.
Second - change the main plot, which is no good, even taking into account the focus of the game. Add at least some freedom. Because in the demo version there are few events and complete freedom, and in the full game - zero freedom (the possibilities of exploring new maps are strictly tied to the main plot, for example) and not exactly a large number of events in return.
It would also be funny if the team of Amazons also kidnapped girls from the player's group when they lost a duel, but with the opposite goal - to protect them from men.
 
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Leo D. Marstone

Well-Known Member
Nov 2, 2017
1,807
2,077
Bride and Dungeon is a prime example when a dev lost sight of a balance between a good game and good porn game. We got a pretty good dungeon crawler and the ragdoll system is nice and all but there is like nothing to do or see in porn inbetween hours of gameplay.

In that sense the core RPG gameplay is good. Maybe a bit cryptic on what to do next but it is good. All my critics are about the porn...or lack thereof.

What we need to elevate this game to a good porn game as well would be:
- more to see and do with the Inn.
The Inn has been showcased as one of the two big porn aspects in the game on their homepage but falls flat because of lack of content. There are no repeating scenes or scenes that gets gradually more lewd. Only one CG per girl. After this you get no more reward in terms of CGs and it dumbs down to a management sim that gets only tiring after some time.

- more rival gangs
The other big selling point of the game but you really need to go out of your way to loose to these guys and there is only one gang. If it stays at one gang than they should get more mechanics like selling the girl off to another town or something. Giving you a goosehunt of getting the girl back.

- way more impregnation and pregnancy scenes/mechanics
First of there are no pregnant sex scenes....at least I haven't found any. Only pregnant standing CGs. Also only Wild Bull can impregnate the girls so far. This game needs way more factors and variables to have it as a frequent occurence you need to keep in check.
The generational aspect people spoke of sounds nice in paper but will never be implemented in story mode. Maybe this could be a thing in free mode.

- more lewd costumes for the ragdoll system

- playable and corruptable Maria

- Lisel should reappear way wayyyyy more early to give her any significance to the game

- corruptable Polaris (not by Blue because of reasons known by people that already played through the game but at least the Wild Bull gang should be able to do something with her.

- sending girls to work in different facilitys and when visiting them you get lewd scenes after some time (dumb example but everyon is dreading the warehouse quest, maybe in exchange for a NTR scene you can skip floors?)

- generally more random scenes you could find in different towns depending of the lust factor

- more visual changes in the standing portraits
For example bigger breasts the more the character has gotten pregnant or more darker nipples. Tattoos or piercings that appears if you loose a character several times to wild bull.

- kidnapping by monsters

- stealing sandra from blue (no seriously I want that big booby elf for myself :LOL:)

- generally more frequent sex scenes

- for the pure love enjoyers the NTR scene with the dwarf girl should be made avoidable like it is for everyone else

- personal pet peeve and my biggest critique but I thought there were enough unique female characters that could get corrupted. I mean really unique characters like Maria, Lisel or Sandra and not the custom ones you can get from the guild.
The few that can join are not incorporated into the NTR gameplayloop. The dev stated that you "can" create your own characters and that it is not a must. While true to some extent because the game gives you pre created characters at the start of the game but they are still not unique and these are the only ones you can play around with.
Huge bummer ngl.

And I still could go on. I can't stress enough how lacking the porn aspect is in this game. I highly doubt that we will see any big changes to the game except some more H-CGs the next 2 years or so.

Kinda frustrating not gonna lie knowing that 90% of my points will never happen looking at Leanne 2.:HideThePain:
 
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Elsiss Surana

Member
Jan 15, 2019
264
182
+1 to previous request about lewd crests.

Heart pupils, pink glow eyes for high arousal, mindbreak/brainwash state.
Brainwashing or some sort of lust-induced mental decline.

Cursed items: BDSM Gear:
- collar (torso slot)?
- piercings (underwear slot?)
- probably collar + piercings (underwear slot so you can mix with armour)

Head equipment:
- ballgag
- blindfold
- maybe collar in this category?

Belly Inflation Framework - tracking ml of semen inside heroine's body plus accompanying visuals. (I recognize this is challenging to implement due to the way cutscenes work)

Tattoo, Bodywriting, Slave Brand on butcheek or breast (depending on what the character's combat posture looks like. For example, elf has back facing towards the camera, so she can get it on butt).
Hypnosis and brainwashing for the cult. there needs to be some way of the cult capturing and hypnotizing the girls so you have to rescue them aqfter they are hypnotized to be sex slaves.
 

drafarz

New Member
Apr 10, 2025
9
4
Hypnosis and brainwashing for the cult. there needs to be some way of the cult capturing and hypnotizing the girls so you have to rescue them aqfter they are hypnotized to be sex slaves.
I like that, it'll be more exciting if there are mind control genre in the game maybe like puppeteer skill so the girl in the party can walk around in the midnight and go to the church to get slowly corrupted (mostly by that bad/evil church) and then the holy/good church can have option to neutralize the effect, etc
Other than that maybe also add the mind control new skill to Wizard type (the effect will be to attack your teammate) and maybe will be other option to steal your girl in the party by rival team

--------
Agree with lack NSFW Scene from the Inn, need some harem NTR option , Max/Linus/Blue not only choose double bed room.. need more flexibility to do NTR threesome, etc

Maybe something like this
If there are at least 2 girl that reach at some point ( maybe > 50) with either Man in the party they can openly had sex to threesome
It mostly will make more complicated to manage your Inn but hope it can be figured out

(I've been tried to make NTR Harem and give each Man 5 girl (from every race) that only like him, sadly It didn't have harem sex unlike in Leanne 2... Though I still didn't have Blue in the party so didn't know how complexity to arrange the room in the Inn
And regarding you will get BAD END right if you see each scene from all 5 girl ( from every race ) I hope instead make it bad end you can still proceed
Example, from Linus Bad End he will leave party and bring other 5 girl that like him to make new Party ---> instead they leave and will became new Rival Party
It also same for Max, in the Bad End he will became new captain for your party --> instead in the end you get kicked out and can form new Party (of course the former party that lead by Max will be new Rival party in the game)

For how they operate maybe make they appear randomly mostly in dungeon area ? And around 1-2 Map near Some City ? Cause unlike Wildbull party they didn't had hideout

---------
 
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Lycorii

Newbie
Jan 30, 2023
74
79
Gonna copy paste my own thoughts from the thread here too

Since it's named "Free" mode, could just scrap the bareboned version of the story (that free mode has) entirely and rework it into a sandbox/simulation game. Give more focus on the guild aspect of the game with your guild solving day to day issues in the cities. Let the other members of your guild do something (part time at a bar, do training, investigating corrupt nobles and gangs and lewd stuffs like how linus has a quest where he borrows a thief from your party for 10 days in free mode and fucks the thief if you sent a girl. There could be requests for you to send girls to serve as escort to demanding clients like blue, and it may or may not feel like ntr. ) Also the reserve members could also encounter random events like some noble coming across one of your members and deciding he wants her as his wife/concubine/etc. Meanwhile your main party ventures out to do stuff like caravan escorts, rescue missions and monster exterminations (then let the party get defeated and enslaved cough imagine goblin slayer cough, well that's kinda what wild bull already does, but goblins and other monsters enslaving your party would be a great addition to the duel system which is mainly only for the plot and wild bull)

Could also rework part of the story as a full on war against the demons and your guild is part of the fight against them. There could be a war score showing the state of the war and it could affect crime (and thus h scenes where your guild members get raped for example) in the city and game over if the demons win (and instead of Theo being in your guild, he's leading his own party against them and you can support his efforts)
 

slepth

Member
Aug 5, 2016
150
160
Need to check a few things:

1. If I edit the scripts, do I need to maintain the japanese 'codes' or do I need to translate everything to english to make it work.
2. Is it possible to add your own event by writing/editing the scripts? or do I need to edit using its own engine, similar to RPGM games?
3. How far did the modding go during the trial went? Only edits? no added H-CG or new events?

EDIT: Oh shitto, the game engine is old. Its a rabbit hole full of headache
 
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