[Makura cover soft] Dungeon and Bride

dakatoshji

Newbie
Jun 19, 2020
20
34
89
Even with all these delays to fix bugs before release, I'm sure it will still be a bug fest when the game finally comes out.
100%. The game is so big delaying it for a month isn't gonna do much. He should have just released it and get thousands of playtesters to find glitches and bugs.
 

ChupacabraGonzales

Active Member
Jun 19, 2018
855
1,441
305
At least we're seeing tangible progress with each new trial version. You people realize that releasing it sooner would just mean hitting a roadblock as you stumble upon one of these bugs mid-playthrough, right?
 
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Bofadeezus

Member
Jul 24, 2020
282
688
258
Another delay announcement!?

Who could have possibly expected this from such a developer, renowned for keeping to their word??

Thankfully, this is only the first time he has done this to his fan base. I'm looking forward to playing this in late July (he pinky promised this time for realsies)
 

Mana Renard

Member
Aug 5, 2020
138
118
119
To be honest, it is good news that it is just a debugging hell rush. After all, the last time in 24 years, players waited for nearly a year without any valid development progress information due to various reworks caused by rushing.
At least now the game has been assembled, and he is just doing endless debugging.
By the way, let us guess whether the super classic bug of the door deep in the North Star Temple cannot be opened will appear again in the first version after the official release.
With the magical bug that almost every trial version version number iteration will encounter, it is not clear how the author can easily miss such a serious and malicious bug.
 

WolfKKK1234

New Member
May 7, 2025
9
0
1
Thank you for answering the previous question. I have 4 other questions, 1 how do I get the girls to agree to stay in the same room at the inn as other men (Remove the shields from the favorivirility rod, I already know how to remove the one for the bandits), 2 how do I see the inn scenes (I've put the little pink elf that increases lust to your party and another man [The elf and the fat guy who uses a boomerang] and all I get is hearts leaving the room), 3 how do I see the bandits scenes, rescue the girls and the location of their lair (it tells me that an H scene occurs on the captured heroines screen but unlike the Leane saga nothing happens when touching the heroine's symbol and that her lair is in Lyndom Canyon or something like that) and 4 who and how can learn the jump skill (I've only seen that the main character can learn that skill, it also helps me how to do so that the main character can use more times the skill)
 

sonicsd55

Member
Dec 26, 2017
153
122
228
Thank you for answering the previous question. I have 4 other questions, 1 how do I get the girls to agree to stay in the same room at the inn as other men (Remove the shields from the favorivirility rod, I already know how to remove the one for the bandits), 2 how do I see the inn scenes (I've put the little pink elf that increases lust to your party and another man [The elf and the fat guy who uses a boomerang] and all I get is hearts leaving the room), 3 how do I see the bandits scenes, rescue the girls and the location of their lair (it tells me that an H scene occurs on the captured heroines screen but unlike the Leane saga nothing happens when touching the heroine's symbol and that her lair is in Lyndom Canyon or something like that) and 4 who and how can learn the jump skill (I've only seen that the main character can learn that skill, it also helps me how to do so that the main character can use more times the skill)
1. Adventure with the girl. If you just made them they need to get to know your guys or something. Whenever the bookmark symbol is remove.
2. Inn scenes might have gonna remove from the demo recently. I loaded a save that had a inn scene right before but I just don't get to see it.
3. You physically go to the wildbull hideout. Outside of the town. During the path you could encounter them there be trees and you need the magic bridge to get to the hideout. Once you found it you can get a quick travel to the base at the park of town.
4. Prolly everyone? In free mode I gave it to my elf. It makes sense to give it to everyone so you can't get softlock
 

Mana Renard

Member
Aug 5, 2020
138
118
119
I have 4 other questions
1 Let the girl participate in 10 encounters, and the gender restriction will be lifted after the trust reaches 10 points.
2 The female's lust value is higher than 100 and the male's lust value is not 0, then let them be in the same separate room, and progress can be made without being disturbed by others.
There is no event advancement for mercenary characters in the current version, and you need to wait for the official version.
3 There are two forest areas with hidden passages in the middle of the white rock area where you encounter the bull bandits. One of the hidden passages will lead to their base camp.
Enter the room on the second floor to view the captured girl event or challenge him.
There is also a teleportation circle at the door. After entering, you will come out of the park in the main city. Next time, you can take a shortcut from the park to the second floor door.
It should be noted that if you do not challenge them to rescue the girl for a long time, after they become pregnant to a certain stage, the player will have a high probability of triggering the event of the pregnant girl being returned when he goes out of the main city.
4 Jumping is an alchemy skill. The protagonist ignores the occupational restrictions. Other characters need to have alchemist-related talents in their occupations to learn. In addition to the basic alchemist profession, there are also some combination professions. You can check the instructions when creating a character.
 
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Progenitor

Member
Jul 10, 2018
129
293
248
At least we're seeing tangible progress with each new trial version. You people realize that releasing it sooner would just mean hitting a roadblock as you stumble upon one of these bugs mid-playthrough, right?
Sure but maybe the dev could stop with the "oh oh! It's almost there! Just another 3 days!" for the last few years? Don't give release dates if the game isn't ready.
He's notorious for this shit even from the Leane 2 launch.
 
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WolfKKK1234

New Member
May 7, 2025
9
0
1
thanks again for everything, can you upload a save or a photo of the location of the bandits and how I get the magic bridge (I didn't understand the directions, is the town you're referring to the royal capital? and the area with the trees is when you pass by a section of trees and the characters tell you things to tell you that you can go through them and then there's a water area 2 blocks up with one to the right?, along with which I barely advance because English is not my native language)
 

WolfKKK1234

New Member
May 7, 2025
9
0
1
The encounters are the missions or it serves to win battles, as the girl's confidence increases with other male characters
 

Mana Renard

Member
Aug 5, 2020
138
118
119
thanks again for everything, can you upload a save or a photo of the location of the bandits and how I get the magic bridge (I didn't understand the directions, is the town you're referring to the royal capital? and the area with the trees is when you pass by a section of trees and the characters tell you things to tell you that you can go through them and then there's a water area 2 blocks up with one to the right?, along with which I barely advance because English is not my native language)
My language is Chinese, so I played the original Japanese version and used translation tools most of the time.
If you see a puddle blocking the road, it means you are on the right track, but if you go deeper, there will be several battles that require caution.
The lower left corner of the main city is the direction to the prologue city, the upper left corner is the North Star Temple, the upper right corner is to the cave and snowfield, and the lower right corner is not open in the trial version.
To unlock the magic bridge, you need to complete some pre-tasks, and complete the guarding of the North Star Temple in the main city (you can buy a jump book to show that you have completed it).
Go to the city you passed by in the prologue, which is the city in the direction of the bandits. Accept the task of rescuing the village chief's daughter. There will be a lot of dialogues when you accept it. The task reward is also the longest one. After taking over, go to the direction of the main city. When you pass by the cliff, there is a place with a wooden floor. There is a dungeon when you jump down from that position. After completing it, the trial version plot process will end.
Next, return to the main city to accept the task of hunting the werewolf with a golden headdress on his head. The reward is a silver key.
There is still a three-way intersection in the forest area on the road from the main city to the prologue city. The sign only points to the main city and the prologue city.
Go to the road that the sign does not point to. After going deeper, you will find a fortress and can enter.
If you have completed the prologue normally, you will now have some bombs in your backpack. The prologue will teach you how to use them. Use bombs to blow up the damaged walls and explore all the way to the top floor. Then use bombs to blow up the floor and go to the lower floor. There will be an encounter. The werewolf wearing a golden band will stand in the last row.
After killing, you will get a golden headband. Return to the main city to submit the task to get the key silver key.
Now the preparatory work is completed, return to the city of the prologue and start from the south gate. There is a locked small house near the south gate. Use the silver key to unlock it and enter. There is a box without traps inside. Open it to get the only magic bridge in the current version.
 

Hamster7777

Newbie
Jul 5, 2020
46
63
84
ver3.20

- Fixed an error when leveling up at the timing to learn knockout or instant death (enbug in ver3.18).
 

Iexist

Engaged Member
Jul 20, 2018
2,368
4,166
451
I started making a little information spreadsheet about class requirements and other stuff (what no gooning does to a mf).

Putting it , in case anyone else finds it useful.
Honestly, this is very useful for anyone that wants to experiment with classes. Some notes though after I've played around with the 3.10 version of the demo. (The one with a TL because screw suffering without anything at all...)

1. I think the bonus points hitting values higher than 10 is intended. There's a bit in the settings that seems to be designed to give you a warning if you try to back out of bonus points lower than 30. Highest I've seen is 38 btw.
2. Might be worth mentioning that getting levels of classes with magic skills eventually unlocks spells for their category, so it can be potentially pointless to waste spell-books on those classes.
3. Summons level up and have stat-growths and skill gains as well. What makes this whole thing interesting is that you only need a summoner for the contracts, but any other class that can use summoning skills can then summon the critter. Unfortunately, you can only ever have 1 summon out, and if you get a slave from an enemy party, that slave takes the summon slot, and it gets over-written if you summon.

On a different note...

Has anyone messed around with Class changes?

From some loose experiments with that stuff, I've noticed a couple of things about that, which seriously makes me wonder what is and isn't intended:
1. Level gets reset to one, and skills get changed to the ones fitting for that class (if any).
2. Stats seems to be reduced to a combination of initial starting stats for that character and the minimum needed to meet the class requirements. All bonus points seem to be lost.
3. Spells and acquired mana don't get reset, giving the character full access to any spells they learned before. No further growth happens if the new class doesn't have an aptitude in that category... but it does seem like you can learn new spells via books? It's not exactly clear.
4. HP growth is initially tiny (regardless of class) if the character's HP is already high due to their old class and level.

The interesting thing about this is that the demo limits the maximum level to 20... but we currently have no idea what the maximum level will be for the main game. I assume at least 50, if not the typical 99, but there's no way to know at the moment. The point is that with enough patience, it's theoretically possible for any character to meet the stat requirements for all the classes eventually, with the only other restriction for class changes being alignment (and I think gender in the case of the Valkyrie class). This means that theoretically, you can use the class change system to create a character that has all the spells ever and ludicrous amounts of health that may be otherwise impossible to obtain... though you'll lose the bonus stats.

After that, just stick 'em in whichever class you think fits them best and level them up into whatever works best.

That said, whether something like this would be worth is is... debatable. I'm honestly not clear what magic scales off of for the spells that do damage or heal, and I don't have a good grasp on the effects of buffs and debuffs either. However, messing around with this system to say, get Alchemy skills on every party member and thus access to utility stuff like Jump and whatnot at all times... That could be pretty valuable.

Losing the bonus points can make re-leveling up pretty painful though, especially with the limits on level ups and the Inn requirement and whatnot...