Create and Fuck your AI Cum Slut –70% OFF
x

[Makura cover soft] Dungeon and Bride

DatWanGai

Well-Known Member
Apr 15, 2019
1,100
1,609
286
Job balance so some characters will not be entirely useless in any state of game and i want to try my RPG logic on this. So people said thief is useless in battle. now they are the only one have hide skill and all of the scroll or bombs putting inside their inventory will increase damage only for them

Sorcerer on the other hand they can access many skills from both tree but they don't have reason to use all of them. Now they have to spam all skills because their skills is stronger when they are full mana. They also recover lost mana overtime

Mage. Alchemist. Priest has no buff that interesting for them to be master of each skill tree

For fighter i added critical like other rpg would do

For archers i added headshot on attack. For Valkyrie they use more of skills than their attack because it is falling off later into the game so i gave them peircing armor

For pirates. They has highest hp pool. So i added berserk similar to real life pirate the more limbs they lost the more savage they are.

For monk. I added lore about cleric has been kidnapped and sexual training by a cult so thier lewd increase faster and their damage improve by it

For the bard. Barely use their weapons. So they will have damage increase and debuff increase on how sexy they are. Weird but isn't all dancers are the same? I mean Gypsy

For lord. Just remove his mouth to speak. His body can withstanding any hit is good enough

For spell sword. Interesting translation to curve sword which is making no sense. I added their resistance and their chance to proc random effect on attack whick will be a fun ride when you use their skills to cleave entire of row

For druid. They beat up enemies and summon their minion. They resist with every disease and damage scale higher than other classes

For assassins. The hide cost them a turn to do absolutely nothing so i removed their hide. Instead they have chance to dodge everything comming for them originally magic cannot be dodge now they are the only one who can. Also it is like novice killer killing to leveled up to be a master of killing.

For summoner. Theory they summoned and do nothing. Now they have a reason to protect their own pet as their base stats depend on it

Smith increase base stats on their items and damage bonus only if weapons are not break or well maintained

About the bishop. Interestingly they have to cast spells now to increase their damage using stack. Hint . Use AOE skills it increase their combo faster
Thief - That's awesome, but would be even better if hide accounts for thf having two weapons and/or it was a free action.

Sorcerer - Eh, I'll prefer that spells casted by them hit significantly harder than as a Mage. I seriously doubt a stronger Firestorm will match up to a regular Demonic Flare. If the the stronger full MP spell isn't hitting at least 2x it's normal damage, I might as well just cast the higher tier spells non full MP or cast and wait until they are full before casting again.

Mage - Pretty much just a way to get the powerful spells faster than sorcerer before becoming sorcerer.

Alchemist - More an assist mage than anything else. I typical lvl them up to get all spells and them change them to a Mage or Bishop. So strengthen them would honestly be a moot endeavor.

Priest - Same as Mage, I use them to get holy spells faster and then become a Bishop. Would love an item/weapon that changes them into a Bishop like how Mage changes into Sorcerer.

Fighter - What?

Archers - This is nice, more elemental and status arrows would be nice too.

Valkyrie - I was never sure what purpose Valkyrie played outside of certain quests. Might as well be a Fighter or Lord. Doing line attack with a hard hitting polearm is nice but spells from the casters do it better.

Pirate - Berserk is cool, make them worth using. Being able to use a few armors that only Fighter/Lord/Valkyrie can use would be nice. "Similar to real life pirates" lol sure.

Monk - Bad lore, like the use of lewd.

Bard - No, not all dancers were Gypsy. Where you even get that idea? What do you mean by how sexy they are? Amount of clothes? Amount of sexual experience? How use they are to exposure? Certain races?

Lord - .......so you took away their holy spells? Pretty sure "Lord" is suppose to be like "Paladin"

Spell Sword - I haven't played with this one yet so no words. "Curve Sword" does indeed make no sense.

Druid - ok.

Assassin - I like the idea. Never used hide anyway, that's a turn wasted I could have triggered insta-kill.

Summoner - How does that work? Different pets give different stats? How would you make it more attractive to go summoner over just having mercs in your party?

Smith - Hit harder, more hammer!

Bishop - Use holy magic, hit physically harder. More reason to spam Divine Ray.
 

Nekunj

Newbie
Nov 3, 2019
48
17
18
where is the key used to open the locked doors in Hell B46 and Middle Cave B22?

Edit: The cell keys from the prison quest (the key that takes up a 2x2 space in the inventory) is the one.
 
Last edited:

Nekunj

Newbie
Nov 3, 2019
48
17
18
During the scene where you have all the magic stones (+the fake one) the voice line is still the same as if you had 11 (+fake) even through the text is different. In free mode at least...
 
Last edited:
  • Like
Reactions: CobraPL

CobraPL

NTR PALADIN
Donor
Sep 3, 2016
2,505
4,816
510
This bug just destroyed me. I can't enter the field. As soon as I leave a city, it crashes. What do I do? This error is messing me up now, more than halfway through the game, and not before. Just in case, I'm also leaving an image of the console showing the error.


View attachment 5206655 View attachment 5206656
What game version, jap version, what mods and their version?
 
  • Like
Reactions: iKohaku

EandY

Newbie
May 23, 2019
72
31
48
Thief - That's awesome, but would be even better if hide accounts for thf having two weapons and/or it was a free action.

Sorcerer - Eh, I'll prefer that spells casted by them hit significantly harder than as a Mage. I seriously doubt a stronger Firestorm will match up to a regular Demonic Flare. If the the stronger full MP spell isn't hitting at least 2x it's normal damage, I might as well just cast the higher tier spells non full MP or cast and wait until they are full before casting again.

Mage - Pretty much just a way to get the powerful spells faster than sorcerer before becoming sorcerer.

Alchemist - More an assist mage than anything else. I typical lvl them up to get all spells and them change them to a Mage or Bishop. So strengthen them would honestly be a moot endeavor.

Priest - Same as Mage, I use them to get holy spells faster and then become a Bishop. Would love an item/weapon that changes them into a Bishop like how Mage changes into Sorcerer.

Fighter - What?

Archers - This is nice, more elemental and status arrows would be nice too.

Valkyrie - I was never sure what purpose Valkyrie played outside of certain quests. Might as well be a Fighter or Lord. Doing line attack with a hard hitting polearm is nice but spells from the casters do it better.

Pirate - Berserk is cool, make them worth using. Being able to use a few armors that only Fighter/Lord/Valkyrie can use would be nice. "Similar to real life pirates" lol sure.

Monk - Bad lore, like the use of lewd.

Bard - No, not all dancers were Gypsy. Where you even get that idea? What do you mean by how sexy they are? Amount of clothes? Amount of sexual experience? How use they are to exposure? Certain races?

Lord - .......so you took away their holy spells? Pretty sure "Lord" is suppose to be like "Paladin"

Spell Sword - I haven't played with this one yet so no words. "Curve Sword" does indeed make no sense.

Druid - ok.

Assassin - I like the idea. Never used hide anyway, that's a turn wasted I could have triggered insta-kill.

Summoner - How does that work? Different pets give different stats? How would you make it more attractive to go summoner over just having mercs in your party?

Smith - Hit harder, more hammer!

Bishop - Use holy magic, hit physically harder. More reason to spam Divine Ray.
Mage has lower skill pool than sorcerer that's why i try to make them abuse on what they have. So if i say mages has all of their skill x2 but a cast of full mp skill on sorcerer is 1+9x0.07 equal 1.63 is not that bad considering they can also cast alchemist magic

Bishop is a support role but if you see in their database. They got the lowest multiply similar to sorcerer. So i just gave them something interesting more than just a buff. Their combo increase which mean all of their spell hit harder i mean they hit harder than sorcerer. Increase combo by either debuff enemies or heal team on the first turn advance their combo really fast which make them lore accurate of a support dps. The multiplier is 0.25 per stack

For summoner. If detected a pet alive. All of their stats raise

Lord has the only useful skill that is guard all which even if all of his item broke. As long as he is still alive. No monster can even attack your teammates which mean if lord stop guard and cast spell all of his ally died. I also buffed monster damage by thier own strength so the use of that guard are more important.

There is a hidden stats sexiness on clothes. Captivating at 200 so imagine they wearing those and do a lot of dmg

Alchemist is now not a support. They are more like dps early game. Their skill falling off later when all characters has more bonus damage from stats. Oh i forgot holy skill damage increase by piety. Magic skill damage increase by int. So nerfing sorcerer due to their MP pool and large INT base is not an issue to them

Also like i said i revamp not only multipliers but also skill damage calculation. So sometime demonice burn did lower damage. Idk i did multiplier too much idk which skill is which but Maximum damage from a skill of magic can do up to 3000+ damage with mages and 2700+ with sorcerer . Strongest skill from holy magic can do up to 2700 with priest

The priest . Their skill focus only in 1 tree so buff more on them is a reason. The bishop can also access magic tree which make their skills double than priest. Similar to sorcerer vs mages

About thief. Not only scrolls but bombs also increase damage. And hyper bomb throw from them can do up to 2000 damage for any level.

Also if you see those numbers are crazy high late game and considering 1 shot most enemy and you bumb the hp multipliers up then all of your physical classes hit like wet noodles. I already fix that issue. So both physical and magical hit hard => everything broken => balanced
 
Last edited:

Machine_head

Newbie
Aug 28, 2018
39
12
213
Why is creating a character's stats RNG related (the allocatable points)? Is there a min-max value of possible allocatable points? I think I got 18 as the highest so far and it can be as low as 6-7 on the min values. It appears to not affect their levels (they all start at level 1) so by minmaxxing one can get higher stats by rerolling in character creation till you reach the higher values for stat allocation.

Edit: It can go as High as 20 for the higher values.
You can go way, way higher than 20. Most I've seen is 38, but I think someone in the thread had 50+ at some point.
 
  • Wow
Reactions: p23rklo

slepth

Member
Aug 5, 2016
161
177
300
You can go way, way higher than 20. Most I've seen is 38, but I think someone in the thread had 50+ at some point.
I was lazy to play with RNG, so I straight away use Cheat Engine to get the max 60 :p
cant pass 60 since the leftover points wont be accepted.
 

f95_user

Member
Dec 2, 2017
104
111
157
People want to disable bridge because they cant figure out the solution to drop into the 1 wide hole. The solution was to move back 1 step and use jump.
ok, will see where what I did and will add brifge placement disable by shift.
 

p23rklo

Active Member
Jul 17, 2018
669
771
297
Is the monk stronger unequipped (bare arms) or with their possible weapons? I know their passive increases their unarmed damage but is that worth over equipment?
 

Dumb_Lizard

Member
Mar 31, 2018
110
290
270
Is the monk stronger unequipped (bare arms) or with their possible weapons? I know their passive increases their unarmed damage but is that worth over equipment?
Press right click mouse -> Party Info - You will see their damage and number of hits, compare with and without weapons. It is worth switching from weapons at level 50, roughly. Weapons damage is static, but unarmed will grow with levels. (You can also pump them with ability elixirs, strength for damage, speed for number of hits)
EDIT: I forgot about another thing - unarmed fighters (monks and assassins) have special ability, with weight less than 5 their fighting ability drastically higher (seems like +50% amount of hits and higher defense)
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
I usually hide assassins on first turn, so enemies cant target them. My assassin dealt ~1000 damage pre-nerf. With newest patch 1.34 they still deal respectable ~400-500 damage. Plus they can be excellently buffed with "flurry" spirit lvl6 spell (x2 number of hits)
 
Last edited:
  • Like
Reactions: p23rklo

EandY

Newbie
May 23, 2019
72
31
48
DatWanGai CobraPL well if you say lord now become so weak. Well. I have an idea for him
So i will make new skill called Stored Anger
What does it do. Everytime lord take damage. A portion of it will store as a reserve. And add new active skill on him so when you triggered the skill. It will then use all of his stored damage as damage dealt for 3 turns. During the duration he cannot stored more anger. But i will have to lower his damage calculation on VIT a little bit. Also i will increase pirate HP growth tho since they need more hp to substance. Or just give everyone new ability at this point. Your choice. Any idea?
 
  • Like
Reactions: CobraPL
Sep 29, 2024
1
1
62
Why is creating a character's stats RNG related (the allocatable points)? Is there a min-max value of possible allocatable points? I think I got 18 as the highest so far and it can be as low as 6-7 on the min values. It appears to not affect their levels (they all start at level 1) so by minmaxxing one can get higher stats by rerolling in character creation till you reach the higher values for stat allocation.

Edit: It can go as High as 20 for the higher values.
I've seen 26-30, 35 36 39 a few times and 46 once.
 
  • Like
Reactions: p23rklo

CobraPL

NTR PALADIN
Donor
Sep 3, 2016
2,505
4,816
510
DatWanGai CobraPL well if you say lord now become so weak. Well. I have an idea for him
So i will make new skill called Stored Anger
What does it do. Everytime lord take damage. A portion of it will store as a reserve. And add new active skill on him so when you triggered the skill. It will then use all of his stored damage as damage dealt for 3 turns. During the duration he cannot stored more anger. But i will have to lower his damage calculation on VIT a little bit. Also i will increase pirate HP growth tho since they need more hp to substance. Or just give everyone new ability at this point. Your choice. Any idea?
I asked you about one post you will update with the newer releases, so I can link to it :)

I am generally interested in cheating wife and I suggested sth like this to CC. I hope you/he will add mechanic so every girl has needs and HAVE TO have sex from time to time. Neglected woman, no matter wife or not, may have sex encounters...
Lust could just accumulate over time and only method to deal with it, will be when a girl is alone (masturbating) or with a male (petting/sex) or a monster (sex).
 
Last edited:

iKohaku

Newbie
Apr 23, 2018
78
51
97
What game version, jap version, what mods and their version?
1.30 jp version, cc mod 1.30, and xebit english patch 1.30

I don't know how this destructive bug happened nor what caused it, although it can be seen in the log, it came out only in the middle of the game. Long after losing riselle, and also the save was corrupted, even if I remove the mods or use another version the crash with the error persists, in short, I lost the save and I have to restart my game. (Again, lmao)
 

EandY

Newbie
May 23, 2019
72
31
48
I asked you about one post you will update with the newer releases, so I can link to it :)

I am generally interested in cheating wife and I suggested sth like this to CC. I hope you/he will add mechanic so every girl has needs and HAVE TO have sex from time to time. Neglected woman, no matter wife or not, may have sex encounters...
Lust could just accumulate over time and only method to deal with it, will be when a girl is alone (masturbating) or with a male (petting/sex) or a monster (sex).
I'm more about rpg guy than a sex guy. Look ,if i need sex i have my own project up in running but probably being reject by F95 for sure tho it has NTR on it
So about the rpg stuff. We discuss here. Or on discord or on your mod channel? Or we are fine with the RPG part now, or i can just implement what i have and let ccmod cooking because this is a challenge i put on me to mod the game in 1 week
i did something stupid today and cost me 6 hours to running back my project so, today i guess i will take a break
 
Last edited:
  • Like
Reactions: CobraPL

CobraPL

NTR PALADIN
Donor
Sep 3, 2016
2,505
4,816
510
1.30 jp version, cc mod 1.30, and xebit english patch 1.30

I don't know how this destructive bug happened nor what caused it, although it can be seen in the log, it came out only in the middle of the game. Long after losing riselle, and also the save was corrupted, even if I remove the mods or use another version the crash with the error persists, in short, I lost the save and I have to restart my game. (Again, lmao)
try patch from op 1.34 and put the latest ccmod 1.34 from his page and tell me if it helped.
Were there any other mods earlier, but now deleted?