[Makura cover soft] Dungeon and Bride

p23rklo

Active Member
Jul 17, 2018
650
753
297
Anyone else have a bug or know what could cause you to get locked out of saving? Still on 1.28 with the Dungeon and Bride CCmod installed, last time I was able to save was in the Fool's Warehouse, did some of the Labyrinth of Challenge and now all of a sudden I can't save, like its grayed out as an option.
Update to the latest version that was a bug that was fixed (also some areas you can't save and that is not a bug) the bug only prevents you from saving everywhere as if you are still in the area where you can't save.
 

Willaberhaben

Newbie
Mar 24, 2018
45
34
95
How to get 100% of Mountain of God 4F?
There is this area here but it appears too far to reach even with bridge + jump
There is an invisible path. Just go off one tile: if its your wooden bridge you are NOT on the path and go back and try the next tile. If you dont use your bridge you are on the path and try the next tile. Rinse and repeat till you are there.
 
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f95_user

Member
Dec 2, 2017
103
109
157
Cancelling the floating board with LSHIFT can let you dive into water without the appropriate equipment.
I changed the hotkey check location and in the test save the game abusing issues(waterwalking with shift) I noticed are disappeared but I have no save before the water where possible to swim and cant test if this specific issue is fixed or not.
 

drchainchair2

Member
Mar 28, 2020
413
1,073
308
I changed the hotkey check location and in the test save the game abusing issues(waterwalking with shift) I noticed are disappeared but I have no save before the water where possible to swim and cant test if this specific issue is fixed or not.
I fixed it on my end earlier and all I did was move the check to literally the next line with the item check for the magic bridge. I tested this too since, well, I had a save right next to water when I noticed the problem.

if((useItem(o.魔法の浮き橋) && !System.getKeyState(VK_LSHIFT)) && type != "jumpForward" ...

This dev has an odd (and inconsistent) habit that's the opposite of what I normally do; I assume false then move through conditions to see if it's true. He flips it around and assumes true unless something makes it false... so the thing you did before just skipped that block so it was assumed to be true.
 

f95_user

Member
Dec 2, 2017
103
109
157
I fixed it on my end earlier and all I did was move the check to literally the next line with the item check for the magic bridge. I tested this too since, well, I had a save right next to water when I noticed the problem.

if((useItem(o.魔法の浮き橋) && !System.getKeyState(VK_LSHIFT)) && type != "jumpForward" ...

This dev has an odd (and inconsistent) habit that's the opposite of what I normally do; I assume false then move through conditions to see if it's true. He flips it around and assumes true unless something makes it false... so the thing you did before just skipped that block so it was assumed to be true.
literally in current version there is same location just in the end of the line. just want to make minimum changes in the original code to make the changes to be managed more easy with git. suppose it must working now with no game abusing.
 

DreagenCode

Member
Jun 4, 2025
291
138
43
what to do after end game? (like some after end game quest)
To be honest, after you clear the main storyline - you kind of just go and wrap up the achievements if you want.

Or complete the CG and recollection gallery since it is now implemented.

Other than that, there's not much to do, except put out your own challenges. But that's just me going through the game right now for the first run with a mix variety of mods to see how it interacts with the game.
 
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Dodododo105

Member
Nov 28, 2017
149
147
124
I don't know how many patches this has been going on for since I only used it once before, but I think the Additem cheat has been broken in ccmod. I tried using it to get another copy of the Magic Boat spellbook so I don't have to worry about running out of charges on that, but it didn't work. I then switched over to the weapon and armor galleries just to make sure it wasn't it being an item that makes it not work, but it didn't add any of the test weapons or items either.
 

Sae847

Newbie
Feb 19, 2024
55
51
58
I don't know how many patches this has been going on for since I only used it once before, but I think the Additem cheat has been broken in ccmod. I tried using it to get another copy of the Magic Boat spellbook so I don't have to worry about running out of charges on that, but it didn't work. I then switched over to the weapon and armor galleries just to make sure it wasn't it being an item that makes it not work, but it didn't add any of the test weapons or items either.
Still works for me, the items appear in the Temp Warehouse like they should.
 

ChupacabraGonzales

Active Member
Jun 19, 2018
895
1,475
305
What is the gimmick for the vampire castle where the sign says that says the audience room is only accessible to those who can see ahead?
Mystic Eye spell doesn't seem to do anything. Is there a different form of clairvoyance I need to get?
 

Sleepy_Head

Member
Jan 1, 2020
348
244
199
What is the gimmick for the vampire castle where the sign says that says the audience room is only accessible to those who can see ahead?
Mystic Eye spell doesn't seem to do anything. Is there a different form of clairvoyance I need to get?
Mystic Eye is the answer, but you have to use it to clear th 2F puzzle, the multiple door with holes on the other side.
 

gg716

Newbie
Oct 19, 2018
33
19
50
Doesn't matter if you beat him in the park date or not, or right after the 30 day captivity ends, events play out just the same.
Beat blue is just my random example. I want to know if newgame+ have any difference or what is does, does it make a new route or a new thing in story etc... Cause I don't see any benefit of giving up 40h+ savefile to start newgame+ again.
 

blablablagivemethemoney

Active Member
Jul 20, 2019
633
1,068
325
Is this dialogue bugged or is the MTL translation not translating the ancient text in King's tomb B8?
This is without ancient dictionary:
View attachment 5243814
With ancient dictionary:
View attachment 5243816

What is written on ancient language? Blank?

Also is this area the only use for ancient dictionary? King's tomb b8?
yeah im wondering about this too. there's another sign on b7 btw
edit: NVM, latest translation patch fixes it. unfortunately both signs dont have useful information lol
 
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Tansoku

Newbie
Apr 26, 2018
15
24
187
I have a question about the ccmod that I'm unclear on, are the changes to magic damage scaling always on, and the menu setting only affects the multiplier?
 

MetalZone

New Member
May 23, 2019
2
0
40
Hello, i need help. How i open the grate door in upper cave in B2 at N:3 E:11 ?
Thanks to all that help me.
 

Leon1dass

Newbie
Aug 28, 2018
25
16
154
done, check this post again, also has the new CCMod linked (thanks to Xebit and chainchariot) so download that as well for it to work properly

also as a side note, added something i thought should've been in the gallery earlier: you can now change the names of the protagonist and the girl when watching the recollection scenes. stupid solution, but it shouldn't break enough things to be a problem, so it's ok i think :) (when changing name in recollection and starting a new game, theo's name will be whatever you assigned to him in the gallery, probably the same for any other characters you rename, doesn't mess with existing saves tho (y))
***UPDATE*** This only seems to be happening with items from defeated enemies, it works fine with the museum/gallery
***UPDATE***
I am obviously doing something wrong here because i keep getting a crash whenever i try to inspect an item. The crash says:
Script exception Raised
Member "getItemKnowledge" does not exist
I have downloaded the crrent version of the game ( >>> FULL English Release v1.37v1 2025-09-13 <<<< ) downloaded your mod, downloaded the linked cc mod. put them into the main game folder. what am i missing?
 
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Icevail

Well-Known Member
Nov 2, 2020
1,156
2,067
428
Beat blue is just my random example. I want to know if newgame+ have any difference or what is does, does it make a new route or a new thing in story etc... Cause I don't see any benefit of giving up 40h+ savefile to start newgame+ again.
Nope, nothing like that, I'd call the NG+ more of as an easy start, than a genuine NG+ where you can usually change things, you lose the key items, you get to skip a puzzle at the optional warehouse quest, but otherwise than that, its the same experience.