Initial Findings
I came across Malise and the Machine (MATM) while browsing videos on Pornhub. At first, I was enticed by this Malise character and asked myself whether the game was worth my time or not.
The Premise of the Game
Malise and the Machine are set on an unknown lab of sorts. You are Neon, a subordinate of a robot who calls himself as Doctor. The floor in which you are currently in, B5, is having an electrical problem. Doc orders you to go around the block and see if you can help him restart the electricity and give the area some proper lighting. Then, you needed to collect several fuses to make some of the doors working to access the next areas.
After rummaging through the area, defeating the Fleshfather, and then lose the Doctor at once, you are now all alone, in an unknown laboratory level while chasing a lone Fusebot that needed a new fuse for his systems. You only had one job. Give him another fuse, but you refuse to do so (it's a cutscene, you can do nothing about that).
After a not-so-painless fall and destroying the lift, you met another girl in the stasis chamber. Her name is Malise and she tells you to book it out of there. The guards and the captain are chasing both of you. The story ends when Malise and Neon defeat Ven Detta for the second time on a lift to the surface (possibly) and she got caught up with her "friends" called the Corruptors and they are not hesitating on "man-handling" such a babe.
And that's it.
Another Thought or Two, Maybe...
For an abandoned game, it sure is something nice. The RPGM VX ACE engine does give the atmosphere quite well, but it does not translate it well to being a "dark, damp, and hollow" vibe. The controls are simplistic to the core, some enemies are underpowered and some are overpowered. There are little-to-nothing to explore and you just fight your way to get out of the lab and forgets about the Doctor droid.
Any Verdicts?
While it's still on the "development" process, which there are some for the last four years, the game's dormant and abandoned stage is sure something that I'll use for "light relieves." Though there is nothing to do but fight the robots and the creatures, the CGs are well-made and the character concept is quite decent. Not so much for Neon's personality.
The developer's workflow is far more interesting than the games they've tried to put out. Talking about using Daz and AutoDesk Maya for rendering and all that, but none of it made into the game or at least, "only seen in blueprints."
I think the game already broke its fourth wall, right after its simplistic tutorial...
"Marvel at the lack of contents."
I'm feeling a decent, strong "Shoo! Get outta 'ere" to light "come over for a sec."