This is a game of four parts, with the main thing that separates the 4 being the type of h-content. Part 1 is voyeurism of the MC's love interest, part 2 is half netorare half netorase, part 3 is netorase with the "enemy," part 4 is netorase with the "allies." There is one other notable thing that separates part 1 from the rest: combat. Part 1 has incredibly mundane, easy, repetitive combat while parts 2-4 are just visual novels shoved into an RPGM game. Since combat isn't present in parts 2-4, we get to bring up one often asked, important question: Is it better to have mundane and repetative combat that just adds superficial length to the game, or should a game forgo combat but be a half-assed kinetic visual novel? Something else, but they introduce a "bounty" system in two areas with the reward being an h-scene. This system should've been done throughout, it's unfortunate it is abandoned so early. To touch on the art real quick, yes it's an older style but it's done quite well.
The true debate on if this game is good or not rests on the dialogue and writing as a whole. The writers tried really, really hard to make it good but it ultimately fell flat. Part 1 of the story is intended to get you to understand the actions and beliefs of the characters, to get you to care or dislike characters in order to drive the emotional aspect of netorase in parts 2-4. The issue is that the story never elaborates the points that matter, only unimportant aspects. For example, side characters get more focus than the MC and FemC. To properly drive a netorase story, the romance between the cucked MC and the FemC needs to be the focus of the build up, this game doesn't do that well at all. Emotion is what separates netorase from basic cheating. MC falls in love with FemC for her beauty and since she saved his life, but it never feels like he properly falls in love with her for who she is, for her as a person; so the netorase falls flat.
There's also the issue of the walls of text that this game shoves in your face. It'll throw one hundred lines of dialogue at you for something that should only need a sentence or two, only for nothing in that entire wall of dialogue to matter as after it is over everyone reverts back to who they were prior to the scene. Nothing ever sticks, nothing of value ever happens save a couple of honestly irrelevant moments. For a prime example, at the end of part 1 it is revealed that FemC is dying internally due to the desecration of her dignity as a result of her being used (via her choice to do so, mind you) as a portable fuck-hole. This culminates in the "big moment" of the game and eventually her agreeing to marry MC. Go into part 2-4 and she's fine with losing her dignity and being used as a portable fuck-hole. It doesn't make any sense. If you can skip through an entire, one-hundred sentence length block of text and not miss a single thing, then something is wrong with the storytelling. Also yes, I understand the irony of using a wall of text to complain about walls of text...
Something to add, but some h-scenes don't have a visual with them so you need to read what's going on in yet another wall of text. This could be advantageous to the netorase story if done briefly (I've seen this done very well in other games), but for this one it just doesn't do it well in the slightest.
TLDR: The game itself is pretty good, however there are some factors that might drive you away. The game has an older art style, terribly boring combat, and walls of text. If you're fine with these three things, then give this game a shot. It honestly feels like a lot of wasted potential due to a lack of focus and inability to write progression. The premise of the game is pretty good, I just wish it was handled better. To be honest, this game as a whole would've been better if the focus was on fighting over who got to fuck her via the bounty system.