I always loved Manila Shaw Blackmail's Obsession with one exception I hated the fact it was on RPGM. That's not to say I don't like RPGM games, some of my favourite adult games are RPGM games but I hate it when RPGM is used in a format that is just completely not suited for it and that is definitely the case with Manila Shaw so it really prevented me from enjoying the amazing content the game had to offer
But that brings us here to the Renpy port by Doshima. This fixes that issue and thus makes a flawed RPGM game a perfect Renpy game
One of the main issues with this game on RPGM is that it was very tedious and you spent most of your time going from point A to point B and while combat did have an impact on the h-scenes you would see, these were few and far between and because it was so tedious on RPGM it made replaying the game to see all content variations extremely frustrating
With Renpy you skip all that tedium and can just enjoy the amazing story, amazing adult renders and great h-content. Combat is still kept in but as a player choice of winning or losing which is the best we can hope for with a Renpy port. There are games out there in Renpy that actually feature a full-fledged combat system so the original game definitely could have been done in Renpy
RPGM is best suited for open world non-linear or semi-non-linear games where exploration is key to content and combat, exploration and player freedom in progression plays a central role in the game's design. But that is not the case with the original Manila Shaw game and thus why the Renpy port is so popular for this game
I do hope for the next game by Abaddon that he either just makes the game in Renpy or that he continues with RPGM but uses it correctly so that it is a more open format without the tedium of Manila Shaw
But anyway the Renpy has none of that tedium yet all the quality content of the original RPGM game and it makes multiple playthroughs an absolute joy so you get the best of all worlds without any disadvantages... Beyond the lack of combat but honestly the original game's combat system is nothing to write home about so its loss is yet again a big plus in my eyes
But that brings us here to the Renpy port by Doshima. This fixes that issue and thus makes a flawed RPGM game a perfect Renpy game
One of the main issues with this game on RPGM is that it was very tedious and you spent most of your time going from point A to point B and while combat did have an impact on the h-scenes you would see, these were few and far between and because it was so tedious on RPGM it made replaying the game to see all content variations extremely frustrating
With Renpy you skip all that tedium and can just enjoy the amazing story, amazing adult renders and great h-content. Combat is still kept in but as a player choice of winning or losing which is the best we can hope for with a Renpy port. There are games out there in Renpy that actually feature a full-fledged combat system so the original game definitely could have been done in Renpy
RPGM is best suited for open world non-linear or semi-non-linear games where exploration is key to content and combat, exploration and player freedom in progression plays a central role in the game's design. But that is not the case with the original Manila Shaw game and thus why the Renpy port is so popular for this game
I do hope for the next game by Abaddon that he either just makes the game in Renpy or that he continues with RPGM but uses it correctly so that it is a more open format without the tedium of Manila Shaw
But anyway the Renpy has none of that tedium yet all the quality content of the original RPGM game and it makes multiple playthroughs an absolute joy so you get the best of all worlds without any disadvantages... Beyond the lack of combat but honestly the original game's combat system is nothing to write home about so its loss is yet again a big plus in my eyes