Unity Manor [Alpha 15 Patch 4] [TirelessLurker]

5.00 star(s) 3 Votes

Gadriel

Well-Known Member
Dec 15, 2017
1,039
1,124
I mean, I posted a link directly to the post that has all that information. It's a public post, not just to Patrons.
You say that, but here we go again.
Manor Alpha 15 Patch 2
Changelog:
+ Allowed monster girls to perform the give action on unconscious characters (this will reveal them, however)
+ Fixed missing code to handle door relocking while following orders
+ Fixed succubi following marked characters doing nothing when they should use their powers in some circumstances
+ Fixed succubi being able to stack dreams
+ Added door relocking behaviour to Katanashi
+ Visitors should no longer get bored waiting for a meal when a maid is preparing them a meal
+ Characters who can hide who are ordered to perform an action elsewhere that is either stealthy or does not target a character (except movement) will hide when they can
-> Fiddly cases will be refined in the next alpha
+ Fixed maids and bees entering stasis counting towards the maid cap
+ Fixed maids not properly entering stasis when forced to do so due to a power shortage and maid cap overflow
+ Fixed maids and alraunes in stasis providing power
+ Separated order clearing for 'direct magic action on target' and 'order to player controlled character'
- in particular, this will prevent longer orders (those that create goals) from cancelling direct actions like change appearance
+ Fixed arrival chance increasing being available when doing so will result in negative power (it was checking the decrease cost)
+ Alraunes in stasis now gradually lose pollen and do not charge their seed ability
+ Fixed max power increases from master suite and ritual room not being applied
+ Hid some actions that were unintentionally available on characters in stasis
+ Changed first aid action requirements slightly; should help with certain edge cases
+ Possibly fixed some potential strangeness with weird action and books that aren't currently in a character's inventory being read
+ Maids now heal monster girls in place instead of dragging them through the manor to the infirmary
+ Fixed librarians being summoned by the summon idle maids command
+ Fixed make deal action not showing a chance when the chance is (calculation wise) negative
+ Fixed controlled bees not showing the hide action when not already hidden
+ Added rope to the contribution shop
+ Added some code to avoid duplicate names for generated characters
+ Fixed characters with the confiscate items goal getting stuck under certain conditions
+ Succubuses now put off hiding until they move elsewhere or detect they need to
+ Succubuses and controlled beegirls should now properly hide from incoming characters

And the links.
Windows 64-bit -
Mac -
Linux -
 

Gadriel

Well-Known Member
Dec 15, 2017
1,039
1,124
And again. ...I'm told the dev will be slowing down for a bit to focus on their other game.

Manor Alpha 15 Patch 3
+ Fixed a possible cause of a crash relating to characters forgetting someone they heard about someone from
+ Fixed crash occurring when a succubus's ai makes her start following a marked target
+ Succubi haunting targets should now hide themselves when able to
+ Hopefully fixed some weirdness that can occur when items a character intends to carry end up being carried by others
+ Limited the heal speed increase in the infirmary for non player controlled characters
+ Made succubuses a little more patient in hiding themselves; should avoid e.g. hiding before removing barricades
+ Fixed the praise maid direct command
+ Fixed it being possible to barricade doors in a room a character is not in from a character's current room (which caused noticeable strangeness)
+ Fixed buttons being focusable, which caused some annoyances (including the occasional lockout of all UI elements)

Windows 64-bit -
Mac -
Linux -
 

Gadriel

Well-Known Member
Dec 15, 2017
1,039
1,124
Update time.

Manor Alpha 15 Patch 4
Windows 64-bit -
Mac -
Linux -
+ The identity mirror no longer targets unconscious targets
+ Fixed various player controlled characters not bashing/clearing doors when they need to to flee
+ Traitors should no longer start rumours about other traitors (unless ordered to)
+ Adjusted some shop prices
+ Cute choker now increases the social stat of obedient trainees
+ Concerns that are accidentally raised by characters when visitors inquire about them are no longer suppressd
+ Fixed confiscate request action being available on unconscious targets (upon whom the direct order is used instead)
+ Hopefully fixed some cases where succubi or beegirls would try to hide when unable to
+ Hopefully fixed some issues with the cute choker buff/debuff not updating after a transformation
+ Fixed orders to take an item to the current room of a character causing them to get stuck dropping nothing
+ Traitors should generally no longer ask maids working on player orders for sex or pampering, and maids following player orders shouldn't drop what they're doing to see to traitors
+ Alraunes should now heal incapacitated/wounded allies
+ Prevented plant zombie transformation activating when a beegirl transformation is in progress
+ Hopefully fixed up odds being wrong for redirect action
+ Fixed third page of autosaves not saving (and possibly some issues with the second page as well)
+ Fixed beegirls and others not being able to be ordered to drag incapacitated characters around
+ Part of the increased growth effect on alraune seeds from bathing/swimming is now applied when in the room (i.e. when not swimming/bathing)
+ Alraunes should no longer poke alraunes in stasis when overcrowded
+ Fixed wrong calculation display of odds for giving items, and moved display to be shown for each individual item to show correct odds per item
+ Fixed giving of non-cursed items to characters who need to be convinced to take the item never succeeding
+ Fixed other issues with giving items that would potentially caused guaranteed successes
+ Pampering and sex actions now raise the satisfaction level of traitors if it is currently negative
+ Visitors should no longer ask unconscious characters about suspicious actions
+ Leave in/move to action should not inconsistently appear depending on the locked status of doors in the room the character is in any more
+ Fixed some cases where events that a character had witnessed themself and had not forgotten could be shared with the character in question
+ Fixed a crash that can occur after a character is teleported, but there are likely other cases
+ Upgrade items for yards now work for a specific level of yard, and one of the needed level to upgrade can exist for each yard
+ Fixed sale values using buffed/debuffed stats instead of base stats
+ Items carried by characters exchanged for contribution are now moved to the reliquary when they leave
+ Made several changes to cut down on save file size, particularly for long games. Please let me know about any save/load crashes or other weirdness
+ Fixed an issue that would duplicate some data on every save+load
+ Characters jumped ahead in their intended paths should now behave a bit better; beegirls will move yard to yard if in a yard (but won't head to yards as a shortcut yet)
+ Fixed beegirls still following their idle orders when they should be following other goals
+ Fixed a crash occurring when loading older saves that are updated to have the new rooms
+ Fixed a crash occurring when trackers/timers from older saves were removed
 

Nobles

Active Member
Apr 15, 2022
730
766
Been giving extended mode a go. Seems kinda cool. Really like the stasis idea, I thought of that a few weeks back, what if there was a basement that cam store Maids. So good to see a similar idea was on the table. Tho its a little weird the maids get "picked up" at the front yard.. If the maids were being permanently removed from the game.. Would it be more cooler, if they were just to be devoured in the ritual room for the special currency/magic ? Maybe like some black MIasma comes out of Katanshi and devours them into it. She is kinda the one possessed by whatever creature is running the manor.

Tho my game just broke for the first time, after I got a traitor to betray and be cursed into a maid. Basicly had Mao and was taunting her with her xboyfriend mark whos now a maid. Im just sadistic like that :3 .But hey, they even had lesbian sex twice ? since its a new function. Not like she wasnt still having a love life with her bf. On the turn her curse kicked in, it just froze and greyed out the turn button. Bricked the game.

It happened in front of a visitor, but I had another maid with Katanashi there,, and then with Mao turning into a maid, would of had it handled unless I got really really bad RNG. Ah but the save bricked, so Ill never know.
 
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CasterC

New Member
Apr 14, 2019
3
0
This game is hard to control and easy to master. It's not a porn game and it wastes it's potential.

If only magic will recharge with lewd thing instead of a static value... I will follow the development and hope for the best.
 
5.00 star(s) 3 Votes