7767

EAT
Trial Moderator
Uploader
Aug 5, 2016
893
114,009
cover.jpg

Overview:
Well, the player takes the role of the master (Magister, to be exact) of an underground shelter. You will regularly make difficult decisions, balancing between 4 basic indicators of well-being: development, people, stability, and resources! But do not be too afraid, because with such power, in addition to responsibility, a lot of entertainment appears. Fuck them all, Magister!​

Thread Updated: 2023-05-25
Release Date: 2023-05-25
Developer: MercuryDev - - -
Censored: NO
Version: 1.0
OS: Windows; Linux, Mac, Android, iOS (if you play online)
Language: English, Russian
Other games: Facefuck Madness
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
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Extras:

*This unofficial port/version is not released by developer, download at your own risk.

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Last edited by a moderator:

Davox

Well-Known Member
Jul 15, 2017
1,533
2,331
+1 to Dev for providing an actual first release change log rather than the normal totally helpful
Change log

0.1 - First release
I played it, its very basic and there isn't much of a hook to it. I played for around 15 minutes but didn't advance any of the quest parts and didn't feel engaged in it so stopped.

2 basic improvements - its not clear if the 2 choices you have will increase or decrease the elements. This needs to be clear
Order the visit person tab by the name of the person, at the moment it looks to be completely random.
 
Last edited:

MercuryDev

Member
Game Developer
Dec 7, 2020
289
856
+1 to Dev for providing an actual first release change log rather than the normal totally helpful


I played it, its very basic and there isn't much of a hook to it. I played for around 15 minutes but didn't advance any of the quest parts and didn't feel engaged in it so stopped.

2 basic improvements - its not clear if the 2 choices you have will increase or decrease the elements. This needs to be clear
Order the visit person tab by the name of the person, at the moment it looks to be completely random.
About choices. No, it doesn't have to be clear. The point is to determine how your Elements will change based on context. The lack of markers about increasing / decreasing values, in particular the lack of specific numbers, is an intentional move, without which the game will lose any challenge. When the game shows you exactly which Elements will change, this is a little hint. Yes, just a hint, not the necessary information.

About character visit list. I don't think I understand you well, but if you talking about sorting the list alphabetically... Okay,I think it's not hard to do and I can do it in the next update. Maybe I'll even add a small portrait picture of the character next to each name for clarity.

Anyway, thanks for the feedback.
 

_Kei_

New Member
Aug 17, 2020
4
5
Anyone else get "
ScriptError: Name (u'game/script_loc/other/loc1_night_calls.rpy', 1604699791, 0) is defined twice, at game/script_loc/other/loc1_night_calls.rpy:2 and game/script_loc/script_events/loc1_night_calls.rpy:2." ???
 

MercuryDev

Member
Game Developer
Dec 7, 2020
289
856
Anyone else get "
ScriptError: Name (u'game/script_loc/other/loc1_night_calls.rpy', 1604699791, 0) is defined twice, at game/script_loc/other/loc1_night_calls.rpy:2 and game/script_loc/script_events/loc1_night_calls.rpy:2." ???
Are you sure you wrote in the correct thread? This error... doesn't look like something about my game. But if everything is right, please specify where did you find this bug.
 

homerj30

Member
Sep 14, 2020
404
153
pretty straight foward, rinse n repeat. keeping your variables from reaching 0 or 20. might need to be fleshed out a bit. also, i would prob drop the sandbox off the tag list.
 

docclox

Active Member
Game Developer
Aug 20, 2016
567
586
About choices. No, it doesn't have to be clear. The point is to determine how your Elements will change based on context
Hmmm... In which case, how about a little feedback on the consequences of our choices? "Beause you funded sociology classes, Development went up due to a more intelligent popualtion, but stability went down due to protests organized by the newly socially aware underclass". Something like that?

It all feels a little arbitrary at the moment
 

MercuryDev

Member
Game Developer
Dec 7, 2020
289
856
Hmmm... In which case, how about a little feedback on the consequences of our choices? "Beause you funded sociology classes, Development went up due to a more intelligent popualtion, but stability went down due to protests organized by the newly socially aware underclass". Something like that?

It all feels a little arbitrary at the moment
Yes, it makes sense, I will think about the best way to implement it.
 

somebodynobody

Engaged Member
May 11, 2017
3,270
4,209
One change I suggest is clickable buttons should slowly pulsate, to bring the users eye to it.

English version has some grammar/spelling/translation problems. "You put your whore in cancer"

It also has some random Russian, like on page 2 или

Needs to add the ability to control the volume, be it music, moans, clicking, etc. Players hate having loud things they can't control.

The font isn't great with that color, kind of makes it seem like the text is bleeding/blurry.

A nice feature would be a small checkmark on whom you can interact with either the sex or the quest, so players don't have to write down scores or click every name each time.

If there is a double event, you can kind of evade a game over. Like the Riley/Bree serum event, even if you are at negatives from the Riley answer, you don't get the game over.

I would suggest trying to eliminate the need for scrolling the mouse/mobile at all.

I would also suggest adding keyboard shortcuts per screen so you can just type a number to go forward/back from the keyboard/numpad/mobile device.

I do hope there is more to the game in the future, both gameplay and porn wise. As of now it is unlock someone and click the sex scene to go through them all.

It may be also helpful to keep all images a single file type, same with videos, mostly it is webp or webm, but some jpg, png and gif exist.

Overall it is okay, I would have preferred a style closer to "Yes, Your Grace" where it is a bit more involved, over "Reigns".

Also some more stuff to it, oops impregnated your head of security, someone else has to take over the job for now and that person may not like you and actively interfere.

End of your reign, I think not, I am magister for life.

Just more stuff.
 
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MercuryDev

Member
Game Developer
Dec 7, 2020
289
856
One change I suggest is clickable buttons should slowly pulsate, to bring the users eye to it.

English version has some grammar/spelling/translation problems. "You put your whore in cancer"

It also has some random Russian, like on page 2 или

Needs to add the ability to control the volume, be it music, moans, clicking, etc. Players hate having loud things they can't control.

The font isn't great with that color, kind of makes it seem like the text is bleeding/blurry.

A nice feature would be a small checkmark on whom you can interact with either the sex or the quest, so players don't have to write down scores or click every name each time.

If there is a double event, you can kind of evade a game over. Like the Riley/Bree serum event, even if you are at negatives from the Riley answer, you don't get the game over.

I would suggest trying to eliminate the need for scrolling the mouse/mobile at all.

I would also suggest adding keyboard shortcuts per screen so you can just type a number to go forward/back from the keyboard/numpad/mobile device.

I do hope there is more to the game in the future, both gameplay and porn wise. As of now it is unlock someone and click the sex scene to go through them all.

It may be also helpful to keep all images a single file type, same with videos, mostly it is webp or webm, but some jpg, png and gif exist.

Overall it is okay, I would have preferred a style closer to "Yes, Your Grace" where it is a bit more involved, over "Reigns".

Also some more stuff to it, oops impregnated your head of security, someone else has to take over the job for now and that person may not like you and actively interfere.

End of your reign, I think not, I am magister for life.

Just more stuff.
Thank you so much for your message. I just literally copied it into a text file so that in the future I should think carefully about each paragraph you described and correct my mistakes in version 0.2. Really, thank you. I am very glad that I deserve such a detailed comment only a couple of hours after the release.
 

telotelo

Member
Dec 22, 2017
197
831
hey this one look promising (lul)
so to say few sentence that look like suggestion

adding hover info to option which i take or differentiate the color (between minus or plus) on indicator modifier so i know the consequences of my choice beforehand (like the reign do)
example: option a will modify cube +1 shield +1 chart -2 (or something like that), just to explain general thing in which over-time it will be reminder when learning is done

adding exclamation mark like some notification if option are unlocked because of recent decision taken or reaching certain point in specific indicator, so the sense of progressing didnt at lost

name the lady to follow or enhance the game theme or storyline
seriously, you could blur them further and i can still name them perfectly (the hidden talent im proud of)

this is my personal preference, based on my own experience, its trivial but will be greatly appreciated
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thank you for your time and good luck with your . . . life (lul)
 
3.10 star(s) 7 Votes