RPGM Maple Hills College [v0.2.3 Alpha] [The Rose Grove]

immaim

Member
Aug 5, 2019
183
267
251
anyone knows what's in 0.3 on Patreon? The update seems super quick compared to previous one. Or was it just bunch of fixes?
 

Steelmole

Newbie
Feb 6, 2020
56
144
198
anyone knows what's in 0.3 on Patreon? The update seems super quick compared to previous one. Or was it just bunch of fixes?
Changelog:
Travelling System

  • Starting an Expedition now comes with a whole new screen that gives you a rundown of the target location's distance and trail danger. Distance and Danger defines the amount and the content of all travel events.
  • Travel Events are semi-randomized and act like dilemmas. Your choice may lead to buffs or debuffs, loot and combat encounters among others. These directly tie in with the Survivalism skill tree.
  • Two resources to worry about when travelling: party morale and travel supplies. Both of these are now presented as gauges on the right side of your screen during the travel.
  • Party morale directly affects the starting morale of all your party members at combat start. You should try to keep this as high as possible, otherwise your expedition might end in disaster soon after arriving at the target location and commencing combat.
  • Travel supplies can be purchased right before an expedition starts and get consumed on the trail. Each party member has their own consumption rate, which we plan to showcase in their UI window later on. An ingame tooltip lets you know how many supplies you should purchase for now.
  • Running out of travel supplies applies a major party morale hit every time travel supplies are supposed to be used but aren't there. This is designed in a way to allow short distances without supplies without obliterating your morale, but longer distances (and supply checks) will eventually be too much.
  • The first expedition already in the game is supposed to be extremely close to the city. It is meant to be easy and act as the tutorial, so Distance and Danger is at the absolute minimum. Later expeditions will take you further from the city and their travelling sequences will require either extreme preparation or a vehicle.
Phone Gallery

  • This was already in the game but wasn't actually working as intended. It now does.
  • Playing a lewd scene permanently unlocks it in your Gallery as a picture. Clicking on the picture replays the scene.
  • Gotta unlock them all!
Post-Battle Scenes

  • Making an enemy surrender now unlocks scenes specifically with that enemy post-battle.
  • Right now we have included a Gangbanger Scrapper and a Gangbanger Pyro scene, but we'll be adding more for each with every update.
  • These scenes can also be accessed from your Gallery.
  • Like an enemy's design in particular? Want your MC to engage with them? Then don't kill them!
Misc

  • Lowered player and companion max morale by ~20%.
  • Buffed all morale damage to make surrendering enemies a bit easier to achieve.
  • Lowered placement of event messages at the top left of the screen to be slightly lower, so they don't overlap with the time widget.
  • Fixed one of Serena's scenes leaving the background dimmed for longer than it should.
  • The repeatable Serena visit, BEFORE Ulrich finds out about the affair, now gives you the option of all her avalaible lewd scenes (minus the cuckold scene naturally) instead of just momdom or toilet slavery.
  • Fixed Jacklynn skipping offering you a scene when she returns to you after the Darrisha incident.
  • You can no longer avoid Mrs. Peterson outside Serena's house. She is too nosy and can see EVERYTHING.
  • Put a safeguard to prevent Ulrich's suspicion getting so low it doesn't even show up on the gauge (also slightly pumped his suspicion rate again).