Mod HTML Masters of Raana - Expansion Mod [0.6.5] [json.err]

5.00 star(s) 4 Votes

json.err

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Sep 14, 2016
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I like the job skills menu. Would it be possible to extend it with some other jobs like Hunter, Educator, Professors, Ranchmaster or Foreman (mines/mill)?

Oh, and it's a bit strange that there are NPCs showing in the Nurse list who can't possibly be assigned as nurses. Maybe it should be mentioned if their medicine skill is below 25. But that's of course just nitpicking.
This menu shows how good npc will be if assigned to that job. It doesn't check if they even can be assigned though. The whole thing is extracted from game code so not much is stored in the mod about it. On the one hand some npcs don't qualify so they shouldn't be in the results. On the other hand they could be very close to the required limit so raising med by 1 could put that wannabe nurse to the list. I thought about extracting limits for some jobs but not sure about it. Definitely don't want to put them in my code because they may change in the future and I can miss it which will result in unsynced data.

Professors don't have skills, they are only qualified or not. Again about limits. In this case it should be easy but need to think about it.
Foremans maybe. For some their skill is just int though.
Educators are a very complex entity. There is a lot of code regarding them. I'm not sure how to even start. And what exactly to show for educator skill. How good they are at teaching each part like combat, spiritual and other? To add to that their tutees kind of affect their skill in regard that they can't be taught more in some aspect even if the educator in question is good at it. It would be cool to somehow show all this information on one screen but feels hard even before starting.

I'll add it to backlog, need to think what can be implemented and how.
 
5.00 star(s) 4 Votes