Ehm... Again, why does this have 4.5 stars and reviews full of "DIS IZ DE BEST GAME EVER" rates? Game is all about char building and grinding the way out of it - if you are new in the game and don't know how exactly how the stats will affect your game, you have a high chances to fuck it up and ruin your game, when you'll meet stat-checks (that you can fail even if your stat is high enough, lol), or die in a very-interesting-and-for-sure-not-a-garbage-part-of-the-game - combat, what is a complete waste of time thanks to it's poor and extemely lazy realization where melee fighters loses with no chance cause they always must waste first turn to close up with the enemy, when rangers can just do their thing - click and deal damage. And yeah, that's all gameplay for a combat - pick an enemy and click on it, repeat until you win or lose. Just... Nice.
Openworld is same lazy and just have a several points of interest and some linear events that you can pass or fail. Map just don't need to this game and can be easily changed to the list of encounters without any loss for a player.
Slavery and management stuff is literally the worst part of game even comparing to it's combat, cause it just based on the worst game about it, so you have a tons of slave mental stats that you must deal with, and the problem with these stats is that developer trying to make his game looks realistic, absolutely forgetting that in reality this just doesn't work like that and will never be, so instead of interesting gameplay you're getting a damn grindfest straight in your face. Also your slaves there acts like a cats that can tell you "fuck off" and you must take it and continue pleading to raise their stats. Or turn them into braindead fuckmeat. In these games, you're not a slaver, but a goddamn tamagotchi's owner.
review a bit chaotic and don't have a normal structure, but i hope my point is clear.
Openworld is same lazy and just have a several points of interest and some linear events that you can pass or fail. Map just don't need to this game and can be easily changed to the list of encounters without any loss for a player.
Slavery and management stuff is literally the worst part of game even comparing to it's combat, cause it just based on the worst game about it, so you have a tons of slave mental stats that you must deal with, and the problem with these stats is that developer trying to make his game looks realistic, absolutely forgetting that in reality this just doesn't work like that and will never be, so instead of interesting gameplay you're getting a damn grindfest straight in your face. Also your slaves there acts like a cats that can tell you "fuck off" and you must take it and continue pleading to raise their stats. Or turn them into braindead fuckmeat. In these games, you're not a slaver, but a goddamn tamagotchi's owner.
review a bit chaotic and don't have a normal structure, but i hope my point is clear.