I very much like the concept of this game, and the setting is damn near perfect, but I have some notes.
My first and core complaint has to do with the UI.
Fundamentally the UI is non-intuitive. The red text in the text window for more information is a clever system, but it's not really obvious unless you know it.
The slave/mercenary system is kind of half-integrated, for squads, but it's completely different for at home interaction.
When you're at home managing your slave, there's no way to tell (or even make educated guesses) how any particular interaction will effect her. IDK if there's a perk for that, but it feels like the kind of thing any competent slaver would have, so maybe it should be a default option/function?
That of course is part of my complaint about the UI in general being just unintuitive. Individually, once you know what each part does, it's fairly obvious, but on the whole, the elements don't seem to share a theme, graphically or functionally, so you have to learn each one individually.
I would like to see that streamlined.
Aside that, for an early in-dev game, it's quite polished. The in-world aesthetics are pretty nice, the map is small, but well laid out, and the humanoid models are actually pretty good.