Review Version: v0.8.3.3
Tl;dr
Masters of Raana is heavily inspired by the first two entries into the Fallout series as is evident by the long list of skills/attributes, the equipment, companions, and resource management. If you want to skip grinding you should follow the guide linked in the original post.
Masters of Raana also has "pay-to-win" in the form of the "MoR Enhanced", which provides players with the ability to start the game max leveled.
Positives
Neutral
Negatives
Conclusion
With how big the negative and neutral lists are one could assume that this game should be rated lower than 3 stars, but... The game has insane potential to reach indie status if the issues regarding quests, UI, consistency with models, and fleshing out partially implemented systems is done.
To put it another way: This has the potential to compete with the first fallout games with the benefit of explicit NSFW content.
Tl;dr
Masters of Raana is heavily inspired by the first two entries into the Fallout series as is evident by the long list of skills/attributes, the equipment, companions, and resource management. If you want to skip grinding you should follow the guide linked in the original post.
Masters of Raana also has "pay-to-win" in the form of the "MoR Enhanced", which provides players with the ability to start the game max leveled.
Positives
- The world itself is dense, providing the player with several locations within a large city to explore, islands, and a space station
- No limits on how many items you can carry in your inventory
- A mix of unique and generic character models
- Ability to customize your character portrait (similar to the Pathfinder series)
- In-game wiki that provides additional lore for certain events, characters, factions, and locations
Neutral
- Time consuming RNG elements surrounding the slave markets that you can circumvent by save scumming
- Locking of the ability to access the options menu unless you're in the open world
- Lack of quest markers on your map despite your journal explicitly mentioning them
- Non-animated sex scenes
Negatives
- Generic pregnancy models for most of the character models
- Mixing of fully rendered and AI generated CG (obvious discrepancies in quality)
- Generic MC model that does not reflect character portrait (discontinuity in sex scenes seeing generic bald guy in place of the portrait model)
- Unintuitive UI based on 1990s/2000s era of styling
- Excessive grind regarding materials, money, and influence that only serves to waste the player's time
- Quests breaking due to lack of logic preventing sequence breaking (notably the quest surrounding your brother)
- Poor explanations surrounding the following
- Enslavement and recruitment
- Slave management
- Material acquisition
- House upgrades, deterioration, renovation, production, and decoration
- Map navigation
- Factions as a whole
- Equipment as a whole
- Stats (how to increase, what they affect, etc.)
- Most factions appear to be partially implemented
- Various minor issues
Conclusion
With how big the negative and neutral lists are one could assume that this game should be rated lower than 3 stars, but... The game has insane potential to reach indie status if the issues regarding quests, UI, consistency with models, and fleshing out partially implemented systems is done.
To put it another way: This has the potential to compete with the first fallout games with the benefit of explicit NSFW content.