- May 6, 2017
- 253
- 282
Hey guys,
I have a little problem. I'm currently working on exporting Daz Genesis to Unreal, including morphs.
It works but there are a few problems:
1- If I go the "DazToUnreal" way everything works fine including textures. But no morphs.
- Figure + Genital + Moddet Texture in Photoshop -> Export = No Problem with texture & Shell but no Morphs.
2 - If I go the same way but with geograft then I get my morphs but the textures don't work. Also, the genitals are offset a bit in the body.
3 - If I use Diffeomorphic I get the morphs and the textures (except the genital). Genital is always grayed out, but the morphs work.
Even if I edit the texture in Unreal and replace it with a modded texture, it remains gray.
Can someone give me a tip?
Yes I know, I have not explained here step by step everything etc. but maybe I have already alone with the basic ideas a mistake.
I have a little problem. I'm currently working on exporting Daz Genesis to Unreal, including morphs.
It works but there are a few problems:
1- If I go the "DazToUnreal" way everything works fine including textures. But no morphs.
- Figure + Genital + Moddet Texture in Photoshop -> Export = No Problem with texture & Shell but no Morphs.
2 - If I go the same way but with geograft then I get my morphs but the textures don't work. Also, the genitals are offset a bit in the body.
3 - If I use Diffeomorphic I get the morphs and the textures (except the genital). Genital is always grayed out, but the morphs work.
Even if I edit the texture in Unreal and replace it with a modded texture, it remains gray.
Can someone give me a tip?
Yes I know, I have not explained here step by step everything etc. but maybe I have already alone with the basic ideas a mistake.