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Crocodeeznutz

Member
May 9, 2023
382
350
So I have a newer version of School Breeding Orgy, is there a thread or someplace here to request that someone decompile the game to find the codes if that's possible?
 

hollywoodf95

Newbie
Jun 26, 2018
50
73
So I have a newer version of School Breeding Orgy, is there a thread or someplace here to request that someone decompile the game to find the codes if that's possible?
I think all newer Mattis games used SHA256 to store passwords. The raw hash is right there in the decompiled code, but there's no way to turn it back into the plaintext. I know for sure this is true of KOPC, just assuming its true for SBO.
 

Crocodeeznutz

Member
May 9, 2023
382
350
I think all newer Mattis games used SHA256 to store passwords. The raw hash is right there in the decompiled code, but there's no way to turn it back into the plaintext. I know for sure this is true of KOPC, just assuming its true for SBO.
So there's just fuckall we can do about it then?
1749876072344.png
 

FlashPlayer

New Member
Oct 19, 2018
7
2
I think all newer Mattis games used SHA256 to store passwords. The raw hash is right there in the decompiled code, but there's no way to turn it back into the plaintext. I know for sure this is true of KOPC, just assuming its true for SBO.
All you have to do is replace sha256 code with new one using JPEXS Flash Decomplier
There's a reply where somebody made a instruction for it if you looked around this thread
I don't remember much so don't ask me how
 

matt hunter

Newbie
Oct 28, 2017
22
6
do anyone remember the sha256 code because i am working on breaking the SBO and PB games right now, i have mostly 85 percent done
 

hollywoodf95

Newbie
Jun 26, 2018
50
73
All you have to do is replace sha256 code with new one using JPEXS Flash Decomplier
There's a reply where somebody made a instruction for it if you looked around this thread
I don't remember much so don't ask me how
oh, that's true, that would probably work for a lot of games. The last time I tried to modify KOPC with JPEXS, it crashed because the file was too large.
 
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