Review of Mayfly v0.2 Reset.
This game reminds me of another one whose “new horizon” is as old as the new one. Among other things because I have played both the original version and the reset.
Graphics 5/5
I give it a 5 because I can't give it more. This is the best quality of the game by far. The scenes are visually excellent. The developer uses HS 2, and with his game he has taken the use of HS 2 to another level. The aesthetic is very dark, typical of cyberpunk theme, with lots of light and shadows, which creates a great visual contrast of areas that are very visible and others that are not. However the light/lighting is excellent: you see what you have to see as you have to see it. The use of post processing is abundant and very well executed. The characters are also beautifully modeled. The problem is that it is very noticeable that the graphics are overcooked. That's not a bad thing, simply that the developer has put a great deal of work into the graphical aspect of his game. The problem is that the more work the graphics have, the longer it takes to develop the game.
Animations 3/5
High quality too. There aren't many, or rather they are concentrated in the sexual scenes. But the ones that are there are up to the general graphic quality of the game.
Music and sound 3/5
I usually mute the sound of the game, unless I find that the game has interesting music. There is, although as I muted the sound my opinion is not the most adequate for not having been able to listen to everything.
Gameplay 2/5
There are no bugs, and the UI is customized, well done. This is what makes it a 2 and not something lesser. In theory it is a visual novel. In practice the choices are scarce and unimportant, beyond the typical point of relationship with this or that character. But the scenes are... I wouldn't know how to define them. Some, a few, are quite good, like the Pandora Box. Others, on the other hand, are a real nonsense. Most of times unnecessarily long. Sometimes inconsequential. Sometimes they shouldn't be. Sometimes they literally make no sense, like the scene of the heist, unnecessarily long by the way, where they start talking... not even they themselves know what about. A lot of text that I consider irrelevant to the development of the game and even of the scene being played. A weird mix of text that either many times should not be in any scene or should not be in that scene, but in others, new ones included. The quality of the writing is not great either. English is not the language of the developer, and although there are no major translation problems, some sentences are a little weird. I have the feeling that the developer starts writing and gets lost in doing so, so much so that he even loses sight of the development of the scene he is writing, and even of the game he is developing. The scenes must have a sense, whatever it is. Something that I often don't see in most of the scenes of this game. Because the feeling I get is that the only objective of the scenes is that the developer can show off with the images of the scenes, the excellent renders he can make in HS 2, not with the scenes themselves. The references to other games, movies or franchises of all kinds doesn't help either. When a game has to pull references from others, bad. A good game or whatever should have its own personality, and not that of others. At least that's what I think.
Plot 1/5
Typical futuristic cyberpunk plot with great social inequality, poverty, lots of high technology, police, criminal gangs, special groups with superpowers, etc. The plot could be quite good... if it was well executed. The execution of the plot is the final result of the execution of the scenes that compose the plot, something that has already been commented. The truth is that the plot has given so many twists and turns before the reset, and gives them in the current version, that I'm not sure which one it is. The MC belongs to one of those groups with superpowers aka vigilantes. The police sometimes delegate to groups like the MC to solve crimes. Serious mistake in the case of the MC's group, because of the two great missions in which he has participated; a heist and an unofficial infiltration in a virtual reality event, both end in a resounding failure. Despite the huge advantage his group had in both cases. And little more I can say about the plot. Maybe it's simply that, the adventures of the MC's group in their fight against... crime? Inequality? No idea. And the scenes of the game don't help to know what is the main plot either. In the heist scene, the robbers have as much or more time in scene than the MC and his group. Also, in the second update new characters appear that, besides having nothing to do with the first one, seem to send the plot in a totally different direction. Which makes me wonder: was it really necessary ALL that has appeared in the first update? Because the feeling I get is that the vast majority of it, after the second update, was superfluous.
Characters 3/5
A strange mix of characters. The MC has improved compared to previous versions. An elf with superpowers (what's an elf doing in a cyberpunk world? Will mutant orcs with cybercocks appear later on?), tremendously rich and a member of high society. A cop, also with superpowers, or simply a very good hacker. A friend of the elf who owns a bar. Her half-sister, also a cop. The “adopted sister” of the MC. And the “aunt” who is more like the adoptive mother of the MC and her sister. Plus some minor characters. They are very well modeled and the women are tremendously attractive.
Final thoughts
Sometimes I come across developers who are “virtuosos” of HS 2 that I get the feeling they use the excuse of creating a visual novel to show the world the wonderful renders they are able to do. This developer is one of them, maybe the best in that sense. However this kind of developers forget one thing: what they do is not rendering in HS 2, but CREATING A VISUAL NOVEL. A novel, no matter how visual it is, no matter how good its renders are, MUST TELL A STORY. That's where this visual novel fails. A pity. If the plot was good and well executed, if the scenes made sense and were well executed, this game could be a masterpiece. The key word is EXECUTION, of plot and scenes. However, after at least 2 years of development, 2 updates and a reset, today it is more a collection of excellent renders than a well plotted and executed visual novel.
Edit: I have written a comment that I think is better here, in the review. So here it is.