Deleted member 2063884
Member
- Feb 27, 2020
- 377
- 491
Ive been paying attention to your research on the topic since day 1. Its both enjoyable and enlightening reading your findings, getting closer and closer to the solution. Perhaps i can complement your knowledge with some information. Maybe you already know this, so im sorry for the incoming wall of text:(...)
Although "Schoolgirl Curse 1.swf" launches the full functional game, this .swf file is actually just the intro animations for the game (loading screen, intro dialogue, etc.). Once the intro is done, the game "magically" (read: "I don't know how") directs you to a different .swf within the parts folder: The file simply titled "sgc" is the REAL game. THIS is the file you put into JPEXS to get 95% of the game's sprites.
But what are all these other tiny files?? TURNS OUT... they're sprites. Singular sprites. One sprite each. I do not see any reason why they aren't integrated into "sgc". Aaaaand that's why some exported .swf sprites are still missing some parts- the missing parts are trapped in these tiny files.
(...)
Still working on "hacking" games to skip long boring intros / gameovers triggers. Gameover triggers are easy but the former is a bit hard to identify. In addition, it MIGHT be possible to extract an entire sex scene as an individual .swf. No promises. Would need to figure out how to cram the exterior "gravitation" scripts inside so it functions properly, but in theory it could work. Seems beyond my ability.
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Good luck in your investigation. Hopefully one day it does become possible to extract scenes as gifs or swfs. Sorry once again for the length of my posts