Gameplay good enough to count as a proper RPG, with nontrivial combat and skill trees and equipment and (basic) crafting.
On the technical side, it uses a surprising amount of fancy exploration mechanics. In general that's pretty nice - there's minigames where you have to find interactables by sound, etc. In my opinion, this game does too much with z-levels - it feels like some designer learned that modern RPGMAKER lets you have multiple heights of walkways all across a level, and was so delighted they decided to do it on every single level.
Mostly, though, the game sells on its character dialogue - all the characters in the game are absolute freaks (affectionate), and their interactions are very fun to see. It's the sort of game in which one does all the sidequests because they're no less interesting than the main plot.
The translation is a bit raw in places, but is perfectly serviceable. If one has the motivation, one can fix stuff yourself and submit an MR to the git repo.
On the technical side, it uses a surprising amount of fancy exploration mechanics. In general that's pretty nice - there's minigames where you have to find interactables by sound, etc. In my opinion, this game does too much with z-levels - it feels like some designer learned that modern RPGMAKER lets you have multiple heights of walkways all across a level, and was so delighted they decided to do it on every single level.
Mostly, though, the game sells on its character dialogue - all the characters in the game are absolute freaks (affectionate), and their interactions are very fun to see. It's the sort of game in which one does all the sidequests because they're no less interesting than the main plot.
The translation is a bit raw in places, but is perfectly serviceable. If one has the motivation, one can fix stuff yourself and submit an MR to the git repo.