- Jul 21, 2022
- 4
- 0
Hello together,
I'm working on methods to messify my models. I created a procedural material for the smeared part and I'm using Metaballs for the fluids.
I created a model in Daz and exported it with diffeomorphic daz importer to blender.
There, I created the procedural part which I added to a copy of the mesh of the model.
The procedural part is only applied to parts of the mesh, applied with a simple black/white texture.
Then I added metaballs with snap onto the skin.
It's an empty scene which bath hrdi.
What do you think about it?
Any ideas, what to improve?
Any ideas, where I can find help or tools to improve my work?
I'm working on methods to messify my models. I created a procedural material for the smeared part and I'm using Metaballs for the fluids.
I created a model in Daz and exported it with diffeomorphic daz importer to blender.
There, I created the procedural part which I added to a copy of the mesh of the model.
The procedural part is only applied to parts of the mesh, applied with a simple black/white texture.
Then I added metaballs with snap onto the skin.
It's an empty scene which bath hrdi.
What do you think about it?
Any ideas, what to improve?
Any ideas, where I can find help or tools to improve my work?