- Sep 10, 2017
- 5
- 8
Hello all, I am in the process of developing a game, I hope it catches your interest
The game I want to make is a metroidvania-style game in line with, for lewd inspiration, Forest of Blue Skin and Repure Aria, and for non-lewd(kinda)/gameplay inspiration, Shantae and Rabi-Ribi.
Specifically, I would say I want to have sex in the game be similar to something like FOBS/Repure Aria, but I want to take more the level design of Shantae with the gameplay feel of Rabi-Ribi.
Story-wise, the game goes like this.
In a world akin to those you would read about in fairy tales, the goddess of humanity has been put in a desperate situation and uses the last of her strength to summon a hero from another world(you).
You, as the (forced to be) new champion of humanity, must bring peace to this strange world you've been thrust into with the aid of the goddess now residing cozily in your mind. (nonconsensually. (she does not pay rent.))
Gameplay-wise said goddess will act as your menu screen, providing functions such as a bestiary, a character database, a quest log, and most importantly as your upgrade/equipment screen, as both the mind and the power of that goddess will reside within your body. Whereas you'll be able to buy equipment and physical items from normal merchants, she'll be there to invest the experience you gain from defeating monsters/obtaining upgrade points into your body and mind, allowing you to enhance your basic stats, obtain new offensive skills like being able to cast lightning, see the enemies' health values, and even let you upgrade the abilities you'll obtain in each area.
Speaking of gameplay, I want the game to be very metroidvania-esque, but I do intend to limit exploration by way of story a decent bit, as I want the story to be a main driving force. Though, I don't want it to consume too much screen time, this is an erotic game after all. So, I'll implement notifications when/if progression will ruin a quest, and generally keep the dialogue to say MGQ levels, rather than dumping a novella on you before you can move again.
Please let me know as time progresses if at some point in the story you miss out on being able to complete a quest without warning.
What I want to make above all else is a good game, and a world you would want to, by some degree, live in, so I intend to put love and care into every aspect of the game. from the gameplay itself, to the story, to the characterization, to the music, the art, and especially the sex.
I know that sounds a bit stupid to say, because of course a dev would say that about their game if they want it to sell, but I truly do mean it. I want to, by at least some even miniscule margin, change the perspective of adult games in at least some peoples' minds, similarly to how MGQ did for me ages ago. I genuinely want to make a good game, that happens to have sex as a big aspect, rather than just porn in game form (Though I still want it to serve as that of course.)
All characters involved in anything remotely sexual are of course 18+, there will be no eroticization of children in this game for any wondering, so please do not get your hopes up in that regard.
Now then, here's the good stuff. Currently I have a very barebones framework with the game I've done so far in Pixel GameMaker MV, the thing Forest of Blue Skin is made in, though it's not very notable as of now, outside of the movement feeling pretty good so far. It hasn't been too overwhelming, as I have experience developing a functioning game engine in C++, but it hasn't been my primary focus as of yet.
What I've been focusing on lately has been my art, of which I'm confident enough to post around now. So, here we go.
To start, let's show off the main concept for the first area. After getting summoned, you
get plopped into some hay, with barely any understanding of, well, anything. When a friendly, very close to being fully human dog girl shows up. She'll serve as your introduction/tutorial past the minor dialogue the now comically size-reduced goddess
gives you before disappearing for a bit to recuperate.
After which, you'll be able to explore the extent of the farm and it's inhabitants.
Two of the most important inhabitants being the co-managers of the farm, the first manager being the mostly humanoid dog girl
with the other being a not so humanoid cat girl
That cat specifically being a major character around the farm, also constituting as your first boss, though not with malicious intent.
Her animation set is actually pretty close to done, primarily just needs coloring/detail work.
The cat's caught a mouse in that last one, huh. Wonder if there's anything somebody stumbling on that might be able to do...
You. I mean you. Fuck them. Threesome. Yes.
*Ahem*, well, soon after showing up, as in before really exploring the farm and doing missions, you'll be introduced to your first antagonist, a vampire living in a nearby castle who demands tribute from the farmers, and when she sees you, you very quickly become the target of her fixation.
To be honest, she's quite dumb, and still quite young for a vampire, only turning a couple years ago at the age of twenty, so she's pretty much just playing out her fantasies rather than being any significant threat. The tribute she often demands is usually just an uncooked steak, cause she can't stomach killing an animal, let alone a person...
She's primarily comic relief to be honest, very much an antagonist you see and go "You chose the wrong occupation, huh."
Much of the earlier story I intend to feel a little more akin to Paper Mario dialogue/seriousness. I want the vibe/humor to be more akin to a Paper Mario game. Please don't misunderstand though, However lackadaisical this world may seem at first, it most certainly has not forgotten the meaning of the word death.
Moving on, after that, the next area you'll get planted on will be a floating island in the sky.
On this island a mining operation run by goblins
is taking place.
You see, goblins are a naturally cave-dwelling species, and certainly not known for being the most intelligent kind, but some years ago, a couple of goblins were experimenting with some floaty rocks they found deep underground, and with what ingenuity they had, they built what in essence amounts to a hot air balloon, except with floating rocks rather than hot air.
Course, well, they're rather stupid, so they didn't think about getting down, so after freaking out for a good half hour, they eventually spotted this floating island, which they excitedly abandoned their makeshift air vehicle and jumped onto the island, before realizing they're still stranded in the sky. At which they began panicking again.
After some time though luckily, a passing avian merchant
noticed the screaming (from a mile away) and flew over to investigate, eventually saving the goblins from starvation by giving them food and water.
Not one to miss an opportunity though, the Avian merchant quickly began teaching the goblins about the value of the floating stones on that island, and guided them into setting up an operation to harvest it's minerals in exchange for a variety of goods and services.
Over time, the goblins on the floating island became very prosperous, and now have a fairly active, opulent city up above where many of them live in the lap of luxury.
A very distinct contrast to the mining operations below, where they sweat day in day out to bring in that luxury for the upper layer.
...Despite appearances actually, neither the upper or lower goblins actually dislike each other, and if any of them wanted to trade places with each other, they would. Rather, from the goblins' perspective, the mining is more like exercise to them than actual work, and if any of them did start to get malicious, big sis bird would lecture them. If anything, rather than any of the goblins being the most sympathetic, when you see that Avian desperately struggling to keep the goblins from accidentally offing themselves, she's the most sympathetic one here...
She cares about them though, she really does. They're like a second family to her at this point.
That's about all to share today though, last would just be the level concept art I have going here along with some misc npc designs.
Alright, and thaaaaaaat's about it. Sorry for dragging on so long, I just have a lot to share.
I really want to make this project flourish, and so any support people can give is very much appreciated, be it financial, sharing this around as much as you can, or just keeping up to date with what I'm doing, all of it is appreciated, I hope I can bring this to life the way I want to.
I'm regrettably not really active on here much, but I'll try to keep this thread at least about as up to date as my patreon itself.
I hope it's not against the linking rules in-place due to my lack of posting, but I have a twitter @ mariterhunin and a patreon @ MariterH, if anybody is interested. Thank you for taking the time to read this, I hope it caught your attention, in a good way that is.
The game I want to make is a metroidvania-style game in line with, for lewd inspiration, Forest of Blue Skin and Repure Aria, and for non-lewd(kinda)/gameplay inspiration, Shantae and Rabi-Ribi.
Specifically, I would say I want to have sex in the game be similar to something like FOBS/Repure Aria, but I want to take more the level design of Shantae with the gameplay feel of Rabi-Ribi.
Story-wise, the game goes like this.
In a world akin to those you would read about in fairy tales, the goddess of humanity has been put in a desperate situation and uses the last of her strength to summon a hero from another world(you).
You, as the (forced to be) new champion of humanity, must bring peace to this strange world you've been thrust into with the aid of the goddess now residing cozily in your mind. (nonconsensually. (she does not pay rent.))
Gameplay-wise said goddess will act as your menu screen, providing functions such as a bestiary, a character database, a quest log, and most importantly as your upgrade/equipment screen, as both the mind and the power of that goddess will reside within your body. Whereas you'll be able to buy equipment and physical items from normal merchants, she'll be there to invest the experience you gain from defeating monsters/obtaining upgrade points into your body and mind, allowing you to enhance your basic stats, obtain new offensive skills like being able to cast lightning, see the enemies' health values, and even let you upgrade the abilities you'll obtain in each area.
Speaking of gameplay, I want the game to be very metroidvania-esque, but I do intend to limit exploration by way of story a decent bit, as I want the story to be a main driving force. Though, I don't want it to consume too much screen time, this is an erotic game after all. So, I'll implement notifications when/if progression will ruin a quest, and generally keep the dialogue to say MGQ levels, rather than dumping a novella on you before you can move again.
Please let me know as time progresses if at some point in the story you miss out on being able to complete a quest without warning.
What I want to make above all else is a good game, and a world you would want to, by some degree, live in, so I intend to put love and care into every aspect of the game. from the gameplay itself, to the story, to the characterization, to the music, the art, and especially the sex.
I know that sounds a bit stupid to say, because of course a dev would say that about their game if they want it to sell, but I truly do mean it. I want to, by at least some even miniscule margin, change the perspective of adult games in at least some peoples' minds, similarly to how MGQ did for me ages ago. I genuinely want to make a good game, that happens to have sex as a big aspect, rather than just porn in game form (Though I still want it to serve as that of course.)
All characters involved in anything remotely sexual are of course 18+, there will be no eroticization of children in this game for any wondering, so please do not get your hopes up in that regard.
Now then, here's the good stuff. Currently I have a very barebones framework with the game I've done so far in Pixel GameMaker MV, the thing Forest of Blue Skin is made in, though it's not very notable as of now, outside of the movement feeling pretty good so far. It hasn't been too overwhelming, as I have experience developing a functioning game engine in C++, but it hasn't been my primary focus as of yet.
What I've been focusing on lately has been my art, of which I'm confident enough to post around now. So, here we go.
To start, let's show off the main concept for the first area. After getting summoned, you
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After which, you'll be able to explore the extent of the farm and it's inhabitants.
You don't have permission to view the spoiler content.
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You don't have permission to view the spoiler content.
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Her animation set is actually pretty close to done, primarily just needs coloring/detail work.
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Log in or register now.
You. I mean you. Fuck them. Threesome. Yes.
*Ahem*, well, soon after showing up, as in before really exploring the farm and doing missions, you'll be introduced to your first antagonist, a vampire living in a nearby castle who demands tribute from the farmers, and when she sees you, you very quickly become the target of her fixation.
You don't have permission to view the spoiler content.
Log in or register now.
She's primarily comic relief to be honest, very much an antagonist you see and go "You chose the wrong occupation, huh."
Much of the earlier story I intend to feel a little more akin to Paper Mario dialogue/seriousness. I want the vibe/humor to be more akin to a Paper Mario game. Please don't misunderstand though, However lackadaisical this world may seem at first, it most certainly has not forgotten the meaning of the word death.
Moving on, after that, the next area you'll get planted on will be a floating island in the sky.
On this island a mining operation run by goblins
You don't have permission to view the spoiler content.
Log in or register now.
You see, goblins are a naturally cave-dwelling species, and certainly not known for being the most intelligent kind, but some years ago, a couple of goblins were experimenting with some floaty rocks they found deep underground, and with what ingenuity they had, they built what in essence amounts to a hot air balloon, except with floating rocks rather than hot air.
Course, well, they're rather stupid, so they didn't think about getting down, so after freaking out for a good half hour, they eventually spotted this floating island, which they excitedly abandoned their makeshift air vehicle and jumped onto the island, before realizing they're still stranded in the sky. At which they began panicking again.
After some time though luckily, a passing avian merchant
You don't have permission to view the spoiler content.
Log in or register now.
Not one to miss an opportunity though, the Avian merchant quickly began teaching the goblins about the value of the floating stones on that island, and guided them into setting up an operation to harvest it's minerals in exchange for a variety of goods and services.
Over time, the goblins on the floating island became very prosperous, and now have a fairly active, opulent city up above where many of them live in the lap of luxury.
A very distinct contrast to the mining operations below, where they sweat day in day out to bring in that luxury for the upper layer.
...Despite appearances actually, neither the upper or lower goblins actually dislike each other, and if any of them wanted to trade places with each other, they would. Rather, from the goblins' perspective, the mining is more like exercise to them than actual work, and if any of them did start to get malicious, big sis bird would lecture them. If anything, rather than any of the goblins being the most sympathetic, when you see that Avian desperately struggling to keep the goblins from accidentally offing themselves, she's the most sympathetic one here...
She cares about them though, she really does. They're like a second family to her at this point.
That's about all to share today though, last would just be the level concept art I have going here along with some misc npc designs.
You don't have permission to view the spoiler content.
Log in or register now.
Alright, and thaaaaaaat's about it. Sorry for dragging on so long, I just have a lot to share.
I really want to make this project flourish, and so any support people can give is very much appreciated, be it financial, sharing this around as much as you can, or just keeping up to date with what I'm doing, all of it is appreciated, I hope I can bring this to life the way I want to.
I'm regrettably not really active on here much, but I'll try to keep this thread at least about as up to date as my patreon itself.
I hope it's not against the linking rules in-place due to my lack of posting, but I have a twitter @ mariterhunin and a patreon @ MariterH, if anybody is interested. Thank you for taking the time to read this, I hope it caught your attention, in a good way that is.
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