The game has a very interesting concept, which is to transform a part of Dragon Quest 5 into an NTR theme, and it does so quite effectively. However, the game suffers from design flaws that prevent it from being fully enjoyable.
The hit percentage system is poorly designed, causing you to miss a lot when trying to land hits. There are enemies that move off-screen or disappear entirely, boring dungeons, too much resource grinding, too many secondary characters, and some of the main characters don't get the proper development as a result. The weapon upgrade system is also not enjoyable.
All of this could be overlooked if the game didn't have a terrible difficulty spike at the end. On top of that, the pixel art doesn't come close to the quality of other games in this category. I would recommend playing it if you have a lot of free time and the patience to deal with unnecessary frustration. With some fixes and better art, this game could be greatly improved.
The hit percentage system is poorly designed, causing you to miss a lot when trying to land hits. There are enemies that move off-screen or disappear entirely, boring dungeons, too much resource grinding, too many secondary characters, and some of the main characters don't get the proper development as a result. The weapon upgrade system is also not enjoyable.
All of this could be overlooked if the game didn't have a terrible difficulty spike at the end. On top of that, the pixel art doesn't come close to the quality of other games in this category. I would recommend playing it if you have a lot of free time and the patience to deal with unnecessary frustration. With some fixes and better art, this game could be greatly improved.