Commits the Cardinal Sin of storytelling: being boring
I wish there was more to tell about this game. The premise seems fun, albeit hackneyed. You play as a middle-aged man trapped in a mostly stale marriage with two attractive daughters. Eventually there's a path to romancing all of them, along with their attractive friends. Unlike the mistake of a lot of other games, there's a true harem path so players don't feel like they're missing a lot of character content just because they don't feel like playing the same game many times over, like how certain egocentric developers intend.
But the problem with this game is that it's just fundamentally boring. And I mean
everything; nothing about this game stands out or is done particularly well:
The renders are pretty amateur, especially in the early game when you can tell it was done before the developer had much experience. There are even a few scenes where the characters look disturbingly alien or glitchy, which instead of re-rendering or changing the scene, the developer instead decides to create some tongue-in-cheek, fourth wall breaking gag around how the model's skin doesn't even look human.
Animations are next to non-existent, and the framing and blocking of the scenes themselves are done very haphazardly, so even interesting scenes become very stale. Scene direction changes quickly all the time (breaking the 180 degree rule), and the changes in camera angles and perspectives is more dizzying than anything else.
The story is just kind of... there. The primary tension in the game is a staple in games of this genre. The will-they-or-won't-they push-pull of a taboo relationship. But none of the tension shows up in the storytelling. All characters—even the non-relatives, like the most randomly inserted prostitute the MC has a predetermined relationship with—are fine with it.
Everyone involved in the taboo (the daughters, the MC, and eventually even the wife/mother) want it to happen. All the tension comes from the narrative requirements, not from the characters themselves. So, the end result is that it feels very forced and drawn out for no apparent reason and results in an unsatisfying end with no deliberate purpose.
Pacing is all over the place, at times storybeats develop seemingly instantaneously and are then dropped. Other times, they develop so incredibly slow. The frenetic render changes and poor render-to-dialogue ratio plays a part.
A lot of the dialogue just goes on and on, and nothing important is ever said. Eventually you just kind of grit your teeth and force yourself to scroll through all the completely unfiltered mundanity. The writer badly, badly needs an editor, and learn how to create scenes that advance the plot or progress the characters without devolving into pointless clutter.
The characters are acceptable but unspectacular.
The MC is this frog-looking man who, even by the low standard of male MCs is particularly ugly to the point of being an actual eyesore for the many, many scenes he features in, yet the girls all insist he's the most attractive person. The author probably feels that if they give the MC an "average" look, he's representing an everyman kind of character, but the whole idea of having a half dozen women obsessed him with, often for the barest of reasons (like Jennifer being in love with him for being a semi-decent human being), is editorial fiction. The least the developer can do is get an MC that actually looks presentable on panel, to say nothing about someone who can actually pull the female characters.
He has an obviously high-paying job doing... something. Making deals of some sort, in an unspecified industry. He works for himself and can set his own hours, including randomly taking a ton of time off work so he can sit at home and brood for the flimsiest of in-character reasons. Literally, the girl he just saved from a terrible fate has to try to comfort him because he wants to make it all about himself.
None of the girls have a very defined personality. The dialogue for them is told entirely out of story convenience, but very few clear character-building moments or quirks come out of them. They're simply there when you need a line of dialogue. Most of them can be devolved into their kinks and fetishes, which is a horrible way to create fully fleshed out characters. Sarah is there when you need someone to tease the MC relentlessly, Amanda is there when you need a voyeur. Jennifer is there when the MC needs someone to go to the gym with.
The fact that the dialogue is largely drivel contributes to this. You can skip most of the actual scenes with no real consequence, because they're talking about buying clothes or making references to obscure pop culture that the author never explains further. It's pure arrogance, from a developer who thinks the scenes come across on screen as interestingly as they do in his head, and assumes the readers are hanging on every insignificant word no matter how fucking inconsequential it is.
The game settles into a writing purgatory, filled with unfunny tongue-in-cheek and 4th wall breaking moments that take you out of the story more than it adds to it. It pokes fun at other games in the genre (there's literally a moment where you "peek" at a girl and end up
on the floor creepily staring up at them, and it's played off for a laugh) while constantly feeding you the same cliches.
The only thing that saves the game from a one star is the obvious amount of content and consistency in delivering it. In every other facet, this game is largely a waste of time.