Which route is your favorite — or the one you’re most excited for?


  • Total voters
    17,938

aDDont

Developer of Mila AI
Game Developer
Apr 20, 2020
603
4,118
Saw in the old roadmap that there were both NTS and NTR paths for the "sugar daddy" route. Is this still the case? Or is it going to be one or the other? Or is it now a combined path?
Are we talking about the same roadmap?

SugarDaddy is the part of NTR route, beacuse in the end Mila will get stolen. It's "partly" NTS/sharing, because Paul will know that the stuff is happening between Mila and his boss and "allow" it. But as I said I am not sure about things there, it may change later.
 
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tunaboy57

Member
Jan 11, 2024
350
545
Ashampoo_Snap_Saturday, July 19, 2025_14h28m8s.png
The poll in the header shows some crazy percentages (due to the multiple votes of members)
Here are the real percentages of total votes as of this point in time (on the right)
And yes, those are my votes you see with ticks, lol
 
Last edited:

aDDont

Developer of Mila AI
Game Developer
Apr 20, 2020
603
4,118
It's been a while since I've played this game, has the dev added more bulls beside Bob for the NTS route?
I’m not sure how long it’s been since you last played, but the NTS route hasn’t changed since the big H-scene with Bob. Since then, I’ve released the NTR BBC route and the loyal (polyamorous harem) route.
 
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Aspili

Newbie
Jan 24, 2020
76
138
Are we talking about the same roadmap?

SugarDaddy is the part of NTR route, beacuse in the end Mila will get stolen. It's "partly" NTS/sharing, because Paul will know that the stuff is happening between Mila and his boss and "allow" it. But as I said I am not sure about things there, it may change later.
Just don't make Paul a total whimp again. I know this plea falls on deaf ears, but I have to say it anyway.
 
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Emma Nuelle

Member
Jan 12, 2020
151
139
Bug found

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/loyal.rpy", line 6930, in script
scene 146_after_punishment_talking_1 with Fade(3)
TypeError: Fade() missing 2 required positional arguments: 'hold_time' and 'in_time'

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
File "game/loyal.rpy", line 6930, in script
scene 146_after_punishment_talking_1 with Fade(3)
File "renpy/ast.py", line 1581, in execute
renpy.exports.with_statement(trans, paired=paired)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^
File "renpy/exports/statementexports.py", line 260, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 1576, in do_with
return self.interact(
~~~~~~~~~~~~~^
trans_pause=True, suppress_overlay=not renpy.config.overlay_during_with, mouse="with", clear=clear
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
)
^
File "renpy/display/core.py", line 2216, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
) # type: ignore
^
File "renpy/display/core.py", line 2677, in interact_core
trans = instantiate_transition(None, old_root, layers_root)
~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2593, in instantiate_transition
trans = self.ongoing_transition[layer](old_widget=old_d, new_widget=new_d)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
TypeError: Fade() missing 2 required positional arguments: 'hold_time' and 'in_time'

Linux-6.14.11
Ren'Py 8.4.0.25071206
Mila AI 1.4.6b
```
I got same error.
After changing line 6930 in loyal.rpy: scene 146_after_punishment_talking_1 with Fade(3,0,7)
Error resolved.
 
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Machete

Engaged Member
Apr 7, 2020
3,042
5,644
aDDont, just a curiosity: in the long dialog between Mila and Kira, Mila is portrayed as if you see her from down up, while Kira is seen from up down, while she's quite taller then Mila.
Did you do that to give a sense of power dynamic?
 
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TheresiaW

Member
Jan 1, 2020
148
288
Since there is no guide to the game here yet, I have created one.
If you are interested, I can update the guide as soon as the next game update is released.


 
Last edited:
May 7, 2023
492
208
Exactly what I tried) I didn't like the fact that I couldn't control emotions. So maybe later)
If you use it to record yourself doing the lines, then just using a voice clone to mirror it, it should more less be one for one, emotional wise. Because it's just repeating what you say, but with a different voice.

But even if it wasn't super emotional, and speaking as a fan of your game, I would still prefer a "robot" voice over no voice at all. Plus, if someone didn't like it, you could just make an option in the settings to turn it off. Just saying, but it's your game, boss.
 

Machete

Engaged Member
Apr 7, 2020
3,042
5,644
aDDont also i would like to report a small inconsistence. At the club scene, when Kiki and Paul are dancing and they kiss Mila breaks her margerida glass in shock, but as soon as we get the transition to Paul back at the table the glass is upright and intact.
 
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aDDont

Developer of Mila AI
Game Developer
Apr 20, 2020
603
4,118
aDDont, just a curiosity: in the long dialog between Mila and Kira, Mila is portrayed as if you see her from down up, while Kira is seen from up down, while she's quite taller then Mila.
Did you do that to give a sense of power dynamic?
Hi there! :)
Actually, I originally did the opposite for the first CGs (Kiki was shot from below, Mila from above), but the vibe felt off. I ended up framing them both at eye level, and while I liked the shot with Kiki, Mila still looked like we were viewing her from above. So I decided to commit to that angle for Kiki and "lean into it" for Mila — the shot from below suited the vibe way better.

I wouldn't say all my art is meticulously "planned out" from the start — it's more like I generate something and then tweak it as I go, trying to capture the mood of the scene. Doesn’t always land right away, so I usually set a deadline for experiments, just to avoid falling into an endless cycle of revisions :)

Since there is no guide to the game here yet, I have created one (game version 1.4.6b).
If you are interested, I can update the guide as soon as the next game update is released.

MilaAi Guide v.1.4.6b
Big thanks! Added it to links)

@aDDont also i would like to report a small inconsistence. At the club scene, when Kiki and Paul are dancing and they kiss Mila breaks her margerida glass in shock, but as soon as we get the transition to Paul back at the table the glass is upright and intact.
Oh, you are right! Will fix that later)
 

aDDont

Developer of Mila AI
Game Developer
Apr 20, 2020
603
4,118
Here's the updated roadmap — there's still a chance I’ll end up changing something, and it might not turn out exactly like this. But at least it's a general direction I’ll be moving toward.

There are also a couple of "floating" scenes that I’ve set aside for now — I might either fit them into one of the current branches or add them later once everything else is done. For example, I’ve got this idea with intimate piercing that’s kind of just hanging around with no clear place to go yet. I’ll see what feels right when the time comes.

Bob's slut plans.jpg Paul's slut wife.jpg Femdom routes.jpg
 

Princess Groundhog

Well-Known Member
Nov 5, 2018
1,592
3,776
Here's the updated roadmap — there's still a chance I’ll end up changing something, and it might not turn out exactly like this. But at least it's a general direction I’ll be moving toward.

There are also a couple of "floating" scenes that I’ve set aside for now — I might either fit them into one of the current branches or add them later once everything else is done. For example, I’ve got this idea with intimate piercing that’s kind of just hanging around with no clear place to go yet. I’ll see what feels right when the time comes.

View attachment 5060012 View attachment 5060011 View attachment 5060013
Wow that is a lot of variety! Exciting stuff. Definitely looking forward to the femdom part :devilish:
 
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4.20 star(s) 115 Votes