Beckendwarf
New Member
- Jul 4, 2023
- 14
- 3
Saw in the old roadmap that there were both NTS and NTR paths for the "sugar daddy" route. Is this still the case? Or is it going to be one or the other? Or is it now a combined path?
Are we talking about the same roadmap?Saw in the old roadmap that there were both NTS and NTR paths for the "sugar daddy" route. Is this still the case? Or is it going to be one or the other? Or is it now a combined path?
I’m not sure how long it’s been since you last played, but the NTS route hasn’t changed since the big H-scene with Bob. Since then, I’ve released the NTR BBC route and the loyal (polyamorous harem) route.It's been a while since I've played this game, has the dev added more bulls beside Bob for the NTS route?
Just don't make Paul a total whimp again. I know this plea falls on deaf ears, but I have to say it anyway.Are we talking about the same roadmap?
SugarDaddy is the part of NTR route, beacuse in the end Mila will get stolen. It's "partly" NTS/sharing, because Paul will know that the stuff is happening between Mila and his boss and "allow" it. But as I said I am not sure about things there, it may change later.
Because there are couple voiced scenes (mostly in NTR route) I planned to make it fully voiced, but it kinda costly. But I'll probably commission more voicing later anyway.Why's this game tagged as voiced?
And trying AI ?Because there are couple voiced scenes (mostly in NTR route) I planned to make it fully voiced, but it kinda costly. But I'll probably commission more voicing later anyway.
Tried - too bad to my taste for now) Maybe later)And trying AI ?
I'd try ElevenLabsBecause there are couple voiced scenes (mostly in NTR route) I planned to make it fully voiced, but it kinda costly. But I'll probably commission more voicing later anyway.
Exactly what I tried) I didn't like the fact that I couldn't control emotions. So maybe later)I'd try ElevenLabs
I got same error.Bug found
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/loyal.rpy", line 6930, in script
scene 146_after_punishment_talking_1 with Fade(3)
TypeError: Fade() missing 2 required positional arguments: 'hold_time' and 'in_time'
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "game/loyal.rpy", line 6930, in script
scene 146_after_punishment_talking_1 with Fade(3)
File "renpy/ast.py", line 1581, in execute
renpy.exports.with_statement(trans, paired=paired)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^
File "renpy/exports/statementexports.py", line 260, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 1576, in do_with
return self.interact(
~~~~~~~~~~~~~^
trans_pause=True, suppress_overlay=not renpy.config.overlay_during_with, mouse="with", clear=clear
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
)
^
File "renpy/display/core.py", line 2216, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
) # type: ignore
^
File "renpy/display/core.py", line 2677, in interact_core
trans = instantiate_transition(None, old_root, layers_root)
~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2593, in instantiate_transition
trans = self.ongoing_transition[layer](old_widget=old_d, new_widget=new_d)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
TypeError: Fade() missing 2 required positional arguments: 'hold_time' and 'in_time'
Linux-6.14.11
Ren'Py 8.4.0.25071206
Mila AI 1.4.6b
```
If you use it to record yourself doing the lines, then just using a voice clone to mirror it, it should more less be one for one, emotional wise. Because it's just repeating what you say, but with a different voice.Exactly what I tried) I didn't like the fact that I couldn't control emotions. So maybe later)
Hi there!aDDont, just a curiosity: in the long dialog between Mila and Kira, Mila is portrayed as if you see her from down up, while Kira is seen from up down, while she's quite taller then Mila.
Did you do that to give a sense of power dynamic?
Big thanks! Added it to links)Since there is no guide to the game here yet, I have created one (game version 1.4.6b).
If you are interested, I can update the guide as soon as the next game update is released.
MilaAi Guide v.1.4.6b
Oh, you are right! Will fix that later)@aDDont also i would like to report a small inconsistence. At the club scene, when Kiki and Paul are dancing and they kiss Mila breaks her margerida glass in shock, but as soon as we get the transition to Paul back at the table the glass is upright and intact.
Wow that is a lot of variety! Exciting stuff. Definitely looking forward to the femdom partHere's the updated roadmap — there's still a chance I’ll end up changing something, and it might not turn out exactly like this. But at least it's a general direction I’ll be moving toward.
There are also a couple of "floating" scenes that I’ve set aside for now — I might either fit them into one of the current branches or add them later once everything else is done. For example, I’ve got this idea with intimate piercing that’s kind of just hanging around with no clear place to go yet. I’ll see what feels right when the time comes.
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