Ok a lot of these numbers do not work in very intuitive ways. Is there any kind of guide to how the mechanics work and what I can actually expect to happen on a raid?
Basically, the risk percentage is the percentage chance the raid will fail. It calculates this based on comparing your soldiers vs theirs, with their kingdom defense bonus multiplying the effectiveness of their soldiers. If the raid fails, you get more casualties, and if the raid succeeds you get less casualties.
I wanted to update the formula to something a bit more stealth-feeling for resource raids, but it broke in a weird way and I had to revert it. I'll be looking into both getting better UI design to explain mechanics better, and working out some better formulas in the next update.
What exactly does reducing morality do? I figured out what duty does, but can't figure out what morality does.
Morality currently affects how likely the subject is to resist their shield bubbles breaking when an orgasm is induced.
can you share the code and the bug list?
I fixed (or attempted to) all the bugs I was aware of in the stencyl version. Unfortunately I can't really share the stencyl code because I have a modded version of stencyl with several plugins to make it work so the project file wouldn't open in a normal stencyl engine. I will be fixing any bugs I hear about over the next few days; I do expect that once a lot of people are playing, plenty of things I missed will be found. ^__^;
WHAT A DAY TO BE ALIVE! Came back from work to this surprise, damn. Honestly, I had lost all hope by now!
Seriously, there's no shortage of corruption-type games, but I always thought the mechanics of this one to be somewhat underrated, at least in originality. I really hoped to see more, but between the general problems and Spiral Clicker taking precedence, I never thought I'd see the day.
Yeah, I thought it would lighten my load to hire a programmer to get the next update done. Its unfortunate they weren't able to do it. Now that they've quit though, I am planning to work on this game again myself. Not sure when the next update after this one will be, but I do have some ideas of where I need to work on improving it already.