HTML MindWare: Infected Identity [v0.2.0 Public] [Subjunctive Games]

4.10 star(s) 22 Votes

robin312

Active Member
Jul 6, 2023
546
1,225
Given the glacial speed and current focus of development I don't feel this project is currently worth supporting. Maybe the dev will get things together this year and that will change. I certainly hope that's the case.
Exactly. I didn't expect anything from this game anymore

It's just an endless redesign of framework and no new content
 

Robert84MK

Member
Mar 9, 2018
292
144
Exactly. I didn't expect anything from this game anymore

It's just an endless redesign of framework and no new content
Endless redesign? I only see this on 0.2.0b1 and this is beta!!! so why you review beta update? why not wait for full update? to end of month?
 

powerofvoid

New Member
Mar 27, 2019
10
10
cheat code is "accelerando"
In case anyone's wondering in the future:

Since this is an HTML game, you can just edit the password checker to return "true" regardless of the password you enter.

Oh, right, some bugs:
  • After getting the implant, if you try to watch porn when you're supposed to go to the office, you can get stuck with no "go back" option
  • When you have "work over the weekend" as a quest, you still can't go to the office?

Also, some feedback:

The bit where Xavier just goes, "oh, you're totally making up this whole AI story to hide your homosexuality" kinda got me pissed off at him. (i.e.: resisting AVA because I was mad at Xavier)

I don't know if that was the intended reaction.

AVA hasn't said anything about it yet, so I'm reserving judgement on her side... but I think it would be pretty cool if there's opportunities for the PC to explain why they dislike something (possibly framed as AVA interrogating them), and for AVA to actually react to their answers, and work around those things like an intelligent system, rather than just ramming headfirst into them every time like "baby's first shell script" getting spammed with "Permission Denied" error messages every time it runs.
 
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The Raven

New Member
Jun 17, 2018
8
2
In case anyone's wondering in the future:

Since this is an HTML game, you can just edit the password checker to return "true" regardless of the password you enter.

Oh, right, some bugs:
  • After getting the implant, if you try to watch porn when you're supposed to go to the office, you can get stuck with no "go back" option
  • When you have "work over the weekend" as a quest, you still can't go to the office?

Also, some feedback:

The bit where Xavier just goes, "oh, you're totally making up this whole AI story to hide your homosexuality" kinda got me pissed off at him. (i.e.: resisting AVA because I was mad at Xavier)

I don't know if that was the intended reaction.

AVA hasn't said anything about it yet, so I'm reserving judgement on her side... but I think it would be pretty cool if there's opportunities for the PC to explain why they dislike something (possibly framed as AVA interrogating them), and for AVA to actually react to their answers, and work around those things like an intelligent system, rather than just ramming headfirst into them every time like "baby's first shell script" getting spammed with "Permission Denied" error messages every time it runs.

how do you edit the password checker? ive got a well enough understanding to scour an htmls code for a password (sometimes) but how would you edit it to "true"? the majority of html games run sugarcube and (from what i can tell) they use a function that runs using cache data to store the cheat variable.
 

powerofvoid

New Member
Mar 27, 2019
10
10
how do you edit the password checker? ive got a well enough understanding to scour an htmls code for a password (sometimes) but how would you edit it to "true"? the majority of html games run sugarcube and (from what i can tell) they use a function that runs using cache data to store the cheat variable.
in this case, I took this function:
Code:
MindWare.checkPassword = function(password) {
    return MindWare.revealSecret(password) ? true : null;
};
And changed it to this:

Code:
MindWare.checkPassword = function(password) {
    return true;
};
Of course, you can also just manually alter any part of the game pretty easily too,

Such as making your landlord pay you rent.
 

The Raven

New Member
Jun 17, 2018
8
2
in this case, I took this function:
Code:
MindWare.checkPassword = function(password) {
    return MindWare.revealSecret(password) ? true : null;
};
And changed it to this:

Code:
MindWare.checkPassword = function(password) {
    return true;
};
Of course, you can also just manually alter any part of the game pretty easily too,

Such as making your landlord pay you rent.
huh... Ok I'll try that out thx.
 

traplover19

Active Member
Nov 4, 2018
847
1,188
paygating save slots on a game entirely made out of ai prompts is fucking wild if an actual game wants to charge me that i would still find it bs but i understand however this is a website that plays ai images created from a prompt

the effort to money ratio is incredibly scewed shall i say so i aint touching this till someone uploads the patreon version

i rather give money to renpy/rpg maker slop at least thats a game and not a glorified web browser locking of features
 

Tyrranus

Well-Known Member
May 4, 2017
1,417
1,525
so I gave this a go for a bit but I gotta ask is the 'resist' route more 'drag it out but youre going to lose' than an actual resist? Cause it sure as hell feels like it
 
4.10 star(s) 22 Votes