Minimum art level to consider playing a game

Without regard to other aspects like writing, what do you look for in a game's art?

  • I prefer 2d art

    Votes: 15 34.9%
  • I prefer 3d art

    Votes: 9 20.9%
  • Amateur art doesn't bother me

    Votes: 8 18.6%
  • It's fine as long as the art is good enough

    Votes: 23 53.5%
  • I only play games with good art

    Votes: 7 16.3%

  • Total voters
    43

coomcity

New Member
May 16, 2024
2
0
What do you look for in art when you play a game? I've seen some truly uncanny 3d games get some amount of attention.
 

coomcity

New Member
May 16, 2024
2
0
Oops, accidentally pressed enter and submitted. Personally, I find it hard to play a game with art that has bad lighting or perspective issues. Superhuman is an exception for me and I love that game, so it's not a hard rule.
 

massifteetees

Member
Apr 5, 2020
189
288
I like 2D art because NSFW games have always been 2D to me. I come from the flashgames and Meet n Fuck era of games. Daz3D only came to my attention when I joined this website. I'm not a fan of 3D because of the uncanney valley that I cannot shake off. I can count with one finger the number of 3DCG games that attracted my attention, and they are really beautifully rendered. Other than those exceptions, I'm not interested in 3DCG.

3D NSFW games though, that is a different thing. I like Illusion games.. like most people do. But I still won't play non-Illusion games that use HS/KK renders. Idk why. Not my thing I guess. Meanwhile AI "art" is automatic ignore for me, I dont think it even be a part of this discussion.

Art level varies. I see art that I consider very bad, for example the MC looks like a scribble or the female protag is drawn like a grasshopper (does this dev even try kind of bad), but the game still have many players. Especially if NTR or cuckhold or corruption, bad art means nothing there.

I also see many games with good art that have so little support. So, what I mean is IDK what is good, because what I think is bad, is good art to others. And what I think is good art, seems unattractive to others.

Art that is good enough for me is art like Business Loving. I haven't played the game in a long time but I remember the name because the art looked basic but very unique nonetheless. It is clean and not sloppy. Another good one is art by Huli (Plastic Soul).

Art that is in the good level include Distant Shores Saga, there are a few more but I don't remember right now.

Art that is in the superb level is The Big Beyond, Quickie Love Hotel, What a Legend, anything by Scarlett Ann (Prince of Suburbia, Zombie Retreat), and anyhing by Winterlook (Stellar Dream), anything by Reinbach.

This is my opinion of course. If any devs read this pls dont be discouraged, if I like you art, it means I like your art regardless of what level I think it is.
 
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Nadekai

Well-Known Member
Aug 18, 2021
1,124
2,265
Personally I don't care that much about art, it can be hand-drawn, koikatsu, daz, honey select... I don't really care as long the story is good...
Or if it's a nukige... I'd prefer it has some hot scenes...
I've just never managed to get myself into real porn and AI art...
 

woody554

Well-Known Member
Jan 20, 2018
1,340
1,697
these are not art levels. any of them can be better than the others.

generally, if you make something YOU want to see (the story/events, not the image quality) a fair number of people will recognize your passion and like it regardless of the image quality. there's some amazingly crude looking drawn games here that have a loyal following.
 
Last edited:

Guntag

Active Member
Donor
May 3, 2017
655
798
these are not art levels. any of them can be better than the others.

generally, if you make something YOU want to see (the story/events, not the image quality) a fair number of people will recognize your passion and like it regardless of the image quality. there's some amazingly crude looking drawn games here that have a loyal following.
It's true, but the opposite is also true. Some games are carried by the good art.
 

Advent Games

Living Together! with Imouto
Game Developer
Jun 6, 2023
74
122
I play all art styles. It's more about execution than any particular style for me. 2D and 3D both cover a lot of different sub-styles as well.
 
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May 3, 2018
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If the game hits all the other check-boxes - fetishes, kinks, gameplay, writing, etc. I can forgive art that isn't so great, but actively BAD art will still turn me away. It's incredibly distracting.

It's true, but the opposite is also true. Some games are carried by the good art.
Exactly. I think the art is what will make some people TRY or even LOOK AT a game to begin with, and yeah, there are some truly bland games where the art is doing a huge majority of the lifting.
I'd rather have none than MS Paint, or lazy unedited AI art. :whistle::coffee:
Pretty much same thing applies to animation.
Yes, I'd prefer a text only game to one with terrible art - mainly because terrible art can be distracting, as I said, or make the game feel ridiculous.
 
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Room34

Newbie
Dec 5, 2020
70
122
it's another art style/level question without art style examples.
and 2d / 3d is not really define art style.
 

Ogrexin

Member
Nov 25, 2020
428
634
I could play basically any game, hell, remove art all together
ASSUMING the game itself is good or interesting enough
And it applies for porn aswell, give me titties drawn in paint but good sex mechanics and im sold
 

Pretentious Goblin

Conversation Conqueror
Nov 3, 2017
7,940
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All I care about is the corruption being good, the overall writing being decent, and having some form of meaningful gameplay. I'll play text-only if I have to, it's just more of a mental strain not having any visuals.
 

woody554

Well-Known Member
Jan 20, 2018
1,340
1,697
It's true, but the opposite is also true. Some games are carried by the good art.
it never hurts, but it's not an option for someone without the skills.

the example I always use is if you tell an incest story with stick figures, the incest fan will still want to see it.

and if you leave out images altogether the incest fan will still want to read it. if you hit the kink the art is always scondary, it's 'nice to have'. if you don't hit the kink it doesn't matter how amazing your art is, the kink audience will skip it.
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,169
5,229
In my opinion:

1. Great 2D > Great 3D
2. Good 2D ~ Great 3D
3. Good 2D > Good 3D
4. Average 2D ~ Good 3D
5. Below Average 2D < Below Average 3D because Below Average 3D is limited to (and constrained by) pre-existing products while Below Average 2D can go to... terrible places.
6. Good Fetish handling can make players increase an AVN's overall attractiveness regardless of the art.
 
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papel

Member
Game Developer
Sep 2, 2018
316
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I play all art styles. It's more about execution than any particular style for me. 2D and 3D both cover a lot of different sub-styles as well.
Pretty much this. I personally dislike Daz3D and Illusion models for visual novels, to me they feel like those low-poly Unity assets that every low budget game uses, overused and kinda lazy. I love seeing good 3D stuff around and also spent a lot of time fucking around with porn Skyrim and Fallout.

2D is too generic to say whether it's good or bad, especially now with AI shit everywhere. Sure, a better prompter can take his time refining the image, ensuring nothing too distracting is in the scene, but from my limited experience with games, they are so few that might as well be just 3 guys total.

2D usually goes down more according to the style and/or artists involved.

the example I always use is if you tell an incest story with stick figures, the incest fan will still want to see it.
I second what Glib_Gentleman said above, if you're gonna provide art, a minimum quality is expected, otherwise it will distract the person and compromise the overall experience. Corruption of Champions got around this rather well by having simple, small pixelated representations of the characters on the bottom left corner, while the text still had most of the screen.
 

MarshmallowCasserole

Active Member
Jun 7, 2018
591
1,516
If your game has art, it has to be a net positive. I don't mind a text-only game. But I do mind uncanny valley DAZ slop, for example, because for me it actively makes the experience worse.
 

woody554

Well-Known Member
Jan 20, 2018
1,340
1,697
I second what Glib_Gentleman said above, if you're gonna provide art, a minimum quality is expected, otherwise it will distract the person and compromise the overall experience. Corruption of Champions got around this rather well by having simple, small pixelated representations of the characters on the bottom left corner, while the text still had most of the screen.
it's, uh, a text game. it's an example that you don't even need the art at all. yeah it has some kind of an interface with graphical elements but it's still a text game.
 

papel

Member
Game Developer
Sep 2, 2018
316
445
it's, uh, a text game. it's an example that you don't even need the art at all. yeah it has some kind of an interface with graphical elements but it's still a text game.
Exactly my point. The art doesn't draw attention from the text. If it was bad art, like stick figures as I quoted from you, despite the game being text-based, people would complain, thus many scenes in CoC simply lacked any images.
 

massifteetees

Member
Apr 5, 2020
189
288
In my opinion:

1. Great 2D > Great 3D
2. Good 2D ~ Great 3D
3. Good 2D > Good 3D
4. Average 2D ~ Good 3D
5. Below Average 2D < Below Average 3D because Below Average 3D is limited to (and constrained by) pre-existing products while Below Average 2D can go to... terrible places.
6. Good Fetish handling can make players increase an AVN's overall attractiveness regardless of the art.
This is an accurate summary to my preference as a fan of 2D art games. I like point number 5, which is very true!

It also depends on how visual the player is. Sure for a lot of players, good story can carry a game with bad visual. But for me, there is a limit to how a bad the art can be, at that point I would rather if the game goes without the art.

actively BAD art will still turn me away. It's incredibly distracting.
Agreed. For visual players, there is a certain limit. I like to look at nice things. It's 80% visual and 20% writing to me. But if the writing is VERY good, it can elevate the game entirely if the game already has an acceptably pleasant art.
 
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