- May 21, 2019
- 59
- 111
All right, good to hear it helped but I still need to look into why the text is lagging. I have a feeling it is due to the parallel events running in the room that are causing the lag in addition to the removed events being 'preloaded.'Finished. There's far less lag on the puzzle this time so I'm not mashing the arrow buttons to move but it still is slow to react. If your friends get caught, the dialogue box is still really slow due to the lag. Once you leave the room, everything fixes itself.
I don't know if the new shiny mark on the map is intentional. Game does crash after you check on the area.
The shiny on the map was unintentional as it is WIP map stuff that I thought I turned off before uploading but apparently not.
Thanks for testing this, any chance I could get some of your technical specs for reference?