VN Ren'Py Mission Metamorphosis Development Thread

What approach are you most interested in when the game releases?

  • Cunning

    Votes: 14 31.1%
  • Calculated

    Votes: 10 22.2%
  • Confident

    Votes: 12 26.7%
  • Caring

    Votes: 9 20.0%
  • Not sure. I want more information on what these approaches mean.

    Votes: 14 31.1%

  • Total voters
    45
  • This poll will close: .

IamUnderman

Member
May 11, 2020
173
627
Just saw that preg is in the list. As it is a minor fetish, will it be fully avoidable?
Indeed. Everything in the minor list will be part of a specific route or ending. All avoidable.

Also note that it is specifically 'impregnation'. Aka, getting a girl pregnant. I do not currently plan on any sex scenes with heavily pregnant girls.
 
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IamUnderman

Member
May 11, 2020
173
627
The concept sounds very good and exciting :)
Unfortunately, I don't like the characters visually. When I imagine the British secret service, I think of a British-looking man like Henry Cavill. But the current MC looks more like a member of the notorious Pakistani grooming gangs in Britain :oops:
Emily looks like the singer Madonna in her mid-40s. Here, I would prefer a femme fatale with more sex appeal :confused:
Yeah the main character is mixed-race and neither of them are teenagers. Both characters are around thirty. If that isn't for you then I get it.
 

IamUnderman

Member
May 11, 2020
173
627
Just made a poll so people can express what approaches they are interested in and to maybe stimulate people to ask questions if they have any about the game's central mechanic.
 

Raynbow333

Newbie
Aug 21, 2022
17
8
As a little treat here is a teaser image for that chapter 3 LI. Bare in mind that she is more than likely a LONG way away from being featured so this is subject to change. She may get a very minor cameo in the first chapter.
Thank you for answering my question she looks good, will there also be any older woman like around 40 to 70 years old?
 
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coffee89

New Member
Jul 20, 2021
7
6
I have three questions:


1st: Can I have a balance of all four of the Cunning/Calculated/Confident/Caring choices or would that be a bad idea and it'd be better to focus on just one or two? If it's part of the gameplay that the player has to figure that out, you don't have to answer this one. I don't mind just seeing the dialog of each of these choices and decide which one(s) I think are more interesting to me, which will be fun.

2nd: Are the side LIs avoidable? I don't mean avoidable as in they don't appear at all—more so, I would rather not engage with them romantically if that makes sense. I personally would like to focus romantically on Emily alone, if possible, as I prefer solo routes.

3rd: Will anal be avoidable?
 
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IamUnderman

Member
May 11, 2020
173
627
I have three questions:


1st: Can I have a balance of all four of the Cunning/Calculated/Confident/Caring choices or would that be a bad idea and it'd be better to focus on just one or two? If it's part of the gameplay that the player has to figure that out, you don't have to answer this one. I don't mind just seeing the dialog of each of these choices and decide which one(s) I think are more interesting to me, which will be fun.

2nd: Are the side LIs avoidable? I don't mean avoidable as in they don't appear at all—more so, I would rather not engage with them romantically if that makes sense. I personally would like to focus romantically on Emily alone, if possible, as I prefer solo routes.

3rd: Will anal be avoidable?
1. YES. Absolutely. The plan is to make it so that mix and matching is entirely valid. The most 'default' playstyle that the game will cater to is one where you pick your 'main' approach, then your 'secondary', 'teriary', etc. However a more creative mix and match will be ENTIRELY possible and will yield some interesting results. If you ever played Nothing is Forever (https://f95zone.to/threads/nothing-is-forever-v0-7-3-mrsilverlust.87506/) my plan is for the approaches to work in a similarish way.

2. Yes. Every side girl is romantically optional. They will still appear as they have wider plot roles, but their sex scenes are 100% avoidable with no longterm penalty for doing so.

3. Yes. Butt plug content MAY be unavoidable depending on how things work out, but anal sex will be 100% avoidable.
 

HeelsMaiden

Member
Mar 22, 2019
470
387
I'm always confused why there are so few spy fiction porn games when mainstream fiction like James Bond is heavily sexualized so I wish this project success.

So is the MC going to corrupt Emily per his own selfish initiative or is it a part of some secret order from his higher-ups?
 
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IamUnderman

Member
May 11, 2020
173
627
I'm always confused why there are so few spy fiction porn games when mainstream fiction like James Bond is heavily sexualized so I wish this project success.

So is the MC going to corrupt Emily per his own selfish initiative or is it a part of some secret order from his higher-ups?
Neither. Without spoiling too much directly; Emily's corruption will begin essentially as a result of her own hubris. You will be involved of course but not the cause.

Then the specific nature of her corruption progression is up to you. Do you help her and try to slow her Corruption (Low Corr routes)? Do you actively increase her corruption for your own selfish needs (High Corr)? Or do you have a more specific goal in mind (ties into specific subroutes and secret endings)?
 

Buletti

Well-Known Member
Nov 7, 2023
1,750
2,708
Do you help her and try to slow her Corruption (Low Corr routes)? Do you actively increase her corruption for your own selfish needs (High Corr)? Or do you have a more specific goal in mind (ties into specific subroutes and secret endings)?
I like this concept and look forward to get to know what the subroutes will be.
 

IamUnderman

Member
May 11, 2020
173
627
Ok so it seems that people are interested in more information regarding the 4 'Approaches' of the game. So allow me to break them down a bit:

010c9fc6-4197-4599-83b5-a458351eaf93.png Cunning: Cunning is an approach most characterised by dishonesty and lying. Cunning choices often see the player attempting to undermine and decieve those around them. The main characters skills in psychology are on full display in this route and become the most powerful weapon in your arsenal.Regarding Emily specifically it often sees the player exploiting aspects of her increasing corruption for their own gain, be it directly or by by indirectly taking advantage of her distracted mental state. As a result Cunning tends to lead to more options that increase Emily's Corrruption and is an excellent inclusion in any 'High Corruption' route. It is still entirely possible to play Cunning without increasing her Corruption but it takes care and alloying with another approach. Cunning is also the most overtly sneaky approach and committing to this approach will physically see the player engage in additional stealth segments. Cunning approaches are an excellent way to balance mental and physical roleplay. If you want to come across as intelligent and still physically dangerous then Cunning is a fantastic approach to take.
Careless use of Cunning can also bite you in the ass long term if done so without consideration. This is a game populated with shrewd and intelligent characters who are likely to eventually realise your tricks and deception. So long term overly rellying on Cunning can mark the player as antisocial and damage potentially valuable relationships. Emily's longterm goal is to cure herself and if she succeeds, she may not look at a Cunning player kindly.


  • Good for players who want a maximum stealth experience.
  • Good for players who want to feel like psychological manipulators.
  • Good for players who want to lie, cheat and trick their way through life.
  • Good for players who want to tint their playthrough in a sleazy and corrupting light.
  • Good for players who want to feel like an untouchable puppetmaster in the lategame.
  • Difficult for players who want to form genuine and wholesome connections with other characters across the narrative.

ChatGPT Image Aug 15, 2025, 05_45_56 AM.png Calculating. The Calculating approach is one that prioritises mind over matter and views events from a more strategic perspective. Calculating choices see the player relying on the main characters skills in psychology, technology and medicine to outhink problems and to gather as much useful information as possible to help them in the future. Emily will be placed in a desperate and frantic emotional state for much of the game and so a Calculating player will act as a perfect natural compliment to her. This is the perfect approach for those who enjoy expressing dominance over others through condescendtion and logic. Calculating choices often leave the player with a good degree of flexibility regarding things like Emily's Corruption and so it is good for players who don't want to lock themselves into one route too early. In a game world filled with intelligent and sharp characters a fully Calculating player will eventually surpass them all and feel like the smartest person in any room by the end of the story. If you like a healthy mix of hacking and sci-fi jargon in your spy fiction then Calculating is the best way to get as much of that in this game as is possible.
Calculating choices do often imply a physical weakness or hesistancy in the player if not combined carefully with a different approach. It can also sometimes be too patient for its own good. Stopping and thinking may not be the best way to handle a high octane action scene. Furthermore a Calculating player may come across as a touch elitist which some secondary love interests will not like.


  • Good for players who want a maximum strategic and technical experience.
  • Good for players who want to feel like experts in the fields of psychology, technology and medicine across the game.
  • Good for players who want to outsmart the adversaries and direct others characters with their guidance.
  • Good for players who want to tint their playthrough in a patient and thoughtful light.
  • Good for players who want to feel like a genius tactical mastermind in the lategame.
  • Difficult for players who want to get massively involved in action on a frequent basis.

ChatGPT Image Aug 15, 2025, 05_46_38 AM.png Confident. The Confident approach is for players who want to impose their will onto the world around them. For those who want their version of the main character to be a powerful, imposing maverick that cannot be contained by the wills of others. Confident choices are often the most confrontational, aggressive and are the ones that lean towards direct violence. Emily is a force of nature and is difficult to put on the backfoot in regards to martial matters, but if you like the idea of dominating her in a more physical sense and lacing some real danger into your relationship then the Confident approach is the way to go. Indeed this approach is also the way to increase the dominant aspects of any playthrough in the simplest way. A Confident player character is the one that will end up feeling the most like an action hero and will get involved in the most fights and stunts across the story. It isn't all about brawn and cockyness however, as Confident choices are also for those who enjoy straight talk and cutting through other people's bullshit.
However confidence has its limitations. Acting first and asking questions later also means you may be prone to falling into traps and being outsmarted. A player who relies of being Confident alone will also be the easiest player to predict and will also turn off multiple potential secondary love interests with their antics.


  • Good for players who want a maximum action and adventure experience.
  • Good for players who want to feel like tough, strong and indomitable.
  • Good for players who want to dominate others and to be feared and respected.
  • Good for players who want to tint their playthrough in a dangerous and violent light.
  • Good for players who want to feel like a engine of mayhem and destruction in the lategame.
  • Difficult for players who get annoyed at their character being characterised as a meathead at times.

ChatGPT Image Aug 15, 2025, 05_45_49 AM.png Caring. The earliest sections of this game will make it clear that there is tragedy in the player's and Emily's story. The Caring approach is the best way to engage with this tragic dimension and form a real connection with Emily and others around you. This approach naturally leads to more options that lowers Emily's Corruption as you help her work through your hardships, but this is own a soft leaning and can be compensated for with other approaches. A Caring player is one who demonstrates true heroism, maturity and humility throughout the game. They will still find themselves taking a dominant role in the majority of the game's sexual content but often with a more considerate and emotionally charged touch. If you want to be the person who will make sacrifices and stand up to the evil that has infected yours and Emily's life with the greatest conviction, then Caring is an approach to consider. Similarly to Cunning, Caring is an excellent approach for players who want to characterise the main character as both physically and intellectually competant at the same time.
Caring players can become vulnerable to the cruel machinations of others however and their greater emotional investment is likely to make certain twists hit harder with deeper consequences. If you are somebody who is interested in some of the more boundary pushing and extreme scenarios this game will offer Caring is also likely to steer you away from them slightly.


  • Good for players who want to maximise on the romantic aspects of this game.
  • Good for players who want to feel mature, emotionally balanced and like a good person.
  • Good for players who want to help others and be a positive force in the narrative.
  • Good for players who want to tint their playthrough in thoughtful and wholesome light.
  • Good for players who want to feel like a true hero in the lategame.
  • Difficult for players who want to avoid sentimentality in their playthrough.

Here is also a quick rundown on how the approaches pair-up:

Cunning+Calculated: The smartest of the smart. A genius that combines genuine academic depth with a devious and sly tactic instinct but who can risk feeling emotionally detatched and cynical

Calculated+Confident: Brains and brawn in equal measure. For players that want to feel like a one-man army and never lack a solution to a problem. Not a very socially oriented combo.

Confident+Caring: A very passionate and physical combo that takes the dominant role the player will often be placed in during the narrative very seriously. Can often come across as dumb by combining the naivity of Caring with Confident's rashness.

Caring+Cunning: A social chameleon that keeps people on their toes by masking honesty in deception and deception in honesty. Can be hard to balance properly.

Cunning+Confident: The most dangerous man alive. Heightened martial skill paired with sly wit and deception. Can come across as very cruel and self-interested.

Calculated+Caring: The warm and parental approach. Somebody with all the answers who wants to help. The most patient combo. Can be very hesistant and averse to outright conflict.

So I hope you enjoyed this rundown and got something from it. Ended up pretty long but I think this is all useful.
 
Last edited:

hello.jpg

Member
Nov 7, 2017
277
588
My only concern is that it sounds like a lot. Different dialogue (much less routes!) for all those options would be impossible for anything but a big team. Definitely an interesting premise, though, if it can be managed