PixelLewd

Member
Jan 31, 2022
369
1,019
what in the fucked happend to your pc i have never seen the model like that
Not sure what in particular is throwing you off, but to list off what I have on that save/PC:

Ram Horns
Ram Outfit( the thong/leggings, and the dress)
Fox/Kitsune Ears
Harpy wings and legs
Dragonharpy( Elite Harpy) tail
____________________________

I don't think its that crazy a combo but oh well
 
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Reactions: Eternal Nightmare

tacosnap123

Active Member
Mar 3, 2018
769
217
Not sure what in particular is throwing you off, but to list off what I have on that save/PC:

Ram Horns
Ram Outfit( the thong/leggings, and the dress)
Fox/Kitsune Ears
Harpy wings and legs
Dragonharpy( Elite Harpy) tail
____________________________

I don't think its that crazy a combo but oh well
there it is dragon harpy i dont think i have delt with that yet
 

Poggersq

Well-Known Member
May 2, 2022
1,530
1,128
moncurse pure mon tierlist:
F tier: Imp: you DON'T WANT TO BE TURNED INTO THIS THING, TRUST ME. it's a worse harpy.
E tier: cat: it's really DOG shit but at least you can attack instead of pushing people away
D tier: Harpy: "MY WIFE STILL MISSES ME, BUT HER AIM'S GETTING BETTER! HER AIM'S GETTING BETTER!"
C tier: Ram: the fact you can embrace an enemy just incase you can't beat them and win, is a big up imo from the harpy.
also: it's the only transformation with a "DLC" AHH scene in the village
B tier: Kitsune: FLASHSTEP ALL DAY BABY! we sanji up in this bish!
A tier: Werewolf: best attacks and fleeing skills a good all rounder, no meme or anything like that, it's just GOOD.
A+ tier: Sticky Werewolf: for the low price of a name change, you get to be a werewolf PLUS a sticky flincher, you're practically untouchable unless you WANNA get touched and even that is hard.
S tier: Dragon: from the harpy. if you've got the aim of buster scruggs, or flint lock/eastwood: you're gonna GOON, you're gonna make the mons SHIT, piss their pants maybe, maybe shit n cum. you will be unstoppable. if you can somewhat consistently hit, you will be set for life as this transformation the real problem is 2 fold, if you don't glitch your arms to be able to use pistons you're guaranteed to stay on the top path or you're cooked. if your aim is SHIT, forget this transformation, it's too good for you. of course you can mitigate the second problem by staying on top of a mon in one place but: LET'S BE REAL HERE... you're cooked.
 
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hipokyle

Newbie
Apr 19, 2019
17
16
Nah, no way, imp is pretty good. It's the only class with infinite cards/abilities. You can't attack directly, sure, but the ability they have by default (the one represented with a horseshoe) reappears if it's used on an enemy. and since that ability moves like a knight piece in chess, you are outside of most enemy's range when you start it and can avoid a lot of damage. Imp's other cards allowing you to paralyze the enemy just means using the knight skill is even easier.
I'd place it on the same level as the sheep.

Cat girl has some very basic abilities, though that "move back and attack the enemy without wasting a turn" is pretty good. her jump also has decent range, though it's just worse than what others have. It's a mediocre class only really good while learning the game, though I like the appearance of the cat mc, the moving one more tile in every direction is pretty comfy and I've gotta give cats some point for being able to shred clothes though. :V

Harpy is just worse dragon, there's no two way to say it. You have less abilities and the ones you have are worse. You can't even start a zombie apocalypse convert monsters into allied harpies/dragons like dragons can. The best part is being able to fly over the level and just ignore every monster girls since you're 6-7 tiles above them, but other classes can also do it.
Harpy is just there to transition to dragon.

Ram is pretty good, especially since a lot of enemy ai will make them rush you so it's easy to embrace them, or kiss them if you're a bit lacking on hp. Hypnosis to make them relly rush at you, thus making embracing even easier. Very easily abusable.

The ability of the foxes to grow stronger the more fox card they have is ridiculously good and ramps up very quickly since they get two cards from chests instead of one. One ghost isn't enough? No problem! You've got two more fox cards in your hand so there's actually 3 ghosts on your side! Completely Broken class.

Werewolf makes you a juggernaut. You rush through the level, beat everyone up with your very strong attacks, attacks that don't waste a turn and absurd range, and everyone who doesn't die in one hit gets stunned instead. Also, remember the cat girl paw object? The one that doubles your attack on everyone except catgirls who will instead always counter your first attack? Being a wolf turns it into "wolf claws" which is the same but affects everyone equally. Very fun. Hadn't noticed there was a second version though.

And then there's the dragon. You can fly above the level, paralyze and hypnotize the enemies, and you've got ridiculous range on your attacks. On its own that's very good but your eggs you throw have the ability to turn any enemies caught in them (and killed I think but they deal 3-4 damage so almost everything dies to it) get turned into allied harpies and dragons (who will then be able to convert more monsters). Can't aim with the eggs? No problem! One of the attacks (the one where you slam on the ground) automatically turn an enemy into an egg which you can then throw! That's a free convert.
10/10, would start a zombie apocalypse again.
 
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