Gameplay doesn’t matter much if it’s a visual novel type of game. But this is a freaking roguelike, where gameplay is almost as important as the porn itself. And let me say, it’s beyond repetitive. There’s no skill tree, no builds to experiment with—you just find a skill that’s effective and spam it. You repeat this on every single enemy. I was hoping the developer would spice it up eventually, but after a year, nothing has changed. Why? Because the developer has no incentive to change it, citing “people complain about complex combat.”
You don’t need to make it complex; you can keep it simple yet less repetitive. There are thousands of ways to do this (make it card based, each run slightly changes your stats/skills,etc.). I don’t buy this excuse since there are games like Monster Girl Dreams with a complex combat system (at least in this genre) that are still well received.
The writing is not great but passable. The art is decent, though the animation assets are rehashed quite a lot. Overall, it’s still savable. I hope for the best.
You don’t need to make it complex; you can keep it simple yet less repetitive. There are thousands of ways to do this (make it card based, each run slightly changes your stats/skills,etc.). I don’t buy this excuse since there are games like Monster Girl Dreams with a complex combat system (at least in this genre) that are still well received.
The writing is not great but passable. The art is decent, though the animation assets are rehashed quite a lot. Overall, it’s still savable. I hope for the best.