Review of version 0.20
Who knew that the one thing to finally make me care about vampires was giving them massive tits?
On a more detailed note, the main gimmick of this game is to essentially follow the line of "infection" among an expanding cast of would be victims and seeing them turn into depraved blood hungry nymphomaniacs. The game does so by providing regualr opportunities to switch either perspective mid-scene or to a different character's path, the titular bloodline. This creates a branching narrative and doubles as the main replay value of the game.
I've been following this game from somewhat early on (0.03-ish methinks) and it's best described as hit or miss. The very first scene sets the tone for the rest of the game in both H-scenes and "corrupted" character design and it never really deviates from it . Meaning you'll either fap into oblivion or get bored within 5 minutes. To combat this the dev has started doing two things:
1. Implement an option (for select scenes) to switch between the character's "vamp" textures and their "people" variant, meaning the bloat of big boob goth GF is somewhat counteracted while also giving more creative leeway to the creator when it comes to making the characters more distinct post-vamping.
2. Actually make a somewhat compelling narrative. Although the story is still mostly filled with excuses for sex, quite a large amount of effort is put into making the characters and even the lore fleshed out. There are traits, backgrounds and interpersonal connections for a large part of the cast as well as significant amounts of dialogue spent towards wordlbuilding on both a large and personal level.
Especially this second point makes the branching narrative concept actually work. While it is interesting to watch people get pornified, it is vastly more compelling when said people have their established place in a world that feels properly developed. This makes their eventual fall feel significant and creates anticipation, qualities which distinguish the good corruption media from the bland.
Some further points of note, while there are a minor number of false ending options, the canon path is purely linear so don't expect major choices. Also the scenes can be very descriptive, which is a plus if you like erotic fiction but does mean it can drag on a tad sometimes. Finally, the game also doubles as a neat Spot the Tattoo simulator, as some designs are blatantly ripped from existing characters (Yakuza anyone?) which isn't inherently bad but can be a wee bit distracting.
Overall Moniker Smith has managed to make an actually interesting branching narrative corruption porn game and I for one am very curious how it develops further.
Who knew that the one thing to finally make me care about vampires was giving them massive tits?
On a more detailed note, the main gimmick of this game is to essentially follow the line of "infection" among an expanding cast of would be victims and seeing them turn into depraved blood hungry nymphomaniacs. The game does so by providing regualr opportunities to switch either perspective mid-scene or to a different character's path, the titular bloodline. This creates a branching narrative and doubles as the main replay value of the game.
I've been following this game from somewhat early on (0.03-ish methinks) and it's best described as hit or miss. The very first scene sets the tone for the rest of the game in both H-scenes and "corrupted" character design and it never really deviates from it . Meaning you'll either fap into oblivion or get bored within 5 minutes. To combat this the dev has started doing two things:
1. Implement an option (for select scenes) to switch between the character's "vamp" textures and their "people" variant, meaning the bloat of big boob goth GF is somewhat counteracted while also giving more creative leeway to the creator when it comes to making the characters more distinct post-vamping.
2. Actually make a somewhat compelling narrative. Although the story is still mostly filled with excuses for sex, quite a large amount of effort is put into making the characters and even the lore fleshed out. There are traits, backgrounds and interpersonal connections for a large part of the cast as well as significant amounts of dialogue spent towards wordlbuilding on both a large and personal level.
Especially this second point makes the branching narrative concept actually work. While it is interesting to watch people get pornified, it is vastly more compelling when said people have their established place in a world that feels properly developed. This makes their eventual fall feel significant and creates anticipation, qualities which distinguish the good corruption media from the bland.
Some further points of note, while there are a minor number of false ending options, the canon path is purely linear so don't expect major choices. Also the scenes can be very descriptive, which is a plus if you like erotic fiction but does mean it can drag on a tad sometimes. Finally, the game also doubles as a neat Spot the Tattoo simulator, as some designs are blatantly ripped from existing characters (Yakuza anyone?) which isn't inherently bad but can be a wee bit distracting.
Overall Moniker Smith has managed to make an actually interesting branching narrative corruption porn game and I for one am very curious how it develops further.