Mod Unity Monster Black Market - Tits Mod V2P - 2.1.1.0 Update Support

Krongorka

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Sep 22, 2017
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Hi Krongorka,

I taught the extra size was the top size, is there more size with 2.1.1.0 and your mod? If what is the max size?

thx
In current mod there's 6 tits size which are available for both "Small" and "Big" female figures. Flat, Small, Average, Big, Huge and Extra.
 
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Ne0x222

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Nov 13, 2021
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In current mod there's 6 tits size which are available for both "Small" and "Big" female figures. Flat, Small, Average, Big, Huge and Extra.
Thx for the precision :D

Do you plan to do an "Extra Plus" size or the model don't permit it? Love your work.
 

Krongorka

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Thx for the precision :D

Do you plan to do an "Extra Plus" size or the model don't permit it? Love your work.
Extra new size will need a "Dictionary patch" for Complex Breeding. Pretty much how folks here helped with a patch creation which allowed initial Tits mod version and Complex Breeding to work together which now comes included in Mod Pack (and works in auto-detection mode, which is nice for users). Like I said before, some stuff can break more things and whole new additional Tits size can be destructive for compatibility reasons.

Now, if you look at "Scale Bones" method I described in my previous posts here, I can do something like that with Tits bones. The problem is, Tits always contain several bones which controls the movement, plus cloth layer. Just making sure nothing will clip or look bad is a challenge.

It's worth experimenting with but not a top priority.
 
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Ne0x222

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Extra new size will need a "Dictionary patch" for Complex Breeding. Pretty much how folks here helped with a patch creation which allowed initial Tits mod version and Complex Breeding to work together which now comes included in Mod Pack (and works in auto-detection mode, which is nice for users). Like I said before, some stuff can break more things and whole new additional Tits size can be destructive for compatibility reasons.

Now, if you look at "Scale Bones" method I described in my previous posts here, I can do something like that with Tits bones. The problem is, Tits always contain several bones which controls the movement, plus cloth layer. Just making sure nothing will clip or look bad is a challenge.

It's worth experimenting with but not a top priority.
Asowme I will check your previous post and try to understand. So if I understand without the Complex Breeding mod I can experiement with the size and try to make it bigger :D

Thx for the info :D
 

Diosio

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Jul 10, 2019
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- Rabbit and Sheep (Small Beastfolks - Usagi and Hitsuji) are back to small forms, sorry about that. There's a plan to bring it back in the future with unified skeleton models.
Just going to leave this here now for anyone before they go losing their mind like me. I've been sitting here working on testing the compatibility between the update and ComplexBreeding. The races in ComplexBreeding seem to be taking priority over recent changes in the Tits mod which breaks sprite rendering. Specifically lower abdomen and upper torso behind the tits. It also seems to override the ability to change thigh size with the right arrow voice button.
 
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Krongorka

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Just going to leave this here now for anyone before they go losing their mind like me. I've been sitting here working on testing the compatibility between the update and ComplexBreeding. The races in ComplexBreeding seem to be taking priority over recent changes in the Tits mod which breaks sprite rendering. Specifically lower abdomen and upper torso behind the tits. It also seems to override the ability to change thigh size with the right arrow voice button.
If body doesn't load that means you're on old save. Due to how save function operates in the game you'll have to start new game to avoid such bugs (missing body sprite, missing thigh sprites).
 
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narrow00

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If body doesn't load that means you're on old save. Due to how save function operates in the game you'll have to start new game to avoid such bugs (missing body sprite, missing thigh sprites).
I'm having the same problem, but the new save still behaves like this.
 

narrow00

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Sep 25, 2025
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Just going to leave this here now for anyone before they go losing their mind like me. I've been sitting here working on testing the compatibility between the update and ComplexBreeding. The races in ComplexBreeding seem to be taking priority over recent changes in the Tits mod which breaks sprite rendering. Specifically lower abdomen and upper torso behind the tits. It also seems to override the ability to change thigh size with the right arrow voice button.
Bro, I ran into the same situation as you. Have you solved it yet?
 

Krongorka

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Sep 22, 2017
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So I think we have a big issue with 2.1+ game version code base change which broke CBwithTits plugin activation.

BepInExMBMmenuSettings.png

That notification message "Important: TitsMod v2+ doesn't seem to be installed" wasn't there when we had version 2.0.16.0. So I guess it can't force Complex Breeding to revert "upper body" type to value 1. Why it doesn't detect on this version of the game is unknown yet.

I have several solutions in mind to fix this. Might as well patch ComplexBreeding.dll mod itself and include it with TitsMod download by default, since the mod is abandoned.
 

Diosio

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Jul 10, 2019
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If body doesn't load that means you're on old save. Due to how save function operates in the game you'll have to start new game to avoid such bugs (missing body sprite, missing thigh sprites).
Yeah, sorry couldn't reply. Christmas and all that. I don't check in here very often throughout the day usually only late at night. But seems you discovered what I found already.

Bro, I ran into the same situation as you. Have you solved it yet?
Nope, this isn't a simple fix. Best left to the people that know a fair bit about how the mods work because its something outside of my scope. I probably should learn how this is all done at this point though.
 
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Krongorka

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"We're kinda fucked" situation with CBwithTits plugin.

Here's what happened:
- CBwithTits only initiate ComplexBreeding's dictionary patch for Tits size Extra, but ignored UpperBody fix which results in invisible body sprite and also makes CB mod to stick with its original Thigh Size restrictions based on Race type.

Due to mod's closed nature I can't edit source code easily. I know what is needed for fix, but dnSpy decompiler is not that powerful to make changes in compiled mod .dll.

Here's how CBwithTits checks if TitsMod is installed:

TitsModCheck.png

It won't tell you much, but basically it REQUIRES hitsuji race to have old Tits mod to have Hitsuji race in "Grown" female form. Which I reverted for latest Tits version. Thus, now we're either stuck with grown/big hitsuji/sheep in base game and CBwithTits plugin fully works or we have a broken CBwithTits plugin.

I'll play around with disabling this check function, but it's a shame user Memacile isn't around this forum anymore. He is the author of this patch and TitsModBigBellySupport too which are essential for Tits mod to work.
 

Krongorka

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So here's some good news and some bad news.

Diosio
narrow00


Since you guys test Tits mod with ComplexBreeding, can you please check this tweaked version of CBwithTits.

Install path is MBMgamefolder\BepInEx\plugins

Good news is it seems I've managed to disable internal CBwithTits check, so it fixes body sprite and it restores the option to tweak Thighs in CB.

Bad news it won't activate automatically because of how it checks for Tits mod installation. Like I said, we're kinda fucked because I don't have a source code for CBwithTits.

Plus, it comes with ModPack which people apply... at this point I guess I'll update Tits mod to have ModPack installed. A bit extreme solution, but I don't really have a choice.

Now this is how it should look in Mod Manager menu:

CBwithTitsCheckDisabled.png

So yeah... I'll go ahead and update Tits mod download to come with ModPack and won't recommend to get ModPack simply because it breaks compatibility with ComplexBreeding.

If anyone wants to reverse engineer BepInEx mods to expand on functionality or compatibility, please feel free to do so.
 

Diosio

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Jul 10, 2019
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So here's some good news and some bad news.

Diosio
narrow00


Since you guys test Tits mod with ComplexBreeding, can you please check this tweaked version of CBwithTits.
You are so unbelievably fast. I'll check it out when I can. Gonna have family over that shouldn't see anything adult so I won't be able to get on that right away.

Everything seems functional for now. I haven't done in-depth testing, but the previous save clears pretty quickly. Will post updates if I discover any issues.
 
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narrow00

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Sep 25, 2025
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If body doesn't load that means you're on old save. Due to how save function operates in the game you'll have to start new game to avoid such bugs (missing body sprite, missing thigh sprites).
So here's some good news and some bad news.

Diosio
narrow00


Since you guys test Tits mod with ComplexBreeding, can you please check this tweaked version of CBwithTits.

Install path is MBMgamefolder\BepInEx\plugins

Good news is it seems I've managed to disable internal CBwithTits check, so it fixes body sprite and it restores the option to tweak Thighs in CB.

Bad news it won't activate automatically because of how it checks for Tits mod installation. Like I said, we're kinda fucked because I don't have a source code for CBwithTits.

Plus, it comes with ModPack which people apply... at this point I guess I'll update Tits mod to have ModPack installed. A bit extreme solution, but I don't really have a choice.

Now this is how it should look in Mod Manager menu:

View attachment 5563205

So yeah... I'll go ahead and update Tits mod download to come with ModPack and won't recommend to get ModPack simply because it breaks compatibility with ComplexBreeding.

If anyone wants to reverse engineer BepInEx mods to expand on functionality or compatibility, please feel free to do so.
Thanks for the response! I'll try it later and report back
 
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narrow00

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Sep 25, 2025
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So here's some good news and some bad news.

Diosio
narrow00


Since you guys test Tits mod with ComplexBreeding, can you please check this tweaked version of CBwithTits.

Install path is MBMgamefolder\BepInEx\plugins

Good news is it seems I've managed to disable internal CBwithTits check, so it fixes body sprite and it restores the option to tweak Thighs in CB.

Bad news it won't activate automatically because of how it checks for Tits mod installation. Like I said, we're kinda fucked because I don't have a source code for CBwithTits.

Plus, it comes with ModPack which people apply... at this point I guess I'll update Tits mod to have ModPack installed. A bit extreme solution, but I don't really have a choice.

Now this is how it should look in Mod Manager menu:

View attachment 5563205

So yeah... I'll go ahead and update Tits mod download to come with ModPack and won't recommend to get ModPack simply because it breaks compatibility with ComplexBreeding.

If anyone wants to reverse engineer BepInEx mods to expand on functionality or compatibility, please feel free to do so.
Like you said, I think the issue has already been resolved by you. Although I’m not really sure what you meant by the modpack breaking compatibility with CB.
Does it mean there’s a chance of unknown bugs popping up?
 

Krongorka

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Sep 22, 2017
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Like you said, I think the issue has already been resolved by you. Although I’m not really sure what you meant by the modpack breaking compatibility with CB.
Does it mean there’s a chance of unknown bugs popping up?
Yes, it's a problem with a specific modpack plugin CBwithTits which was designed to automatically Turn on if old Tits mod value for "Grown" sheep race was set. Since I reverted it to "Small" figure like it was in original game, that code check turned out to be broken.
It should be resolved now, but the problem is people still will get a separate modpack download and get the same error. That's what I'm worried about and that's why I now have to include modpack with edited plugins in my own download.

Anyway, thanks for noticing and reporting the issue.

"Does it mean there’s a chance of unknown bugs popping up?" - Trust me, I and the dev come up with some weird bugs pretty often. The only difference is he have a source code and know backend and I'm stuck with finding clues and workarounds.
 

Krongorka

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Sep 22, 2017
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So, the end of year. Despite all shitty things that happened (Steam release postponed indefinitely, DLsite is slow to approve 2.1.1.0 as ever) it was a good year for MBM development. Unironically, MBM '2025 development'. New version with open asset file structure came out and we got 2 more things coming in 2026 publicly if nothing catastrophically bad happens (fingers crossed)

- Spine 4.2 runtime update for MBM which allows physics module in animations.
- We are testing a new version which includes "PregnantExpansion" module. Basically, it doesn't require a BepInEx plugin to render slaves with bigger bellies. The way it works now is to keep track of number of fetuses and change belly size depending on fetus count. When slave is pregnant with Minotaur/Salamander/Horse fetuses belly goes up to max possible size. Updated code is now built-in into Assembly, which is what a developer can do.
I only got to test new build very recently, so there's still many things to test before it gets approved.

It should be a part of build 2.1.2.0.

I'm also going to build up optimized skeletons for ProjectR from time to time, since I'd like to improve my skill and to slowly build up a data to back up game's performance towards the release. ProjectR's skeletons built with wider range of movements in mind, although slave's don't blink anymore like they did in MBM. But combat units are moving around on play field so I need to improve my mesh building methods to take this into account.

That's all for now, folks. Happy New Year.

ProjectR-GoblinStandOptimizationV1c.png
 

Anehui

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Jul 26, 2025
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Is it possible to add horns to the forehead?
They already exist, you just need to place them in a different place and play with the size (which has already been done with hair, as I understand it).
It would also be nice to add floppy ears for a change, this would add variety to the breeds of female dogs.
This is just a suggestion, everything is in the hands of the modder
p.s.
It's sad that I don't have straight bangs for editing characters(
Sorry for bad english
 
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Krongorka

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Is it possible to add horns to the forehead?
They already exist, you just need to place them in a different place and play with the size (which has already been done with hair, as I understand it).
It would also be nice to add floppy ears for a change, this would add variety to the breeds of female dogs.
This is just a suggestion, everything is in the hands of the modder
p.s.
It's sad that I don't have straight bangs for editing characters(
Sorry for bad english
Every change require following additional edits in all poses. In current game that's about 200 skeletons for common Woman/Girl skeletons. That's why I'll need to merge most of skeletons first and add cosmetic changes later. We're talking about reducing skeleton data from 200+ to 50 in total.
I'd love to add more customization options right away, but with current data structure that will require 5x times of work just for some minor cosmetic changes.
It's all planned, just need to redo basic data properly.
 
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