Mod Unity Monster Black Market - Tits Mod V2P

PetardaSanbox

New Member
Mar 21, 2025
8
3
3
I mean, I would prefer humans to be able to cumflate slaves. Maybe make it take more sessions?

I don't know if I understood correctly or not. But we don't need more, we need 50/50, so that people could remove this or that effect (camflation or something else) by crossing/buying, or remove everything and how it was in the vanilla game. Freedom of choice
 

Dadaism

Newbie
Jul 12, 2020
53
35
139
Guys remember we are not clients paying for a service, let's not be too insistent with our own desires.
Krongoa also has their own vision for this passion project, so it's already a lot that they're sharing progress reports and taking our input into consideration. In the end they should do whatever they want, we are still getting free updates for a game we pirated. XD
 

Ritasred

Newbie
May 20, 2024
51
5
77
Guys remember we are not clients paying for a service, let's not be too insistent with our own desires.
Krongoa also has their own vision for this passion project, so it's already a lot that they're sharing progress reports and taking our input into consideration. In the end they should do whatever they want, we are still getting free updates for a game we pirated. XD

There should always be a choice. Some don't want something else, others do.
This is natural for everything in the whole world


For example, I don't like inflation and the way it is currently implemented in mod - that almost everything now depends on it and it can't be turned off/its amount can't be reduced.
 
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WizardsTariff

Newbie
Dec 14, 2020
72
65
86
Wow it's nuts how you still don't get the point of what we are saying.
This project is something someone does for fun. You don't like something, sure, okay.
You can ask and be hopeful but if the hobbyist says "not anytime soon" you can't just demand the thing you want, otherwise the possibility of your request being heeded drops to zero because you are rude.

Krongorka is not oathbound to do what we want. And I imagine that if you guys keep demanding the way you have been, the answer will always be no just because there is nothing more fun than denying someone that feels entitled.
 

PetardaSanbox

New Member
Mar 21, 2025
8
3
3
Wow it's nuts how you still don't get the point of what we are saying.
This project is something someone does for fun. You don't like something, sure, okay.
You can ask and be hopeful but if the hobbyist says "not anytime soon" you can't just demand the thing you want, otherwise the possibility of your request being heeded drops to zero because you are rude.

Krongorka is not oathbound to do what we want. And I imagine that if you guys keep demanding the way you have been, the answer will always be no just because there is nothing more fun than denying someone that feels entitled.

There's no need to talk about requests here that I didn't mention, I'm just saying this. No need to fantasize. Maybe my "text" was poorly received due to the fact that I use a translator and English is not my language.
But no one demands anything here - you don't need to change the text for yourself.
Therefore, if someone mistook my text for a requirement, I apologize.

Respect to the author for his work and I have been following this mod for a very long time and I see that it is developing and improving. Many mistakes made by developers (optimization and textures) Krongorka has been corrected. He has the right, of course, to decide what to do next and what to pay attention to first.
 
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Ritasred

Newbie
May 20, 2024
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We'll see when ProjectR will be finalized I guess. They still can change stuff since they are still at 0.5 stage (and we know that MBM changed quite a bit at the time of ~0.5-0.7/before release).
Can you change the CB (comlex breeding) code?, or the game-level code ? Or is there not enough knowledge or access?
( For example, to return cosmetic potions to CB )
 

Kirashi

Member
May 9, 2017
257
39
196
I wanted to give them randomized look as well, but changing their visuals was problematic. Still wanted a randomized breast/milk values for them so that was a solution.
Here's original scripts for NPCs/Unique Slaves though. If you can work with UABEA tool you can decompress data.unity3d file, open 'resources' and import original script files into it.
I'm sorry sir, I failed after all, here is what I tried :

Step one : open AssetBundleExtractor.exe
Step 2 : go file -> open -> select data.unity3d
1743336033273.png
Step 3 : when asked to select a decompression output directory -> create a random folder elsewhere and select it
step 4 : Pick ressource.asset on the left, and when trying to select import on the right, the tool crashes and close
1743336266678.png
Could you please tell me what did I do wrong?

Thank a lot in advance.
 

EroPunch

New Member
Nov 17, 2021
1
0
11
Hah, you're correct. If you read my previous messages about V2P release you might have noticed I told about V3 skeletons "downported" to V2 without extra customization.

"hairbundle_back:hairbundle_back_{ToothType}"

"Tooth Type" is an extra new switch for both monsters and girls which I prepared for V3, but it's not used for V2. So I just forgot to switch it back to "BackHairType" :p
In actual WIP V3 this workaround helps to separate ponytails from Back Hair type 4 and 5. Which means it can be paired with all back hair types.

Thanks. Noted and fixed. Fix will be included for "brothel part" V2P update.

Hello,

First of all, thank you for your amazing work. :love:

Now on the subject of my message, is there a solution applicable now or do I need to wait for the next update release ?

Awaiting your response, have a nice day. (y)
 

Potiblagueur

Newbie
Dec 28, 2022
52
32
86
I just noticed that my adult humans (I only have them at the moment) have hair on the backs of D and E. Is this a known bug?
 

Krongorka

Well-Known Member
Sep 22, 2017
1,257
3,989
397
Hi folks, sorry for absence. IRL stuff came up and there was no progress with mod development for several weeks. I'm good to continue development now and can answer your questions from now on as well.

Some big news - there's plans from MBM dev for MBM Steam release. They do plan to update it and looking for suggestions, but it's not really clear how much can be done in technical/gameplay aspects or how much time they can spend working on it as well. I was also contacted by a dev on March 25, so I only read about it now. I only asked about bumping texture quality of MBM for now since that was bugging me for awhile. Maybe I can pass some suggestions, but then again - don't expect much since there's lots of uncertainty.

Some answers for previous questions:
Cumflation is most likely to be toned down/removed for rest/stand idle poses in following updates. There's no need to dramatize about it, I'm also not a fan about it lacking on/off controls and it messes up sprite ordering in certain conditions.

Can you change the CB (comlex breeding) code?, or the game-level code ? Or is there not enough knowledge or access?
( For example, to return cosmetic potions to CB )
Only to some extent. Usage of Cosmetic Potions CAN be returned to CB as well. But stuff like Color picking for slave's skin is probably not possible without some reverse-engineering rework of the mod, I'm afraid.

Now on the subject of my message, is there a solution applicable now or do I need to wait for the next update release ?
I already fixed it for another V2P update when I'll be done with optimizing "brothel" data section. Solution basically requires some small changes in a compressed data.unity3d package. Not a user-friendly change, to be honest. I'd ask you to wait for next update for now.


Could you please tell me what did I do wrong?

Thank a lot in advance.
Please use . That one can actually handle MBM's assets packing/repacking mostly without issues.

Potiblagueur
Yeah, hair bundles have partial V3 switch messed up for IDLE standing pose for V2P. Will be fixed in a next update.
 
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AROc137

Newbie
Jan 22, 2023
29
3
70
Hi folks, sorry for absence. IRL stuff came up and there was no progress with mod development for several weeks. I'm good to continue development now and can answer your questions from now on as well.

Some big news - there's plans from MBM dev for MBM Steam release. They do plan to update it and looking for suggestions, but it's not really clear how much can be done in technical/gameplay aspects or how much time they can spend working on it as well. I was also contacted by a dev on March 25, so I only read about it now. I only asked about bumping texture quality of MBM for now since that was bugging me for awhile. Maybe I can pass some suggestions, but then again - don't expect much since there's lots of uncertainty.

Some answers for previous questions:
Cumflation is most likely to be toned down/removed for rest/stand idle poses in following updates. There's no need to dramatize about it, I'm also not a fan about it lacking on/off controls and it messes up sprite ordering in certain conditions.


Only to some extent. Usage of Cosmetic Potions CAN be returned to CB as well. But stuff like Color picking for slave's skin is probably not possible without some reverse-engineering rework of the mod, I'm afraid.


I already fixed it for another V2P update when I'll be done with optimizing "brothel" data section. Solution basically requires some small changes in a compressed data.unity3d package. Not a user-friendly change, to be honest. I'd ask you to wait for next update for now.



Please use . That one can actually handle MBM's assets packing/repacking mostly without issues.

Potiblagueur
Yeah, hair bundles have partial V3 switch messed up for IDLE standing pose for V2P. Will be fixed in a next update.
I can't believe they contacted you, that's great!
Do you know what kind of updates they're hoping to make? Continuing the story and adding new characters, or just minor changes to the game?
In the mods you've made, you've added content that maybe they should add to the official game. I don't know, it's just an idea.
 

Krongorka

Well-Known Member
Sep 22, 2017
1,257
3,989
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I can't believe they contacted you, that's great!
Do you know what kind of updates they're hoping to make? Continuing the story and adding new characters, or just minor changes to the game?
In the mods you've made, you've added content that maybe they should add to the official game. I don't know, it's just an idea.
No idea. I'm also afraid since they contacted me at the end of March and I didn't write an answer soon enough (it's mid-April now), maybe it's already too late for me to suggest them anything or they won't answer for awhile until actual update/steam release is made.
In other words, there's just too much uncertainty.

I'm also not sure if they'll actually get away with loli content so I asked about it as well. I guess we can only wait for more info to come for now.
 
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Dadaism

Newbie
Jul 12, 2020
53
35
139
They're probably going to make changes: as stated, Steam would never accept MBM as it is right now. Also, they stated in a Pixiv post that they're taking a pause from the other project. Probably they need time to edit the game. Hopefully it will be easier to mod.
Krongorka Maybe you should ask them about this? I mean wether we can expect a better mod support.
 

Krongorka

Well-Known Member
Sep 22, 2017
1,257
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They're probably going to make changes: as stated, Steam would never accept MBM as it is right now. Also, they stated in a Pixiv post that they're taking a pause from the other project. Probably they need time to edit the game. Hopefully it will be easier to mod.
Krongorka Maybe you should ask them about this? I mean wether we can expect a better mod support.
Probably can post it, since it's still kinda-cryptic technical answer from the dev:
"It won’t be exactly the same as ProjectR, but I plan to extract the Spine files to an external folder in a similar way."

So in my understanding new build can be closer to ProjectR builds. From this:

mbmdata.png

To this (as example) :

projectRdata.png

If it ships like that in new update that will be a huge deal for handling assets. No need for manual repacking at least. But how to handle mipmaps generation without .dds usage, though? No idea.

And how game will even play out without using of lolis anyway? To me it seems like we'll need to have some custom after-release "R18" patch which will bring most of current game functionality to steam release *if loli will be cut*. There's too many questions and no answers so it's kinda pointless to speculate further.
 
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Kirashi

Member
May 9, 2017
257
39
196
Please use . That one can actually handle MBM's assets packing/repacking mostly without issues.
Hello, nice to see you back!

I tried with the new tool and indeed, I got some progress to locate the files I am willing to import, but the importation itself seems to end up in a failure. I'll explain here my steps :

1- Open UABEAvalonia.exe and open "data.unity3d"
1744550765427.png
2- Pick ressources.assets on the list and export it somewhere else
1744550817819.png
3- I open file on the top and "open" and pick the "ressources.net" I exported earlier, I scroll the list a bit and I find one of the files I need to edit : viviData
1744551060244.png
4- I pick import dump on the right (inport raw doesn't accept .txt files) and select vivi file
1744551215252.png
And I get this error
1744551267003.png
Maybe my process was wrong? Could you guide me ?

Thanks a lot in advance !
 

Krongorka

Well-Known Member
Sep 22, 2017
1,257
3,989
397
Hello, nice to see you back!

I tried with the new tool and indeed, I got some progress to locate the files I am willing to import, but the importation itself seems to end up in a failure. I'll explain here my steps :

1- Open UABEAvalonia.exe and open "data.unity3d"
View attachment 4740844
2- Pick ressources.assets on the list and export it somewhere else
View attachment 4740849
3- I open file on the top and "open" and pick the "ressources.net" I exported earlier, I scroll the list a bit and I find one of the files I need to edit : viviData
View attachment 4740864
4- I pick import dump on the right (inport raw doesn't accept .txt files) and select vivi file
View attachment 4740868
And I get this error
View attachment 4740871
Maybe my process was wrong? Could you guide me ?

Thanks a lot in advance !
Seems like you used Export/Import Dump function, but you actually need to export text script data with "Plugins" window tab instead. That will create proper .txt files which you can edit in a text editor and then import them back with same Plugins tab.

UABEApluginstext.png

Dumps are not that useful unless you're doing something specific in a hack-like way, just saying.