Superior_keyaru
Newbie
- Nov 23, 2023
- 93
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so the next version of the mod will have cumflation too?If someone wants to make such plugin and make some special condition for it, go ahead.
so the next version of the mod will have cumflation too?If someone wants to make such plugin and make some special condition for it, go ahead.
I mean, I would prefer humans to be able to cumflate slaves. Maybe make it take more sessions?
Guys remember we are not clients paying for a service, let's not be too insistent with our own desires.
Krongoa also has their own vision for this passion project, so it's already a lot that they're sharing progress reports and taking our input into consideration. In the end they should do whatever they want, we are still getting free updates for a game we pirated. XD
Wow it's nuts how you still don't get the point of what we are saying.
This project is something someone does for fun. You don't like something, sure, okay.
You can ask and be hopeful but if the hobbyist says "not anytime soon" you can't just demand the thing you want, otherwise the possibility of your request being heeded drops to zero because you are rude.
Krongorka is not oathbound to do what we want. And I imagine that if you guys keep demanding the way you have been, the answer will always be no just because there is nothing more fun than denying someone that feels entitled.
Can you change the CB (comlex breeding) code?, or the game-level code ? Or is there not enough knowledge or access?We'll see when ProjectR will be finalized I guess. They still can change stuff since they are still at 0.5 stage (and we know that MBM changed quite a bit at the time of ~0.5-0.7/before release).
If you read back some messages, you'll see that Krongoa has already explained that it's beyond his expertise, and the scope of the project.Can you change the CB (comlex breeding) code?, or the game-level code ? Or is there not enough knowledge or access?
( For example, to return cosmetic potions to CB )
I'm sorry sir, I failed after all, here is what I tried :I wanted to give them randomized look as well, but changing their visuals was problematic. Still wanted a randomized breast/milk values for them so that was a solution.
Here's original scripts for NPCs/Unique Slaves though. If you can work with UABEA tool you can decompress data.unity3d file, open 'resources' and import original script files into it.
Hah, you're correct. If you read my previous messages about V2P release you might have noticed I told about V3 skeletons "downported" to V2 without extra customization.
"hairbundle_back:hairbundle_back_{ToothType}"
"Tooth Type" is an extra new switch for both monsters and girls which I prepared for V3, but it's not used for V2. So I just forgot to switch it back to "BackHairType"
In actual WIP V3 this workaround helps to separate ponytails from Back Hair type 4 and 5. Which means it can be paired with all back hair types.
Thanks. Noted and fixed. Fix will be included for "brothel part" V2P update.
Only to some extent. Usage of Cosmetic Potions CAN be returned to CB as well. But stuff like Color picking for slave's skin is probably not possible without some reverse-engineering rework of the mod, I'm afraid.Can you change the CB (comlex breeding) code?, or the game-level code ? Or is there not enough knowledge or access?
( For example, to return cosmetic potions to CB )
I already fixed it for another V2P update when I'll be done with optimizing "brothel" data section. Solution basically requires some small changes in a compressed data.unity3d package. Not a user-friendly change, to be honest. I'd ask you to wait for next update for now.Now on the subject of my message, is there a solution applicable now or do I need to wait for the next update release ?
Please useCould you please tell me what did I do wrong?
Thank a lot in advance.
I can't believe they contacted you, that's great!Hi folks, sorry for absence. IRL stuff came up and there was no progress with mod development for several weeks. I'm good to continue development now and can answer your questions from now on as well.
Some big news - there's plans from MBM dev for MBM Steam release. They do plan to update it and looking for suggestions, but it's not really clear how much can be done in technical/gameplay aspects or how much time they can spend working on it as well. I was also contacted by a dev on March 25, so I only read about it now. I only asked about bumping texture quality of MBM for now since that was bugging me for awhile. Maybe I can pass some suggestions, but then again - don't expect much since there's lots of uncertainty.
Some answers for previous questions:
Cumflation is most likely to be toned down/removed for rest/stand idle poses in following updates. There's no need to dramatize about it, I'm also not a fan about it lacking on/off controls and it messes up sprite ordering in certain conditions.
Only to some extent. Usage of Cosmetic Potions CAN be returned to CB as well. But stuff like Color picking for slave's skin is probably not possible without some reverse-engineering rework of the mod, I'm afraid.
I already fixed it for another V2P update when I'll be done with optimizing "brothel" data section. Solution basically requires some small changes in a compressed data.unity3d package. Not a user-friendly change, to be honest. I'd ask you to wait for next update for now.
Please useYou must be registered to see the links. That one can actually handle MBM's assets packing/repacking mostly without issues.
Potiblagueur
Yeah, hair bundles have partial V3 switch messed up for IDLE standing pose for V2P. Will be fixed in a next update.
No idea. I'm also afraid since they contacted me at the end of March and I didn't write an answer soon enough (it's mid-April now), maybe it's already too late for me to suggest them anything or they won't answer for awhile until actual update/steam release is made.I can't believe they contacted you, that's great!
Do you know what kind of updates they're hoping to make? Continuing the story and adding new characters, or just minor changes to the game?
In the mods you've made, you've added content that maybe they should add to the official game. I don't know, it's just an idea.
Probably can post it, since it's still kinda-cryptic technical answer from the dev:They're probably going to make changes: as stated, Steam would never accept MBM as it is right now. Also, they stated in a Pixiv post that they're taking a pause from the other project. Probably they need time to edit the game. Hopefully it will be easier to mod.
Krongorka Maybe you should ask them about this? I mean wether we can expect a better mod support.
Hello, nice to see you back!Please useYou must be registered to see the links. That one can actually handle MBM's assets packing/repacking mostly without issues.
Seems like you used Export/Import Dump function, but you actually need to export text script data with "Plugins" window tab instead. That will create proper .txt files which you can edit in a text editor and then import them back with same Plugins tab.Hello, nice to see you back!
I tried with the new tool and indeed, I got some progress to locate the files I am willing to import, but the importation itself seems to end up in a failure. I'll explain here my steps :
1- Open UABEAvalonia.exe and open "data.unity3d"
View attachment 4740844
2- Pick ressources.assets on the list and export it somewhere else
View attachment 4740849
3- I open file on the top and "open" and pick the "ressources.net" I exported earlier, I scroll the list a bit and I find one of the files I need to edit : viviData
View attachment 4740864
4- I pick import dump on the right (inport raw doesn't accept .txt files) and select vivi file
View attachment 4740868
And I get this error
View attachment 4740871
Maybe my process was wrong? Could you guide me ?
Thanks a lot in advance !