ShrimpLord69
Newbie
- May 4, 2024
- 18
- 9
Devs should be payed (for anyone who can, buy the game on 072Project store or on DLsite, both versions will receive updates).the devs should be paying you, you're doing great work XD
NiceeeeTits mod started as a graphics mod to give females extra tits size, that's why it was named like that in the first place. Later versions received some tweaks to game's scripting data which affected gameplay in some ways, like disabling a "Game Over" in one of specific endings on day 51 and bunch of other stuff.
Nowadays it's about re-doing animation/graphics data in a way which will be performance-friendly to user's hardware. Pretty much going to basics with optimization. Tits V2p have some of performance boost already, but there's still lots of work to do.
Developer of the game also helps with current updates (latest official game version is at 2.1.0.2, which Tits mod is currently can't work with yet). There's some bug fixes and performance boost too, maybe there will be more, but that's all I know for now.
I'll suggest to play the game as is first and then go ahead with Complex Breeding mod (preferably CBforDummies, since it's an easier one). There's plenty of game mechanics changes... maybe you'll like it.
There are other stuff for this game on this forum, but you'll have to look for it.
Anyway, here I share some work in progress and test stuff and for some test stuff in particular, I guess I'll share some of Physics Constraints module which was introduced in Spine 4.2. It's not supported by MBM sadly, but I can still prerender my experiments with MBM's skeletons:
Sylvia Tentacle Scene Physics Test:
View attachment 5322108
Barbara NPC Idle Stand Physics Test:
View attachment 5322111
Amilia Brainwashed Sex Scene Physics Test:
View attachment 5322112
Steam version won't happen for the time being because recent political shitstorm with payment processors.Niceeee
Do you know if there's any news about MBM on STEAM?
Or if the developers will update MBM again?
Will that somehow make it possible for slaves with special NPC haircut styles to exist in the future?Continuing on unified skeleton topic, sometimes I do need to change character appearance slightly. Recent example is Nero's dead model:
Default Nero_Dead:
View attachment 5335768
WIP Unified Nero_Dead:
View attachment 5335778
There's two changes. One is obvious, second is less obvious but both use common slave's assets with sprite coloring method:
Using this sprite...
View attachment 5335784
Instead of this sprite:
View attachment 5335785
Second one is hair, which use colored default sprite and part of unique Nero's back hair sprite on top of it to make similar looking shape:
View attachment 5335815
Of course, it's only a choice from technical perspective because I targeted specific sprite sheet resolution 1024x512 for all woman type skeletons and it worked out. Still need some cleaning on body-clothing transitions I mentioned in previous post:
View attachment 5335825
This WIP 1024x512 sprite sheet allows to load all woman type characters at once with most of customizations features enabled.
For now, Unique hair types have fixed color which can be changed in the future but as I showed with Nero's clothing, it comes with some deviation from original look. Just saying that it should be expected: I'm not a fan of storing same texture on a sprite sheet but with a Unique color/shading.
Some dirty hacks can and will be used to achieve performance and memory targets.
Some of it can be reconsidered at any time in some cases where I can't fit all characters into a target size limit, though.
I also considered merging girl and woman skeleton types together, but that's probably a bad idea from technical standpoint.
Anyway, Woman_Dead Unified (Bella, Claire, Karen, Sylvia, Nero, Woman assets merged) :
View attachment 5336071
Whole idea about unified/merged skeletons is to allow slaves to get whole asset pool. If you mean NPCs like Amilia, Flora, Niel - they have limited poses and assets.Will that somehow make it possible for slaves with special NPC haircut styles to exist in the future?
that worked! thanks a bunchSorry, but can you post a screenshot? Might make it easier for me to understand if I see what going on your end.
Edit: Ah, I believe you're talking about visual gimmick for NPCs - when player have sex with them game now keeps track of two values, creampies and cumshots. One deletes part of clothing (if available), another changes hair design in a certain way (most of the time by removing hair sprite, sometimes with mesh edit of existing one). It affects NPCs figures in main play area.
To restore their original look you need to make a Washer item with Niel's cauldron. Once it's active, it removes current creampie-cumshot values in all slaves/NPCs.