Mod Unity Monster Black Market - Tits Mod V2P

Krongorka

Well-Known Member
Sep 22, 2017
1,215
3,740
the devs should be paying you, you're doing great work XD
Devs should be payed (for anyone who can, buy the game on 072Project store or on DLsite, both versions will receive updates).

I actually asked a dev to upgrade Spine Runtime module to support 4.2 skel files with physics module (4.2.37 is the version they use for ProjectR, by the way, so maybe it would help). The problem is it require some tinkering with engine modules and it requires some work and testing to not break things up. That's already asking too much, but if they consider the update that would be great.
 

AROc137

Newbie
Jan 22, 2023
27
3
Tits mod started as a graphics mod to give females extra tits size, that's why it was named like that in the first place. Later versions received some tweaks to game's scripting data which affected gameplay in some ways, like disabling a "Game Over" in one of specific endings on day 51 and bunch of other stuff.
Nowadays it's about re-doing animation/graphics data in a way which will be performance-friendly to user's hardware. Pretty much going to basics with optimization. Tits V2p have some of performance boost already, but there's still lots of work to do.
Developer of the game also helps with current updates (latest official game version is at 2.1.0.2, which Tits mod is currently can't work with yet). There's some bug fixes and performance boost too, maybe there will be more, but that's all I know for now.

I'll suggest to play the game as is first and then go ahead with Complex Breeding mod (preferably CBforDummies, since it's an easier one). There's plenty of game mechanics changes... maybe you'll like it.

There are other stuff for this game on this forum, but you'll have to look for it.

Anyway, here I share some work in progress and test stuff and for some test stuff in particular, I guess I'll share some of Physics Constraints module which was introduced in Spine 4.2. It's not supported by MBM sadly, but I can still prerender my experiments with MBM's skeletons:

Sylvia Tentacle Scene Physics Test:
View attachment 5322108

Barbara NPC Idle Stand Physics Test:
View attachment 5322111

Amilia Brainwashed Sex Scene Physics Test:
View attachment 5322112
Niceeee

Do you know if there's any news about MBM on STEAM?
Or if the developers will update MBM again?
 

Krongorka

Well-Known Member
Sep 22, 2017
1,215
3,740
Niceeee

Do you know if there's any news about MBM on STEAM?
Or if the developers will update MBM again?
Steam version won't happen for the time being because recent political shitstorm with payment processors. version was made instead which is the one Steam version was supposed to be.

MBM did receive some technical updates and DLsite version will be updated when it will be approved by DLsite. Content updates are minor - updates to uncensor, for example:

ending_CG_3.png

This CG was always slightly censored, so I suggested to tweak it. So here you go (this one was added for 2.1.0.2).

Current WIP: "Girl_Dead" Unified Skeleton - Aure Assets merged and mixed:

AureDeadUnified.gif

October 10 update: "Girl Dead" Unified Skeleton - Aure, Anna, Vivi, Girl skeletons merged and mixed. Fits 632x632 sprite sheet:


GirlDeadUnified.gif

girl_nude_dead.png
 
Last edited:

Krongorka

Well-Known Member
Sep 22, 2017
1,215
3,740
I'd like to ask for some help. If there's one thing I really don't like to do while making unified skeletons that's editing cloth sprites for characters.

See, cloth sprites for Unique Slaves are drawn on same body parts:
body_low_2_bella.png

And here's a naked sprite, same for any slave type. For unique slaves it just switches to this naked sprite:
body_low_2_0.png

What I'm trying to do is to erase "naked body" part while leaving bunch of whitespace (so sprite keeps same coordinates in editor, THAT'S AN IMPORTANT PART)
body_low_2_bella.png

The problem is, I'm quite bad at it and it leaves visible blur/aliasing artifacts on seams:

ClothSpriteTest.png

I'm doing this because:
- It allows to change body color properly
- It allows for cloth adjustment depending on body properties like thigh size, breast size
- It allows to physically remove repeating naked body sprite out of sprite sheet which improves packing efficiency

Well, I'll continue the work regardless but if you want to give it a shot I can send you examples of sprites which needs to be edited. I just want it to look good and not spend much time on this particular task.
 

Krongorka

Well-Known Member
Sep 22, 2017
1,215
3,740
Continuing on unified skeleton topic, sometimes I do need to change character appearance slightly. Recent example is Nero's dead model:

Default Nero_Dead:
NeroDeadDefault.gif
WIP Unified Nero_Dead:
NeroDeadUnified2.gif

There's two changes. One is obvious, second is less obvious but both use common slave's assets with sprite coloring method:

Using this sprite...
body_low_2.png
Instead of this sprite:
body_low_2_nero.png
Second one is hair, which use colored default sprite and part of unique Nero's back hair sprite on top of it to make similar looking shape:

NeroDeadHairHack.png

Of course, it's only a choice from technical perspective because I targeted specific sprite sheet resolution 1024x512 for all woman type skeletons and it worked out. Still need some cleaning on body-clothing transitions I mentioned in previous post:

woman_nude_dead.png

This WIP 1024x512 sprite sheet allows to load all woman type characters at once with most of customizations features enabled.

For now, Unique hair types have fixed color which can be changed in the future but as I showed with Nero's clothing, it comes with some deviation from original look. Just saying that it should be expected: I'm not a fan of storing same texture on a sprite sheet but with a Unique color/shading.

Some dirty hacks can and will be used to achieve performance and memory targets.

Some of it can be reconsidered at any time in some cases where I can't fit all characters into a target size limit, though. :p

I also considered merging girl and woman skeleton types together, but that's probably a bad idea from technical standpoint.

Anyway, Woman_Dead Unified (Bella, Claire, Karen, Sylvia, Nero, Woman assets merged) :

NeroDeadUnifiedWIP.gif
 

AROc137

Newbie
Jan 22, 2023
27
3
Continuing on unified skeleton topic, sometimes I do need to change character appearance slightly. Recent example is Nero's dead model:

Default Nero_Dead:
View attachment 5335768
WIP Unified Nero_Dead:
View attachment 5335778

There's two changes. One is obvious, second is less obvious but both use common slave's assets with sprite coloring method:

Using this sprite...
View attachment 5335784
Instead of this sprite:
View attachment 5335785
Second one is hair, which use colored default sprite and part of unique Nero's back hair sprite on top of it to make similar looking shape:

View attachment 5335815

Of course, it's only a choice from technical perspective because I targeted specific sprite sheet resolution 1024x512 for all woman type skeletons and it worked out. Still need some cleaning on body-clothing transitions I mentioned in previous post:

View attachment 5335825

This WIP 1024x512 sprite sheet allows to load all woman type characters at once with most of customizations features enabled.

For now, Unique hair types have fixed color which can be changed in the future but as I showed with Nero's clothing, it comes with some deviation from original look. Just saying that it should be expected: I'm not a fan of storing same texture on a sprite sheet but with a Unique color/shading.

Some dirty hacks can and will be used to achieve performance and memory targets.

Some of it can be reconsidered at any time in some cases where I can't fit all characters into a target size limit, though. :p

I also considered merging girl and woman skeleton types together, but that's probably a bad idea from technical standpoint.

Anyway, Woman_Dead Unified (Bella, Claire, Karen, Sylvia, Nero, Woman assets merged) :

View attachment 5336071
Will that somehow make it possible for slaves with special NPC haircut styles to exist in the future?
 

Krongorka

Well-Known Member
Sep 22, 2017
1,215
3,740
Will that somehow make it possible for slaves with special NPC haircut styles to exist in the future?
Whole idea about unified/merged skeletons is to allow slaves to get whole asset pool. If you mean NPCs like Amilia, Flora, Niel - they have limited poses and assets.
Unique slaves like Aure, Bella and etc. have colored hair sprites, so the color is predefined and by default it can only change from that base color, which won't look right. The idea for the future is to edit these sprites to be converted to Grayscale and then paint on them with color code values.

The problem with that approach is like in Bella's body cloth case from previous post. It will look different. Or if there's colored parts, like red bow knot in Vivi's hair. It won't look right while colored too. These are 'edge cases', but it's noticeable and doesn't look right to me.

Here's how full asset pool looks for merged Girl (with Uniques) and Woman (with Uniques) "Dead" pose. Packs in 1024x1024 sprite sheet with a possibility to reuse half of assets. All in one skeleton file:

girl_nude_dead.png
Turning on all sprite slots in editor results in this monstrosity:

UnifiedDeadSlaveAll.png

Normal look:
womandeadunified.png

PS: For comparison, that's how asset pool for a single Woman_Dead skeleton is handled in the game by default (824x824 sprite sheet) :

girl_nude_dead.png
 
Last edited:

jonnijimbo

Newbie
Aug 3, 2022
17
10
Sorry, but can you post a screenshot? Might make it easier for me to understand if I see what going on your end.

Edit: Ah, I believe you're talking about visual gimmick for NPCs - when player have sex with them game now keeps track of two values, creampies and cumshots. One deletes part of clothing (if available), another changes hair design in a certain way (most of the time by removing hair sprite, sometimes with mesh edit of existing one). It affects NPCs figures in main play area.

To restore their original look you need to make a Washer item with Niel's cauldron. Once it's active, it removes current creampie-cumshot values in all slaves/NPCs.
that worked! thanks a bunch
 
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