Mod Unity Monster Black Market - Tits Mod V2P

Krongorka

Well-Known Member
Sep 22, 2017
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its there an option to turn off cumflation?
Check this post (link).

Short answer - not in the current state. I might tweak it to be dependable on Clothes option though. No clothes = no cumflation activation. Maybe, *if* that won't break that switch.

I also find this very ironic, some people like this option and some don't. I also don't have full customizable state to keep it on or off so we can't really have it both ways.
 
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Krongorka

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Sep 22, 2017
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Yes, it would be nice, this game does not need cumflation at all.
sad.gif

WizardsTariff
So, about that "Coffin disappearing bug", I found what caused it. You know how characters gets blurry when you zoom out gradually? That's mipmapping in action. Original game use max level (depending on resolution, 10-11 levels) and while testing on my end I noticed game use only 4.
So I made V2P textures with only 4 mipmaps in them. Everything seems to work fine EXCEPT for coffins.

Bug is fixed and I'll use max mipmap level for textures just to avoid potential bugs like that in future releases.
 

WizardsTariff

Newbie
Dec 14, 2020
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Thank you for your work! Your progress is exciting I hope one day this game can have custom slave body types and stuff.
 
Oct 2, 2022
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Just an impression but does't this mod gives larger hips to some slaves?
Not sure precisely, but pretty sure I've seen around three hip sizes, juvenile, small hips and large hips. If memory serves, hip sizes are adjustable in this mod. Something to do with the voice settings, if memory serves.
 
Oct 2, 2022
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So since the latest update has been released for a few days, I thought I'd ask. Is there any intention to return to Project R? Not asking you to work on it, just curious if you will ever get back to it.
 

Kirashi

Member
May 9, 2017
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Not sure precisely, but pretty sure I've seen around three hip sizes, juvenile, small hips and large hips. If memory serves, hip sizes are adjustable in this mod. Something to do with the voice settings, if memory serves.
Just noticed you're right yes. Aso, why does the ships and bunny have a larger body? Can I change this?
 

Krongorka

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Sep 22, 2017
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So since the latest update has been released for a few days, I thought I'd ask. Is there any intention to return to Project R? Not asking you to work on it, just curious if you will ever get back to it.
Since they are both working on Spine-Unity software - absolutely. This mod basically allows me to learn more stuff about how Spine software works. I'm pretty sure that ProjectR use similar mesh complexity and it will need same treatment as I'm applying to MBM's skeletons. Probably nothing release-worthy till full release of ProjectR, though.

V2P will be updated with lighter meshes for sex-scenes (non-Unique slaves, since common ones is enough work already) and after that I'll get to implementing additional features on top of that for a proper V3.

Kirashi
Can be changed back via Assembly-Charp.dll code editing. You can apply this file I've attached to this message and it will revert them back to small size.

The reason I made them in grown forms because original "grown" skeleton didn't have Rabiit ears and Sheep horns, only "child forms" had these assets. But coding doesn't allow to have both small and large body forms for one race. CB's code is more flexible, so that's a planned feature to have both big/small forms there. For example, CB's Rabbit will be "small" and Wererabbit will be "big".
 
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Krongorka

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Sep 22, 2017
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Posting this here if someone wants the slightly tweaked English translation from main post updated for titsmodV2P
Edit: put this in MonsterBlackMarket_Data\StreamingAssets\Localization and change the name to (3. en.txt) to apply
Thanks. But I also wanted to show you there's a technical bug with this translation which cause minor graphical bug (missing textures) :

This is how it looks with your translation file applied:

Man1LocalNoTextTranslationBug.png

This is how it supposed to look like:

Man1LocalText.png

Text on wall made out of sprites actually, but they changes based on selected language:

Man1LocalText2.png

And this is what cause a bug:

textbugfix.png

Just delete a highlighted text as shown and text on a wall during these scenes will be restored.

PS: Text sprites are stored in 3 languages - English, Japanese and Korean.
Attached a source sprite atlas for anyone interested. Open image in new tab or save otherwise you won't see text sprites on a dark sprite sheet.

PSS: You know, this can be an actual feature to turn off these sprites based on language selector in menu :p
 
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zeedoe

Newbie
Jul 23, 2022
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Thanks. But I also wanted to show you there's a technical bug with this translation which cause minor graphical bug (missing textures) :

This is how it looks with your translation file applied:

View attachment 4633206

This is how it supposed to look like:

View attachment 4633207

Text on wall made out of sprites actually, but they changes based on selected language:

View attachment 4633210

And this is what cause a bug:

View attachment 4633220

Just delete a highlighted text as shown and text on a wall during these scenes will be restored.

PS: Text sprites are stored in 3 languages - English, Japanese and Korean.
Attached a source sprite atlas for anyone interested. Open image in new tab or save otherwise you won't see text sprites on a dark sprite sheet.

PSS: You know, this can be an actual feature to turn off these sprites based on language selector in menu :p
(y) Thanks for letting me know, will be replacing the original link with the updated one after I go through the file again and see if I can find more stuff to tweak (there's like 2 different variation of Amilia's name that I missed before lol)
 

Kirashi

Member
May 9, 2017
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The slaves gifted by the npc have the wrong breat size quoted on the UI (Big breasted slave quoted as small sized and vice versa), is that supposed to happen?
 

flannan

Engaged Member
Dec 15, 2022
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Is there a way to use the hotkeys from the modpack to increase breast size above huge, while using the CB mod?
What you're looking for, is Tits mod, and compatibility mod, CB with Tits.
I do not know if hotkey mod works normally in Complex Breeding.
Edit: Ah yes, this is Tits mod thread. Anyway, you need the compatibility mod to make it play nice with CB.

The slaves gifted by the npc have the wrong breat size quoted on the UI (Big breasted slave quoted as small sized and vice versa), is that supposed to happen?
I am pretty sure this is not how it should be. Are you, perhaps, using Complex Breeding mod? In that case, special slaves can have hereditary traits that are unrelated to what they actually look like.
 

Krongorka

Well-Known Member
Sep 22, 2017
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The slaves gifted by the npc have the wrong breat size quoted on the UI (Big breasted slave quoted as small sized and vice versa), is that supposed to happen?
In Tits mod it's randomized at the moment you get each Unique slave, RNG choose to give them sizes from 0 to 5. Same with brainwashed NPCs (RNG kicks at the moment you brainwash them).
Either you use save-scum trick to save/reload until you get a size you want or use cosmetic potion (which is currently disabled in CB by default).
 

Kirashi

Member
May 9, 2017
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In Tits mod it's randomized at the moment you get each Unique slave, RNG choose to give them sizes from 0 to 5. Same with brainwashed NPCs (RNG kicks at the moment you brainwash them).
Either you use save-scum trick to save/reload until you get a size you want or use cosmetic potion (which is currently disabled in CB by default).
Why did you randomize their size the moment you get them? I am not in CB so using the cometic potion should be possible, that said can you tell me the size of the unique slave in vanille? I would like to put them back as they were by detault.
 

Krongorka

Well-Known Member
Sep 22, 2017
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Why did you randomize their size the moment you get them? I am not in CB so using the cometic potion should be possible, that said can you tell me the size of the unique slave in vanille? I would like to put them back as they were by detault.
I wanted to give them randomized look as well, but changing their visuals was problematic. Still wanted a randomized breast/milk values for them so that was a solution.
Here's original scripts for NPCs/Unique Slaves though. If you can work with UABEA tool you can decompress data.unity3d file, open 'resources' and import original script files into it.
 

Kirashi

Member
May 9, 2017
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I wanted to give them randomized look as well, but changing their visuals was problematic. Still wanted a randomized breast/milk values for them so that was a solution.
Here's original scripts for NPCs/Unique Slaves though. If you can work with UABEA tool you can decompress data.unity3d file, open 'resources' and import original script files into it.
You're a chief, thank you !