A bit too many "unnecessary" choices? "Mentally exhausting" the player?A bit too many unnecessary choices along the way, that could be easily be given to MC and lose nothing. Well, I am not that far yet, but the issue is quite glaring, since its not really improving anything and just unnecessary mentaly exhaust the player.
I'm sorry, but how is choosing a dialogue option in a conversation mentally exhausting?
To elaborate on why there are choices for those wondering. The choices serve three purposes:
1. To give the player some control over the main character's personality, especially at key moments. This was especially important early on, when the protagonist is more of a blank slate. The choices given allow you a lot of flexibility. Are you welcoming to the idea of a harem? Do you want to flirt with Bessie? You can have some slight sway here.
2. To actually change the direction of the story. Such as flirting with a character to get their sex scene instead of choosing not to. (e.g. Polly the Crab Girl)
3. To immerse the player into the world and give them agency over conversations, of which there're quite a few.
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