Quite disappointing for what this game is striving to be. A good PvZ clone this is not, but a boring slogfest that lost my interest by level 3.
What this game fails to capture is the sense of quirky variety that the original Plants vs. Zombies had. You get a grand total of eight units that behave identical to how the first eight plants in PvZ do, only translated into paper cut-out males and explosives that're about as interesting as a piece of toast. There's only four different monster girls in the game's eighteen current levels, with at most two kinds popping up in a single stage. This results in all the levels feeling very samey, leading the entire game to get boring within two minutes. Stage five tries doing the walnut-bowling minigame that PvZ had; But where walnut-bowling was a funny side mode due to the ridiculousness of rolling giant seeds to knock the heads off zombies, this game's version of it (rolling round rocks at goblin girls) has all the charm of a pissed-off hornet's nest.
This leads perfectly into the presentation. I'll just say it point blank, this game looks fucking ugly (the main part, that is). I already made note of how the male character models suck bullocks, and some of the monster girl models (especially the goblin girl) feel very unrefined. I will admit they do get better as the game goes on (probably since those sections had more time in the oven), but first impressions are everything.
Sound effects are ripped straight from PvZ and don't make a lick of sense; An arrow hitting a monster girl should not produce a soft splatting noise, nor should picking up money be signaled by the sun-collecting sound effect (especially when PvZ has a sound effect for picking up coins). Come to think of it, suns being replaced with money doesn't make any sense either. Why do coins fall from the sky? And why do farmers produce money of all things? Aren't farmers supposed to be poor? Food would be a much more reasonable replacement for suns, since it could pop up from the ground (y'know, the place where crops come from) and having farmers produce it would be logical. Maybe I'm looking too deep into this, but that's what happens when this game's about as fun as 52-card pickup.
As for the gameplay, the planting (err, I mean placing) grid is composed of four rows as opposed to the traditional five from PvZ. I do have to admit that explosive barrels (this game's cherry bomb equivalent) being placed between units instead of taking up a single space on the board is pretty convenient, but I dislike how it takes a few seconds before they explode. An instakill panic option should work automatically, especially when the range was neutered from 3x3 to 2x2. The upgrade system was also a missed opportunity to make the game more interesting. I'd love for units to have different skill paths they can speck into (kinda like Bloons Tower Defense), which could feature completely different playstyles. For instance, you could spend coins to upgrade an archer into a unit that gains extra protective properties like a shield holder OR choose an upgrade that slows his firing speed but gives his arrows piercing properties. I know the game is still in development, so there's time to make the gameplay more exciting than what it is now.
As for what we're really here for, the H-scenes are a mixed bag. In game scenes are okay at best, but the game over scenes prove to be pretty good. They're visually appealing compared to the rest of the game, and, while the earlier animations feel a bit stiff, they definitely get better towards the end of the demo. There's not a lot of them, sadly, but what we do have is great for monster girl enthusiasts like myself.
That said, the fap content can't save the game from it's half-baked presentation and mind-numbing gameplay. If you really want to get your rocks off to this game's hentai scenes, you'd be better off finding a video online. Unless you like boring games, that is. If so, then this'll be right up your alley...