decker2

Well-Known Member
Jul 6, 2017
1,312
1,527
Wot iz sis "paizuri_png"? Maybe "paizuri.png"?
You need specify FULL name, including file extension. Because if CreamPy didnt found an image it just return null (i.e. data is not present) and didnt draw anything.
If you files dont look like this
google how to turn on extensions on you files for you system.
replacing the _ With . hasn't changed anything:cry:
(that would have been too easy)

also
No, it's not. Here are just a few of the possible reasons:
a) Use a python scripter like the free & friendly PyScripter. If you're using notepad++ you're asking for ren'py to violate you lubelessly. Also, always share your code using the CODE=python forum code (+SPOILER for eye-friendliness)

b) |ImageSet| is not defined for Vili, probably. Use a simpler and more compatible example like Mari's mod, and work your way up from that.

c) Monsters/Vili/paizuri/paizuri_png always watch out for the files you call. "paizuri.png" I guess?

Rome wasn't built in a day. We all need start with baby steps before we run. Good luck!
i'm using:
and i have no idea why you keep trying to get me to learn how to code this jason bulshit:unsure:
if you think its so easy why not show us how it's done and upload your "modded" game with the cgs;)
(then i can compare the json files and see what i'm doing wrong:WeSmart:)

also that mari mode doesn't even has cgs just more facial expression lines:rolleyes:
aikos file is a better example:p

if i bothered to learn how to code i might as well complete the game myself:cautious:
looking in the other json files (adventure, location etc) they're all just copy-paste with edited names and text:cautious:
(thres even has a _blank json files in each folder:giggle:)
the girls files are 80% facial expression lines too:eek:

all someone would have to do is copy paste the _blank files and edit the name and text:sneaky:
then use pics from porns as portraits and cgs;)
this shouldn't take longer than.. 2-4 months top:unsure:
but i'm too lazy for that anyway:p
(makes me really wonder what thres is doing with all that money...)
 
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IFortheGloryn

Member
Feb 2, 2020
272
161
if i bothered to learn how to code i might as well finish the game myself:cautious:
looking in the other json files (adventure, location edc) they're all just copy-paste with edited names and text:cautious:
(thres even has a _blank json files in each folder:giggle:)
the girls files are 70% facial expression lines anyway:eek:

all someone would have to do is copy paste the _blank files and edit the name and text:sneaky:
then use pics from porns as portraits and cgs;)
this shouldn't take longer than.. 2-4 months top:unsure:
but i'm too lazy for that anyway:p
(makes me really wonder what thres is doing with all that money...)
men, I have to say if you really try out to finish this game for yourself you will see how much complicated is to be a dev, all you are trying to do is put a simple image in this game with a scene already made, the dev have to: make functions to calculate the character damage take and dealt(this is so much hard because every character have weaknesses and strenghts), calculate the exp receive(that's depende for each character and perks), implement a whole new gameplay with the labyrinths(that's take a lot of time not just 2-4 months) and bug fix, all this is just a little part of this game there is soundtrack, faces and etc.

I know you don't like to support dev's by pantreon so you prefer to suport by buying his game already complete because you fear to be "milked" I won't judge you for this, actually I have the same fear as you , but is kind sad when you have a lot of work to make a really good game you have to go through a lot of problems and burnout just to someone appear and say "I could finish this work much more faster than you if I wasn't too lazy" and this guy don't even know about how much harder is being a dev.
 

volumina-90

Newbie
Oct 14, 2021
89
233
men, I have to say if you really try out to finish this game for yourself you will see how much complicated is to be a dev, all you are trying to do is put a simple image in this game with a scene already made, the dev have to: make functions to calculate the character damage take and dealt(this is so much hard because every character have weaknesses and strenghts), calculate the exp receive(that's depende for each character and perks), implement a whole new gameplay with the labyrinths(that's take a lot of time not just 2-4 months) and bug fix, all this is just a little part of this game there is soundtrack, faces and etc.

I know you don't like to support dev's by pantreon so you prefer to suport by buying his game already complete because you fear to be "milked" I won't judge you for this, actually I have the same fear as you , but is kind sad when you have a lot of work to make a really good game you have to go through a lot of problems and burnout just to someone appear and say "I could finish this work much more faster than you if I wasn't too lazy" and this guy don't even know about how much harder is being a dev.
I'm a dev myself and no coding is not something complicated like some people would want you to think. It is actually pretty simple to get into it once you have the basis, then it's just reading documentations for specific frameworks and libraries.

But coding is and can be very time consuming, i think Threshold just have a hard time because there's a lot of stuff to do, and as any dev you always want to get into refacto and such because otherwise it just becomes a buggy mess...

But i can understand some people complaining about some dev literally milking their patreon with dev times becoming longer and longer, because yes believe it or not but some dev really think about their money first and they are probably right to do so.

But i don't think Threshold is this kind of dev, and the quality of the game is really good so, let's hope he recovers from all this.
 

sandsea_urchin

Active Member
May 7, 2019
800
900
I'm a dev myself and no coding is not something complicated like some people would want you to think. It is actually pretty simple to get into it once you have the basis, then it's just reading documentations for specific frameworks and libraries
Right. It's easy to laugh and criticize, but much harder when you actually try. It's also easy to tell a code monkey from a feces-slinging ape, when you have the bases you mention covered :ROFLMAO:
Spoiler: the indentation issue I mentioned is no longer an issue in this one case, ever since parts of the code was moved to /json.

It's more about sounding supportive.
First, towards Threshold. Sure, he brought it upon himself because the code didn't get much more complicated on its own. But the same goes for any other respectable dev. MGD has grown into a fat baby that a single father might not be enough to carry alone; that also means the baby was properly and lovingly catered for up until now.

Second, towards would-be modders. In the past, I've learned a lot from the occasional random question, which happened to be answered by someone who knew their stuff. That's rare, especially here and now. Still, poking an interested person in the right direction is not the wrong way to go, if only for a third party who has ideas of their own.
Not to mention, it also makes looking down upon the game, its dev or modders, less likely. If only by a little.
 
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volumina-90

Newbie
Oct 14, 2021
89
233
Right. It's easy to laugh and criticize, but much harder when you actually try. It's also easy to tell a code monkey from a feces-slinging ape, when you have the bases you mention covered :ROFLMAO:
Spoiler: the indentation issue I mentioned is no longer an issue in this one case, ever since parts of the code was moved to /json.

It's more about sounding supportive.
First, towards Threshold. Sure, he brought it upon himself because the code didn't get much more complicated on its own. But the same goes for any other respectable dev. MGD has grown into a fat baby that a single father might not be enough to carry alone; that also means the baby was properly and lovingly catered for up until now.

Second, towards would-be modders. In the past, I've learned a lot from the occasional random question, which happened to be answered by someone who knew their stuff. That's rare, especially here and now. Still, poking an interested person in the right direction is not the wrong way to go, if only for a third party who has ideas of their own.
Not to mention, it also makes looking down upon the game, its dev or modders, less likely. If only by a little.
A code monkey is still a dev. Of course you can go deeper into how things work but imo it's not something especially required to become a full dev. My point was more to stop propagating this idea that you need to be super good to be a dev while in reality it's really accessible to everyone.

And yes at this point Threshold is taking more time because he simply needs it. He is alone and if he wants to scale correctly he will need more time each updates.

The main solution would be to hire another dev but it's super costly in time and money as you need to teach the person the main architecture of the code base and the different good practices.
 

Wanideretz

Newbie
Sep 13, 2018
59
57
You don't need to be a patron to know the game is in development, Threshold posts daily on his Discord server with updates on whatever he's working on.
How do you are suposed to know?
Following the dev blog an twitter it seems he still is on break and recovering. Last posts are from august 2021.

So Discord is the main source for new informations. Noted.
 

sandsea_urchin

Active Member
May 7, 2019
800
900
You were, and still are correct, Volumina-90.
you need to teach the person the main architecture of the code base and the different good practices.
This one point isn't an issue in MGD's case. It'd be a prerequisite for the newcomer, if anything. It's more about the person not being a liability. They're plenty in the H-games little world.
 
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Quintilus

Engaged Member
Aug 8, 2020
2,687
7,636
Of course you can go deeper into how things work but imo it's not something especially required to become a full dev
Disagree. And Im not talking about "know how thing works on assembler/opcode level".
Knowing at least basic data structures, not talking about abstract data types, provide huge boost to overall production speed. Because something like a tree is used in programming...everywhere???? And more specialized things like pushdown automatons or graphs are even bigger helps here.
Yes, it still possible to do things without knowing it all, but it would become a nightmare for such a person really fast.
 
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volumina-90

Newbie
Oct 14, 2021
89
233
Disagree. And Im not talking about "know how thing works on assembler/opcode level".
Knowing at least basic data structures, not talking about abstract data types, provide huge boost to overall production speed. Because something like a tree is used in programming...everywhere???? And more specialized things like pushdown automatons or graphs are even bigger helps here.
Yes, it still possible to do things without knowing it all, but it would become a nightmare for such a person really fast.
You clearly did not understood my message. Of course you need the basic algo and data structures, but it's not something inherently complicated unless you do some really low-level stuff. But yeah learning arrays, dictionaries is really important but not unaccessible as some dev would say to non-tech people.
 

ita1ian

Newbie
Apr 21, 2018
16
27
You clearly did not understood my message. Of course you need the basic algo and data structures, but it's not something inherently complicated unless you do some really low-level stuff. But yeah learning arrays, dictionaries is really important but not unaccessible as some dev would say to non-tech people.
Totally agree with you here. I'm a statistical programmer that largely uses Python for my day to day job. I'm definitely not a dev, yet I coincidentally just picked up Unity/C# a couple days ago since there's been a severe lack of interesting H games being released as of late (or at least in English). I'm truly shocked by how easy Unity is to use considering how inexperienced I am in OOP and even data structures. That being said, there's plenty of documentation online - not to mention the vast amount of Youtube tutorials, and anyone that does have a serious interest in getting into game design can pick it up.

As for Thresh, there's a lot of complaints here but how many of you (that are complaining) are part of his FREELY accessible Discord? He posts daily there. He's clearly burnt out, but instead of demanding for him to release whatever, maybe just chill instead? Or better yet, contribute to the scene by learning to make your own games.
 

ita1ian

Newbie
Apr 21, 2018
16
27
anyway looks like the extent of help i'm getting here with my cgs problem is:
"learn to code"
it's like telling a homeless guy "build a house" or something like that:rolleyes:
This is a logical fallacy and more specifically an inaccurate comparison between subjects. An argument metaphorically relevant to my own is telling a homeless guy, "learn to build a house." Supply that same homeless guy with a hammer, materials and books, they may eventually build a shelter for themselves. But hey, maybe that homeless guy doesn't really want to build a house and just wants to demand things from others because they're an entitled loser. Well, look how life has gone for them.
 

Quintilus

Engaged Member
Aug 8, 2020
2,687
7,636
Can I migrate my save file from PC to the Android port? If so, how can I do it? Thanks in advanced.
Copy all files from "%game root folder%/game/saves" from PC version to "%internal storage%/Android/data/monstergirldreams.program/files/saves" android folder.
 
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skwr_boi

Newbie
Mar 12, 2021
19
16
Copy all files from "%game root folder%/game/saves" from PC version to "%internal storage%/Android/data/monstergirldreams.program/files/saves" android folder.
I can't find the folder in my Android internal folder. Do I have to make a folder of that one?
 
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