TheUnsaid

Active Member
Game Developer
Dec 28, 2019
649
853
I just want to say that I appreciate seeing a "battle fuck" game that is not entirely cuck faggot redditor shit for once. You can actually have sex with the monstergirl you defeated instead of being forced to lose or miss out on the sex scenes entirely.
I wonder why no one actually views the actual battles as sex.

It makes sense for most battlefuck to be shaped the way they are. Think about it.

In ROBF you lose and you get a defeat scene where the girls have their way with you. Commands don't pop up to allow you to thrust or assert dominance cause you've lost. It's now a passive experience where all you can do is read how you get onesidedly fucked.

On the other hand winning is you choosing actions. Choosing to fuck em. Pushing them to their limits until they scream they can't take it.

Why don't the battles themselves count?
 
  • Like
Reactions: AestheticSeeker

NinjaNamedBob

Member
May 3, 2018
254
431
Patreon actually takes way more than the 5% they say. After transaction fees and currency conversion charges, an estimated 20% cut is far more reasonable. So take that off and you're at $2,880 pre-tax, or $34,560 annually. Self-employment taxes are about $4,900 annually for that in the US if you use a calculator and assume minimal business expenses (art assets, computer parts, and a few other things could arguably be included though), so his gross is maybe around $29,500 annually, or about $2,470 per month.
Do you have a source for the more than 5%? I would more say currency conversion is an acceptable fee, but it shouldn't be more than 2%-3% of what the take would be. I'm also not sure what you mean by "transaction fees" since the person being funded isn't paying for the service. Patreon exists as a crowdfunding platform and makes its money off that 5%-8%. You would only incur transaction fees from doing business outside of payment. I'm not even aware of any employer inside and outside the US or Canada who bills you for paying you, so I'm really confused what "transaction fees" you're talking about.
Threshold doesn't live in the US afaik, so self-employment taxes wouldn't apply. Or, they could, but it's more speculative on if where he lives does tax self-employment.
The median household income in the US in 2023 was $80,610, so what he's making really is not a lot, especially if he has other dependants. It's also extremely uncertain if AVN work could support anyone long-term, so a reasonable person likely should have alternate plans for the future. And if that future is to go back to a day job, a multi-year gap to make a porn game is going to be hard to explain in many positions.
The average median income per household, which assumes two working adults, given the average wage was about $59k. The discrepancy from $59k to $80k indicates a trend, that being one member of the household is earning significantly less yearly than the other. Threshold is realistically making $3,200 per month after taxes and such, meaning he makes about $38k per year. I would say that's sustainable. Also, it's not called "AVN work" in America or anywhere else. You have to be a kid, cause no adult uses "AVN." We call it "porn" or "adult work" or "adult content."
In terms of adult content supporting anyone long-term, have you heard of a thing called "porn?" Or, that thing called "OnlyFans?" Or camgirls? Or, doujins? Or, fucking DLSITE? Like, it's not even a matter of "it might not work out." If someone has enough appeal, it can sustain them fairly well. There wouldn't be an entire global industry if porn didn't make money for everyone involved. That's some retard thinking there, bud.
If I was making an AVN and pulling in $2,470 a month after everything, I personally would not be quitting my day job. I'd only do that if I already had ample retirement savings or the AVN was making so much that I'd likely be able to retire when I finished, if needed.
$2,470 is livable depending on where you live. In Canada, you're obviously not buying a downtown apartment or condo in some cities. That said, a 1-bedroom in a more middle-class environment is sustainable. Also, you assume based on baseless conjecture that he's losing over $1,150 to "transaction fees" and currency conversion, which I highly doubt is the case. In fact, that would be insanely retarded for Patreon to charge, since a lot of content creators use them and losing over $1,000 per month isn't small change to a lot of them. Patreon would have been sued out the ass and shut down long ago if that were the case.
The cost of living also varies a lot from state to state. In Texas you can find a 2 bed one bath apartment for under 1k a month while in Florida the price is almost double.
Basically this. Some places in Canada, there is absolutely no way to live in them unless you're making six figures per year, and even that's debatable. Other places are quite affordable with just above minimum wage.
 
  • Like
Reactions: confusedreamer
Sep 5, 2022
91
84
I wonder why no one actually views the actual battles as sex.

It makes sense for most battlefuck to be shaped the way they are. Think about it.

In ROBF you lose and you get a defeat scene where the girls have their way with you. Commands don't pop up to allow you to thrust or assert dominance cause you've lost. It's now a passive experience where all you can do is read how you get onesidedly fucked.

On the other hand winning is you choosing actions. Choosing to fuck em. Pushing them to their limits until they scream they can't take it.

Why don't the battles themselves count?
It's something I never really understood, like what, did MC get hit by a paralyzing arrow from an elven archer? That would make sense, but in other games you somehow have the MC not doing anything at all despite being able to move as he gets raped. Or, even worse, you have enemies seemingly closing the distance and having sex mid-battle while you...hold a sword and shield and wear armor and...let them strip you and continue fucking you, I guess?

At least this game makes it clear sex until submission is the main point of battles, everybody including MC is semi-naked/naked and ready to fuck, and attacking physically isn't allowed.
 
  • Like
Reactions: AestheticSeeker

NinjaNamedBob

Member
May 3, 2018
254
431
It's something I never really understood, like what, did MC get hit by a paralyzing arrow from an elven archer? That would make sense, but in other games you somehow have the MC not doing anything at all despite being able to move as he gets raped. Or, even worse, you have enemies seemingly closing the distance and having sex mid-battle while you...hold a sword and shield and wear armor and...let them strip you and continue fucking you, I guess?

At least this game makes it clear sex until submission is the main point of battles, everybody including MC is semi-naked/naked and ready to fuck, and attacking physically isn't allowed.
In MGQ (which admittedly isn't BF), it's explained that monsters boast a considerable amount of magical power, ergo if they restrain you and try to rape you, it's reasonable that the average person is going to be helpless. In games like Lust Grimm, pleasure damage is the most effective way to defeat succubi. Succubus Senki has succubi emphasize pleasuring warriors via a combination of magic and physical pleasure, so it stands to reason that they're probably doing a war on two fronts.

I just assume in cases where you get downed after an orgasm, you're both physically and mentally drained to the point where putting up any resistance is near-impossible, even if you verbally object to it.
 
Sep 5, 2022
91
84
In MGQ (which admittedly isn't BF), it's explained that monsters boast a considerable amount of magical power, ergo if they restrain you and try to rape you, it's reasonable that the average person is going to be helpless. In games like Lust Grimm, pleasure damage is the most effective way to defeat succubi. Succubus Senki has succubi emphasize pleasuring warriors via a combination of magic and physical pleasure, so it stands to reason that they're probably doing a war on two fronts.

I just assume in cases where you get downed after an orgasm, you're both physically and mentally drained to the point where putting up any resistance is near-impossible, even if you verbally object to it.
MGQ explained things well, most other games just have "MC too horny" or "succubus too stronk" as an explanation. And that's the ones with succubi. There are others where flesh and blood humans will do the same with no magical powers, and MC gets downed easily like a damn mannequin.

I don't know, guess I was just trying to say that the turn-based nature of the majority of battlefuck games makes it easy to skip how sexual actions could even be performed in a battle setting unless it's succubi or physical attacks aren't allowed, which are the only cases that make sense.
 

NinjaNamedBob

Member
May 3, 2018
254
431
MGQ explained things well, most other games just have "MC too horny" or "succubus too stronk" as an explanation. And that's the ones with succubi. There are others where flesh and blood humans will do the same with no magical powers, and MC gets downed easily like a damn mannequin.

I don't know, guess I was just trying to say that the turn-based nature of the majority of battlefuck games makes it easy to skip how sexual actions could even be performed in a battle setting unless it's succubi or physical attacks aren't allowed, which are the only cases that make sense.
The ones that use "MC too horny" are lazy as heck, I'll grant you that. Record of Escape from Succubus Castle has the succubi do the whole temptation thing, but it's never stated whether the MC is just gullible as Hell or there is some external force at work. I agree that the "MC got so horny they became a living dildo" is just really unappealing. Stuff that does try to explain why the MC is getting downed so easily helps sell on the immersion. Another one that just explains it as "succubi stronk" is Succubus Covenant, and it never tries to imply why these dudes who are trained to resist succubi are just as easily overwhelmed via temptation beyond "because penis."

I could reasonably excuse stuff like Lust Grimm for the sexual actions taking place being a factor of the MC being in a "dreamland" setting where the usual rules don't apply, hence why sexual actions can take place. For settings where both sides are roughly even in terms of physical and non-physical abilities, it makes no sense why someone would just stand there and take a groping or quickie unless we're operating on Pokemon logic.
 

Rehwyn

Active Member
Apr 10, 2024
561
825
Do you have a source for the more than 5%? I would more say currency conversion is an acceptable fee, but it shouldn't be more than 2%-3% of what the take would be. I'm also not sure what you mean by "transaction fees" since the person being funded isn't paying for the service. Patreon exists as a crowdfunding platform and makes its money off that 5%-8%. You would only incur transaction fees from doing business outside of payment. I'm not even aware of any employer inside and outside the US or Canada who bills you for paying you, so I'm really confused what "transaction fees" you're talking about.
Threshold doesn't live in the US afaik, so self-employment taxes wouldn't apply. Or, they could, but it's more speculative on if where he lives does tax self-employment.
Spend any amount of time browsing Patreon creator posts on places like Medium, Reddit, and even Patreon itself and many will break down exactly what they pay. For example from here:

Patreon fee = 8%, Patreon currency conversion fee = 2.5%, Transaction fee (per patron) = 2.5%(cant remember the exact amount) + $0.35 (set amount)

Lets assume you have a $1 tier (get rid of it if you do)
$1.00 * 10.5% (Patreon + transaction) = $0.11
$1.00 - $0.11 = $0.89

Okay, that's not bad. But here's where you actually get hit hard
$0.89 - $0.35(set amount transfer fee) = $0.54
You now have an effective fee of 46%
and if you factor in 15% income tax, you actually get less then half of what is pledged.

It's the lower tiers that really kill your fee rate. This is why I upped my $2 tier to $3. Ill do the same math with the $3 tier so you can get a better idea on how big of a difference it is.

$3.00 * 10.5% (Patreon + transaction) = $0.32
$3.00 - $0.32 = $2.68
$2.68 - $0.35(set amount transfer fee) = $2.33
You now have an effective fee of 22%
Or per here they cite 14-17%:

Finding larger sample sizes is admittedly tricky, but if you look, in willing to bet it'll be very hard to find any actually only having a 5-8% cut. This is particularly true with the changes to the Apple store taking a 30% cut off any supporter subscribing through the Apple app.

The average median income per household, which assumes two working adults, given the average wage was about $59k. The discrepancy from $59k to $80k indicates a trend, that being one member of the household is earning significantly less yearly than the other.
This is incorrect if using US Census data. While the median household income includes dual-earning households in its data, it does not include that as a universal assumption and includes single-earner households as well. It's a statistical measure of all actual households surveyed in the US Census. The fact that median household income is not a simple doubling of individual median income is potentially indicative both of unequal earners within dual-earner homes, but also the existence of single-earner homes as well as other various configurations.

I don't think we know Thresholds household configuration, so it's most reasonable to use the overall median and work with what we know rather than assume he has a high-earning partner.

Threshold is realistically making $3,200 per month after taxes and such, meaning he makes about $38k per year.
As mentioned above, that's based on a flawed understanding on Patreon fees. The 20% i listed might be on the higher end, but 15-20% pre-tax is realistic. Let's generously use 15%. That leaves $2,975 pre-tax. And very few countries would have a 0% tax rate.

I would say that's sustainable.
Average cost of living in the US is $2,433 for one person or $5,667 for a family of four. You stated Threshold doesn't live in the US, but not where he does live, so I'll continue to cite what I know since it's likely comparable for other similar countries. Average cost of living for Canada for an individual for example is $2,329.

So potentially sustainable for an individual, very tricky for a larger household. And that's cost of living, so no room for adding to savings.

Also, it's not called "AVN work" in America or anywhere else. You have to be a kid, cause no adult uses "AVN." We call it "porn" or "adult work" or "adult content."
Let's not be pedantic or result to ad hominem attacks by calling each other "kids". You understood what I meant. I'm referring specifically to supporting oneself by developing an adult game like this one.

In terms of adult content supporting anyone long-term, have you heard of a thing called "porn?" Or, that thing called "OnlyFans?" Or camgirls? Or, doujins? Or, fucking DLSITE? Like, it's not even a matter of "it might not work out." If someone has enough appeal, it can sustain them fairly well. There wouldn't be an entire global industry if porn didn't make money for everyone involved. That's some retard thinking there, bud.
I made no comment about adult content in general, just the uncertainty involved specifically in supporting yourself and possibly a family by developing an adult game such as this.

By mentioning OnlyFans, cam girls, and porn in general are you proposing that Threshold might shift to being a cam girl or starting an OnlyFans after finishing this game if he doesn't feel compelled to create another and doesn't have success doing so? If not, the appeal and success of that specific type of adult content is irrelevant to his ability to earn an income.

Threshold seems to be doing pretty well now. But the market space for games like this one is far narrower than adult content in general. And that makes it more financially risky.

$2,470 is livable depending on where you live. In Canada, you're obviously not buying a downtown apartment or condo in some cities. That said, a 1-bedroom in a more middle-class environment is sustainable.
It's potentially sustainable, sure. See the cost of living numbers i started above.

But you're assuming they live in or can relocate to an area where it is when that might but be the case. And you're assuming they'd be happy at a "sustainable" level rather than one that allows them to save for the future or they don't have things like medical expenses that increase their cost of living.

Also, you assume based on baseless conjecture that he's losing over $1,150 to "transaction fees" and currency conversion, which I highly doubt is the case. In fact, that would be insanely retarded for Patreon to charge, since a lot of content creators use them and losing over $1,000 per month isn't small change to a lot of them. Patreon would have been sued out the ass and shut down long ago if that were the case.
Not baseless conjecture. See earlier comments.

But also, for a direct quote, let's look at the Patreon details directly. Suppose they have a Pro plan (Founders is the plan with 5% base and only available to creators that joined before May 2019). Patreon takes:

8% of the income you earn on Patreon plus payment processing, currency conversion, payout fees, and applicable taxes.
Here's processing fees:
You don't have permission to view the spoiler content. Log in or register now.

So now we're at 10.9% + $0.30 flat per supporter payment. Since most supporters of games like these are in the $2-5 range, that flat $0.30 is effectively another 6-15% cut for your typical dev.

Here's the average payment per supporter for Threshold:
You don't have permission to view the spoiler content. Log in or register now.

So a $0.30 cut on $2.24 is roughly equivalent to another 13% on average. (In truth, they likely get charged a blend of the micro payment rate, which is effectively about 10% for them and the standard rate, which is about 16%).

He did actually launch Oct 2017 though, so let's change the 8% platform fee to 5% for potentially having Founder rates.

So 5% + 2.9% + 13% = 20.9%

Here's currency conversion fees:

You don't have permission to view the spoiler content. Log in or register now.

So for foreign currency payments, it's now effectively 23.4%.

That's awfully close to the 20% I first mentioned, but actually even worse.

Payout fees are then added, but typically under $25 per payment processed to your account.

Meanwhile, he's where Apple changes a flat 30% fee

You don't have permission to view the spoiler content. Log in or register now.
So payments via Apple have the privilege of being 30% + 8% platform fee cut off, minimum (unless you are grandfathered into Founder, in that case it's "only" 30% + 5%).

And this is all before any applicable taxes.

Patreon does this because they can and because many of these fees are typically on other platforms as well.

Basically this. Some places in Canada, there is absolutely no way to live in them unless you're making six figures per year, and even that's debatable. Other places are quite affordable with just above minimum wage.
See previous comment regarding you making assumptions that they live in or can easily relocate to a low cost of living area.

Or even that they or anyone they live with would want to for the sake of making an adult game faster by making it their full time job.

As far as Threshold specifically, I don't really have skin in the game. I found this game only pretty recently so am not as familiar with it's development history. But I get a bit worked up when people misrepresent how much devs are actually making as an argument that a dev should make it their full time job.

In conclusion, I stand by my original point. The dev is likely losing about 20%+ to Patreon before even considering taxes. And if I was making $2,500 making an adult game (or heck, let's pretend they're actually getting $3,500), I wouldn't quit my day job and I understand why a dev might not either if their circumstances were similar.
 
Last edited:

Phenir

Well-Known Member
Sep 28, 2019
1,916
1,233
I wonder why no one actually views the actual battles as sex.

It makes sense for most battlefuck to be shaped the way they are. Think about it.

In ROBF you lose and you get a defeat scene where the girls have their way with you. Commands don't pop up to allow you to thrust or assert dominance cause you've lost. It's now a passive experience where all you can do is read how you get onesidedly fucked.

On the other hand winning is you choosing actions. Choosing to fuck em. Pushing them to their limits until they scream they can't take it.

Why don't the battles themselves count?
Because it's a game and the point of battles is to not cum which is relevant if you are immersed at all. The problem then is there is no release post battle if you win, you just get blue balled as you move on to the next battle while if you had lost, you get a "reward" scene. Even if you wanted to count the battle fuck as sex, the sex is still lopsided towards losing. If you win, you just got the battle fuck. If you lost, you got the battle fuck + the lost scene. You brought up how losing gets you onesidedly fucked. Why don't we get to reverse that if we win? Why don't we get to onesidedly fuck her? Is this some retarded shit where it's too rapey if she can no longer resist? I hope every girl in MGD gets some kind of victory sex scene eventually.
Also scenes are specific to the girl you are fighting but the moves you use in battle are generic. I think it's pretty easy to just tune out how you groped a girl for the 1000th time but each girl has her own scene that is different from any others, hopefully. You could often just replace every "attack" with sex attack 1-10 and not really lose anything. I've played a battle fuck where there was literally only one attack even. This is also somewhat solved in MGD though as girls have unique responses to different moves and some have mid battle CGs to further differentiate fighting them from fighting other girls. Compare fighting an elf (basically the standard battle fuck, no cg, no victory sex. The only unique thing here is the double blowjob) to a slime (mid battle cg, unique stance) or a group of imps (mid battle cg, victory sex, lines change based on conditions of the battle). Heck, one could argue that some girls essentially have scenes mid battle. Despite all that, I still don't usually find a certain girl because I want to battle her, I find her because I like one of her scenes.
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
649
853
Because it's a game and the point of battles is to not cum which is relevant if you are immersed at all. The problem then is there is no release post battle if you win, you just get blue balled as you move on to the next battle while if you had lost, you get a "reward" scene. Even if you wanted to count the battle fuck as sex, the sex is still lopsided towards losing.
While I hate the game, Remtary's Karryn's Prison is not of the same opinion and it's BattleFuck.

In fact there are NO "normal" scenes in that game. All sexual content is delivered through the battlefuck system.
So at the end of the day, whether or not you get a release or not, is completely up to the devs prerogative and has nothing to do with the combat system.
Even if you wanted to count the battle fuck as sex, the sex is still lopsided towards losing. If you win, you just got the battle fuck. If you lost, you got the battle fuck + the lost scene. You brought up how losing gets you onesidedly fucked. Why don't we get to reverse that if we win? Why don't we get to onesidedly fuck her? Is this some retarded shit where it's too rapey if she can no longer resist? I hope every girl in MGD gets some kind of victory sex scene eventually.
Is it? If you win, you progress and get to fight other girls as you progress. If you lose, you get a scene and then reset your run.

Regarding victory rape content, I think it's up to the developer to write what they feel comfortable with.
Right now, in MGDs most of the girls are totally down with the PC raping them if you win. Like Imps, Kyra, Shizu and stuff.
Also scenes are specific to the girl you are fighting but the moves you use in battle are generic. I think it's pretty easy to just tune out how you groped a girl for the 1000th time but each girl has her own scene that is different from any others, hopefully.
This is true, and the maledom scenes in the game like assaulting the Inn Voltin girl for instance do have more variety than just combat events, but don't forget the girls also have special skills on their own.

It's just that the protagonist has a very limited set of actions.

Heck, one could argue that some girls essentially have scenes mid battle. Despite all that, I still don't usually find a certain girl because I want to battle her, I find her because I like one of her scenes.
Isn't that every game? The girls are the draw and the differentiating factor right?
 

NinjaNamedBob

Member
May 3, 2018
254
431
I always find ultra-specific complaints are usually people looking for something to whine about. Think American "activists" from the 2010's who got offended about "cultural appropriation" and soggy knees. They're not presenting a valid criticism of the thing they're whining about. They're looking for something to fill the void after realizing their bullshit degree from their local community college doesn't mean jack in the real world, and the fact that they are a 20-something who hasn't accomplished anything noteworthy and probably won't by the time they're old enough to have an autobiography.

It's not actual complaints. It's just bitching for its own sake so that maybe someone will praise them for doing something.
 

FeSs101

Member
Jul 26, 2021
354
197
Please don't laugh loudly, but not loudly is possible, I don't know how to play at all, can someone give me advice on how to defeat dark Purpeta in my case? I can farm for what I need, I think, but I don't really understand what to develop and what to take... I would be very grateful to you! I don't know the language well and pressed the buttons almost at random... but somehow I got to the boss, and then my terrible strategy broke:D I sold everything that was needed, I think... I attached the archive with screenshots to the message so as not to spam with pictures.
 

Rehwyn

Active Member
Apr 10, 2024
561
825
I'm just going to spoiler this whole post because it's massive, and most people likely don't care to see it.
You don't have permission to view the spoiler content. Log in or register now.
TL;DR - If you use Patreon's stated rates on their Creator fees page and the available data regarding paying subscribers and total income, it's likely Threshold is paying $750+ per month in Patreon fees before accounting for taxes under a best-case scenario. Even a low tax rate of 7.5% would add $200+ on top of that, making the gross monthly income around $1,000 lower than it looks at first glance. Under scenarios that aren't best-case (such as payments not in USD), it's likely higher.

Aside from the fact that independent adult game devs typically get a lot less from Patreon than many assume by looking at gross numbers, the key point is that if a Dev is both currently making a game and also working a day job, they will be at a financial loss by quitting their day job unless they expect to recoup the loss of that income via new supporters or revenue streams.

That's a potentially very large risk if they're someone making an average US salary of around $60K per year. A dev making around $2,500-$3,500 per month from Patreon would have to double or triple their support to recoup that loss. And unlike a fixed salary, that income is going to fluctuate over time, which makes budgeting and saving far more complicated.

That's a risk I personally wouldn't take if I was a dev in that situation and I can understand a dev not wanting to take that risk as well. Passion for your project and hatred of your day job only gets you so far in terms of meeting financial goals and needs. That's the key point I was trying to make.
 
Last edited:

Rehwyn

Active Member
Apr 10, 2024
561
825
Wow, I'm not reading all that!

Summarize and tell it to me like I'm 5 years old so that we can react properly.
Yeah, in retrospect I decided a lot of people would feel that way, so I've added a TL;DR and hidden the details. :KEK:
 
Last edited:
  • Thinking Face
Reactions: Suwi

EmDotRand

Active Member
Sep 7, 2020
731
1,154
Please don't laugh loudly, but not loudly is possible, I don't know how to play at all, can someone give me advice on how to defeat dark Purpeta in my case? I can farm for what I need, I think, but I don't really understand what to develop and what to take... I would be very grateful to you! I don't know the language well and pressed the buttons almost at random... but somehow I got to the boss, and then my terrible strategy broke:D I sold everything that was needed, I think... I attached the archive with screenshots to the message so as not to spam with pictures.
Get a translator with DeepL. It's not perfect but it'll help you until you learn more English.

Снимок экрана 2024-10-04 131454.png

How are almost all of your offensive stats one?! You're not supposed to max out Fetishes (Go talk to the statue at Church to cleanse your mind) and without luck you get hit with bad statuses more often. If you go in now she'll then drain your willpower (your main defense stat) to nothing. You're also way under leveled for Perpetua. The recommended level is 40, I beat her just below that, and the developer beat her at level 35.

At least you got some ass perks. Her ass is still sensitive and she's weak against aphrodisiacs. It's worth seeing the Golden Mimic in the woods (forgot her name) and grabbing a few Luxury Perfumes. They're pricey but make short work of Perpetua if you spam them. She'll drain all your willpower and stat boosts, so those are useless. Instead invest in allure so she takes more recoil damage and power since it's boost both offense and defense while letting you give her a good spanking.

Or you can do what Scarlett did:

my strat for the game : stack stupid high arousal limit (I don't care about spirit, arousal limit is the important one)
then stack seduction/recoil
Then get passives that heal you a % every turn and try to make sure you get damaged less than that. There are also perks that allow you to heal % when using foreplay skills so these will be our main offensive tech

tadah you are now a dreadnaught and the girls come crashing against your impenetrable defense with their very penetrable bodies.
 
  • Like
Reactions: B2B2 and FeSs101

Rehwyn

Active Member
Apr 10, 2024
561
825
Moving on from earlier topics, I've really enjoyed this game so far. About to enter the Labyrinth for the first time. I suspect my strategy of "get all the event/monster perks" may eventually come back to bite me since my base Fetishes even after Cleansing are starting to get a little high. :LOL:

Maybe I'll just do that "dreadnaught" approach and let the girls thrown themselves at me. Embrace all kinks and you shall know no shame?
 

Phenir

Well-Known Member
Sep 28, 2019
1,916
1,233
While I hate the game, Remtary's Karryn's Prison is not of the same opinion and it's BattleFuck.

In fact there are NO "normal" scenes in that game. All sexual content is delivered through the battlefuck system.
So at the end of the day, whether or not you get a release or not, is completely up to the devs prerogative and has nothing to do with the combat system.
Maybe but that's not what is common imo. In the vast sea of hgames, I'd say the majority of them deliver content mostly through scenes and the battlefuck, if it is there in the first place, is just the bare minimum gameplay to qualify as a game. If a dev can deliver both an interesting battlefuck mechanically as well as sexually, then he's well above average. Furthermore, the majority do not give victory scenes which is the original complaint.
Is it? If you win, you progress and get to fight other girls as you progress. If you lose, you get a scene and then reset your run.
I knew this would be a counter argument but I just didn't feel like addressing it at the time.
For someone that isn't interested in battlefuck sexually and just looking for scenes, you are often forced to lose at least once to everyone. If your goal is to collect all the scenes, then you don't progress by winning only. In fact, if you only win, you don't progress at all. You could beat the game and not have gotten any closer to your goal than you were at the start of the game, assuming said game doesn't unlock scenes for you on winning or something similar. Additionally, losing usually doesn't set you that far back. Depending on the game, you might even just be sent to just before the battle. So in the end this also varies from game to game but again I'd say it holds true for the majority of them.
Regarding victory rape content, I think it's up to the developer to write what they feel comfortable with.
Right now, in MGDs most of the girls are totally down with the PC raping them if you win. Like Imps, Kyra, Shizu and stuff.
Yeah I know, I was just throwing the first reason that came to mind. Between having and not having, it's better to have right? So there must be some reason to not also write victory scenes. Could be rape aversion, could be work load (it does double the number of scenes almost after all), could be some other reason I can't think of right now. But even in MGD, most girls (that have fights to begin with) do not have victory scenes, yet. Harpies, tengu harpies, both slimes, elves, minotars, both matangos (even with mushroom perk I think that happens pre battle might be misremembering), mimics, salarii, and at least half the named ones. I know, it's not finished yet, but on the other hand most girls have multiple loss scenes or scenes that don't depend on combat at all. Clearly more effort has gone into loss scenes than victory ones. I wonder what the chart would look like if you counted up all the victory, loss, and non combat scenes.
This is true, and the maledom scenes in the game like assaulting the Inn Voltin girl for instance do have more variety than just combat events, but don't forget the girls also have special skills on their own.

It's just that the protagonist has a very limited set of actions.
Yeah I suppose. I guess part of it is there is no guarantee they'll actually use any unique actions. More likely they'll give you a handjob just like every other girl. Some games solve that with a beg skill but then you aren't really battle fucking anymore right? Idk, just seems like when you are in the mood for something, battle fucking system just gets in the way. But it's still a game so the system is still there.
A good example of this is the tengu. She has two scenes where you can pull a uno reverse on her and from my experience, one of them is much rarer to get than the other. So if you want that rarer one then you are stuck defending/waiting over and over until she finally decides to use the move that leads into it. How is that any different from a loss scene? You're still getting onesidedly fucked because otherwise you risk actually defeating her (and if it wasn't the tengu who lacks recoil attacks, she might get defeated anyway due to recoil). Reminds me how succubus academy lets you lock enemy arousal from the start of the game, completely eliminating this risk. You can still engage with the battlefuck system while waiting for your preferred attack.
Isn't that every game? The girls are the draw and the differentiating factor right?
Yeah of course. My point was specifically between battlefucking a certain girl and watching her scene, I'm going to her for the scene. If the battlefucking wasn't there, I wouldn't miss it. However, that is from the perspective of someone who has already beaten the game as it is and just looking to get off at the moment rather than playing through for the first time which was enjoyable in its own way. I think the system should be there though, this is a game after all. Between a game with a combat system and a walking simulator, I prefer the former. I'm here to play videogames with porn. If I just wanted porn, well I can get that anywhere.
 
4.60 star(s) 87 Votes