Apologies for the recent lack of activity, work has been busy the past few days.
I have no doubt that Beris will have lower spirit when/if she becomes a boss of the labyrinth. It's probably just a placeholder for now since her hp is 666 if I remember correctly which is kinda memey right now, so I don't doubt the 99 spirit is the same.
There is a fair chance that it could be a placeholder if the intent is to make the Guardians surmountable by the average player that has not been grinding levels and thus allow for a number of standard adventurers to succeed as well. So, if the Labyrinth's Guardians are intended to be fought in a traditional manner, this could be a placeholder. However, Elena's advice about running from and avoiding the Guardians makes it sound like this will not be a series of normal boss fights. If you're insanely overpowered and have the patience, then you could go through the minimum 99 turn fight with Beris, but as Oluap mentioned this would be a slog for many people.
Assuming Elena's advice of avoiding the Guardians is true and the way the Labyrinth is supposed to play out, there may be checks while wandering the Labyrinth to avoid detection. Failing that will lead to a fight where your goal is to just temporarily disable the Guardian and then Run from the fight rather than attempting to defeat the Guardian in question. It is also possible that each Guardian could have some weakness that would cause them to either surrender or take abnormal amounts of damage and Spirit loss to end the fight more quickly, such as Beris being a masochist who enjoys bondage, so tying her up and then giving her a little pain, or the good girl treatment with headpats given she enjoys those when subbing as well, could lead to a swift victory or at least daze her so that you may flee.
There's also the question of how the Labyrinth is laid out, whether it is divided into quadrants with one Guardian patrolling each section or if all four roam the entire area, which could lead to situations where multiple Guardians could find you or you have a series of back to back checks if only one Guardian will find and fight you at a time. Given how all of the trials in every dungeon so far do seem to be designed to allow victory for those with a certain bare minimum of stats that increases with each dungeon, having quadrants with safe zone rest areas in-between does sound like how this dungeon may be designed. To illustrate this point, if the dungeons were not intended to be cleared, Sofia would just nuke every adventurer who wandered in to claim a Sigil of Allure or the Oni Twins would only allow for their Hardmode 2-vs-1 fight to claim a Sigil of Will-Power, that would drastically lower the number of adventurers who successfully passed each of those dungeons. Sure, most adventurers do get stopped in the Capital and barely any make it to the Desert, but that likely has more to do with the adventurers settling down with one of the numerous singles in the Capital and giving up on adventuring rather than strictly being defeated in the Casino dungeon.
I do hope that you find this enlightening,
doomgal.
to ask if labyrinth is next or not to ask, that's the question..
also its a shame that Kotone will be the only one with so many cg
i would make some fan art cgs for villi but i can't even draw stick figures
also what about adding some semen layers on the cgs like in this game?
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Current efforts are focused on bug fixing and once that is complete, there will be one more mini-build in the form of 23.4 that will cover completing Elly's quest and is also supposed to cover some to all of Venefica's romance content. While there is always the chance there could be one more mini-build, 23.4 is the last planned one for the moment and then v24 will become the next focus after another round of bug fixing. v24 should be the Labyrinth given discussions of moving the story forward again, but until it is officially announced, this is just conjecture.
I do hope that you find this informative,
decker2.
How the hell did you pull off 50 spirit?
W-W-W-WHAT???
Dude, what the fuck? How?
Easy mode still allows for an investment of stat points in Spirit. This used to be possible on higher difficulties like Normal in earlier builds but is now limited to Easy. Minimizing your stats and putting everything into Spirit on character creation, investing in all of the Spirit perks from events and leveling up, and equipping all of the Spirit accessories like 3 Heart Runes and the Blessed Cock Ring would build quite a fair amount of Spirit.
I do hope that this is an adequate answer to your questions,
Kaftein and
Teleiah.
What type of relationship will you have with Venefica? Will it be just an expansion of her pay pig content? Or will she act similar to how she acts with the charm cookies? Or will it orientate around the Masochist/Sadist content?
The relationship content with Venefica will likely be independent of her other content routes like being her "familiar" or her findom content. It could expand upon these of course, but this sounds like it will be more affection than anything. Of course, with Venefica being affectionate, it will still likely have her being more in charge than anything given her more dominant nature. It probably will not quite be like her under the influence of the honeymoon candies given that inspires and takes affection up to incredible heights, but her being romantic and loving could likely be somewhere in the middle between how she usually is and how she acts while influenced by said candies. She may try to hide it, but underneath that calm, cool exterior she likes to project is someone who is quite passionate and can easily find joy in her areas of interest, much like the look of sheer joy with sparkly eyes she'll show, and promptly try to hide when noticed, while the player is looking at the various candies on display.
I could be incorrect of course, but I do hope that you find this speculation a satisfactory answer for the moment,
Nixi~.
i thought this game was supposed to have fun erotic gameplay but it seems like once you get to the second dungeon you cant get passed the blue door literally not possible to fight hte adons every single room maybe fix this please game doesnt seem fun or balanced
It sounds like you're having difficulties with the encounters on the Willpower (Blue) side of the Will-Power Temple due to the number of fights encountered such as down the long hallway. If so, it is possible you're underleveled, your build needs a little refinement with regards to how points are spent and possibly also buying new skills to use in battle, or you may need to stock up on items to recover in-between fights. For example, if you have 20 Willpower, you can learn Meditate to address potential Energy concerns while using Calm Mind, or Cleanse Lust if you are level 25, to heal yourself during battle without needing to use items. Of course, you do not have to fight every generic enemy or group you encounter and can decide to Run from battles instead.
Alternatively, you could invest in Calming Potions and Energy Potions to heal after every fight, or Mini-Elixirs if you are more flush with Eros to spend. After a fight in the Will-Power Temple, you can just open your menu, such as right-clicking if on PC, clicking on Character, then on the Inventory tab if you do not already have it selected, then the Consumables tab if it is not already open, and then finally clicking on the item you want or need to use to recover after a fight. Fighting Kunoichi Trainees also present free opportunities to heal your Arousal as it is safe to have sex with them after winning the fight, just take whichever you prefer out of the options presented and go again if you want the Kunoichi Trainee in question to submit and start calling you master. You could also tackle the Power (Red) side of the Will-Power Temple first if you have not done so already in order to level up a little more and familiarize yourself with the attacks, resistances, immunities, and weaknesses of the common enemies of the Temple.
More specific advice would likely depend on exactly what type of build you are pursuing and what skills you have been learning to fight with, but for the Temple you should at least be around level 20 to get started, give or take a few levels.
I do hope that you find this at least a little helpful and if I misinterpreted your problem, then apologies,
Beaniedude.
As for development news, just bug fixing and typo correcting has been occurring so far although there have been two other notable changes. Firstly, if you load a save in Town but are not in the Town Square, an internal change will only allow you to leave the location but you can return to the location afterwards and interact with everything as you normally would. A side effect of this should help make certain that saves update before trying to interact with anything and potentially causing bugs. The other change is a simple QoL change in that 20 pages of saves will now be easily accessible, up from the 9 current pages that can be readily accessed.
While this is not much, I do hope that everyone finds this at least a little useful.