If you're alright with some criticism, I think what hurt the Labyrinth (for me personally) was that it's not as immersive to see a top-down menu like that compared to the usual dungeon perspective where you feel a bit more involved. If it had been done with the same control mechanism for regular dungeons then it would've been a lot more palatable imo. Obviously for some people that roleplay isn't as important, but I reckon that's what's behind some of the disparity. Some people, myself included, also like all the random ero events that the other dungeons have, whereas the Labyrinth is all about the beasts of that floor so there isn't as much variety in the experience.
That's just my two cents on it. Big fan of your game!
I'm very gud with criticism. So ye that's fair in that regard.
Though trying to make it in the same way that I made like, Venefica's home explore would have been unpleasant for everyone involved.
One of the reasons it done in the fashion it was to try and better evoke the feeling of being chased/hunted. Which i think worked for some people and not for others. While also trying to focus more on singular stronger enemies kinda like Vili's mini dungeon.
I do wanna add a standard explore option to the labyrinth tho. But it'd also be a bit different than normal too, just not in the labyrinth different, more in the very long explore trek way.
Not sure when I'll actually do that tho.
I'll admit to some bias, I don't like mazes that much. Partly due to the fact that I am not a Minotaur. The first two levels were tolerable, however. It was pretty clear that when you let an enemy catch you, or you repeatedly trigger a trap that it was your fault. But purposefully hiding everything, changing layouts, spawning in different keys and traps. It's just dickishness for the sake of making it take longer. I already didn't want to be there, and now It's tempting to never make a new character so I don't have to do it ever again.
Ye that's also fair.
Though it was more for the sake of making the floors different than to try and stretch the time.
The extra key on 3 I will accept very much as kind of a dick move.
But I think floor 3 post changes is a lot better, 4 could probably use more or an entire rehaul maybe.
Tbh a thing I contemplated even before working on the labyrinth was an option to just skip it via buying a very expensive passport as an alternative option cause I felt like it'd fit lorewise, but I kinda feel like people would take it the wrong way if I had put it in from the start. Or even mentioning it now lol
Though at the same time it does sound like it might be appreciated in some regards.
Mara is really outdated right now , both her art and how her encounter works . Most other unfightable characters , like Kotone , Nova and Nimph deals % arouse , but it looks like that Mara don't , on high level you either get very drunk , or sit with her for very long time . Please update her in some way
Oh yeah I guess that could be a problem for how the damage scales up, was meant for more natural interactions as i felt % would be kinda weird.
Will need to think on that.
You can as a temp measure to do her content respec and go in tho.
I had such high hopes for you but you have disappointed me greatly. I would not have mentioned that otherwise.
Okay mysterious person getting angry at me for things they have yet to fully elaborate on.
I'm already disappointed in myself a fairly sufficient amount for my slow progress so unno why I should particularly care about you specifically being disappointed in me? Game dev has many twists and turns and I just need to keep rolling with them as best I can.