Have you found out how to add mods in android ver or joiplay?
Not yet. I've tried a few things, though, like adding the contents of "jsonProcessing/" from the PC version to files/game/
gamecode/jsonProcessing/ (folders in italic needed to be created), which among other scripts has the scripts for the mod manager. Bad move, though. It'd crash the game on startup no matter how did I edit modManager.rpy to try and meet Android device requirements, which was the file giving me different errors on each edit (at first, I tried not editing it).
I tried using the PC version on JoiPlay. You could imagine my extreme frustration when I saw that somehow JoiPlay turned the Windows version into the Android version. Yes, as you read it. It was the very same thing as playing directly the Android version, no traces of PC stuff anywhere. I don't even know how was that possible, but the fact is that it lacked of the mod manager and didn't load any mods present in the /Mods folder.
And lastly, about a month ago I started experimenting on Exagear to see if I could run Indiana Jones and the Infernal Machine (and so far I still have some save/load window bugs and considerable performance issues), and now I thought I might as well try running MGD's PC version on Exagear. Using the 32-bit .exe (Exagear doesn't run 64-bit programs), it'd load through all of the loading splash screen, but after a few seconds (when it tries to show the main menu) it crashes. Maybe I'm missing some important plugins, but for now I can't figure out which ones.